HelloWorld3D 2
BitmapData に描画した TextField から座標をとって
FP10 の 3D 機能で変換して描画してみた
-----------------------------------------------------
見所
- PerspectiveProjection を初めて使ってみた
- あとはいつも通り transformVectors やら projectVectors で。
/**
* Copyright nitoyon ( http://wonderfl.net/user/nitoyon )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bIm4
*/
// forked from nitoyon's HelloWorld3D
// BitmapData に描画した TextField から座標をとって
// FP10 の 3D 機能で変換して描画してみた
//-----------------------------------------------------
// 見所
// - PerspectiveProjection を初めて使ってみた
// - あとはいつも通り transformVectors やら projectVectors で。
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.*;
import flash.text.*;
[SWF(backgroundColor=0x000000)]
public class StringParticle3 extends Sprite{
private static const WIDTH:Number = 475;
private static const HEIGHT:Number = 475;
private static const F:Number = 250;
private var points:Vector.<Number> = new Vector.<Number>();
private var colors:Vector.<uint> = new Vector.<uint>();
public function StringParticle3()
{
stage.scaleMode = "noScale";
stage.align = "TL";
// BitmapData にテキストを描画して座標を points に格納する
var bmd:BitmapData = createBitmapData("HELLO WORLD");
initParticles(bmd);
// キャンバスを準備
var canvas:BitmapData = new BitmapData(WIDTH, HEIGHT, false, 0x000000);
addChild(new Bitmap(canvas));
// FP10 用 座標変換の準備
var xys:Vector.<Number> = new Vector.<Number>();
var uvts:Vector.<Number> = new Vector.<Number>();
var points2:Vector.<Number> = new Vector.<Number>();
var mtx3d:Matrix3D = new Matrix3D();
// 透視投影用の変換行列作成
var proj:PerspectiveProjection = new PerspectiveProjection();
proj.fieldOfView = 90;
var projMat:Matrix3D = proj.toMatrix3D();
var counter:int = 0;
var rotX:Number = 0, rotY:Number = 0;
addEventListener("enterFrame", function(event:Event):void{
var targetRotateX:Number = -(mouseX - WIDTH / 2) / WIDTH * 270;
var targetRotateY:Number = (mouseY - HEIGHT / 2) / HEIGHT * 120;
rotX += (targetRotateX - rotX) * .1;
rotY += (targetRotateY - rotY) * .1;
// 角度を設定して変換する (points → points2)
mtx3d.identity();
mtx3d.appendScale(1, 1, Math.sin(counter / 180 * Math.PI) * 10 + 12);
mtx3d.appendRotation(rotX, Vector3D.Y_AXIS);
mtx3d.appendRotation(rotY, Vector3D.X_AXIS);
mtx3d.transformVectors(points, points2);
// BitmapData に描画する
canvas.lock();
canvas.fillRect(canvas.rect, 0x000000);
for (var i:int = 0; i < points.length / 3; i++){
var z:Number = points2[i * 3 + 2];
var f:Number = F / (z + F);
canvas.setPixel32(points2[i * 3 ] * f + WIDTH / 2,
points2[i * 3 + 1] * f + HEIGHT / 2,
colors[i]);
}
canvas.unlock();
counter+=3;
});
}
private static function createBitmapData(letters:String):BitmapData{
var fmt:TextFormat = new TextFormat();
fmt.size = 50;
var tf:TextField = new TextField();
tf.defaultTextFormat = fmt;
tf.autoSize = "left";
tf.textColor = 0xffffff;
tf.text = letters;
var bmd:BitmapData = new BitmapData(tf.textWidth, tf.textHeight, false, 0x000000);
var mtx:Matrix = new Matrix();
bmd.draw(tf, mtx);
return bmd;
}
private function initParticles(bmd:BitmapData):void{
for (var yy:int = 0; yy < bmd.height; yy++){
for (var xx:int = 0; xx < bmd.width; xx++){
var c:uint = bmd.getPixel(xx, yy);
if (c != 0){
for (var zz:int = -5; zz <= 5; zz++){
points.push(xx - bmd.width / 2, yy - bmd.height / 2, zz);
colors.push(c);
}
}
}
}
}
}
}