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Dead Code Preservation :: Archived AS3 works from wonderfl.net

lighting ball

import flash.display.BitmapData;
import flash.display.Bitmap;
Get Adobe Flash player
by ysle 04 Apr 2013
/**
 * Copyright ysle ( http://wonderfl.net/user/ysle )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/bJbO
 */

package 
{
    import away3d.containers.View3D;
    import away3d.core.math.Vector3DUtils;
    import away3d.debug.AwayStats;
    import away3d.entities.SegmentSet;
    import away3d.primitives.LineSegment;
    import flash.events.Event;
    import flash.geom.Vector3D;
    //import flash.display.BitmapData;
    //import flash.display.Bitmap;    
    
    [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]          
    public class Main extends View3D
    {
        private var lines:SegmentSet;
        //private var source:BitmapData = new BitmapData(465, 465, false, 0x000000);
   
        public function Main():void 
        {
            stage.scaleMode = 'noScale'
            stage.align = 'TL'
            Wonderfl.disable_capture();
            //addChild(new Bitmap(source));
            
            addChild(new AwayStats(this))
            
            scene.addChild(lines = new SegmentSet())
            var point:Vector3D = new Vector3D(0, 0, 400)
            var origo:Vector3D = new Vector3D()
            for (var i:int = 0; i < 1000; i++) lines.addSegment(
                new LineSegment(
                    origo,
                    Vector3DUtils.rotatePoint(
                        point,
                        new Vector3D(Math.random() * 100, Math.random() * 100, 0)
                    ),
                    0xff,
                    0x22,
                    10
                )
            )
            
            stage.addEventListener(Event.RESIZE, onStageResize)
            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame)
            onStageResize()
        }
        
        private function onEnterFrame(e:Event):void 
        {
            lines.rotationX +=2
            lines.rotationY --
            render()
            //renderer.queueSnapshot(source)
        }
        
        private function onStageResize(e:Event = null):void 
        {
            width = stage.stageWidth
            height = stage.stageHeight
        }
    }

}