MathDraw
Math使って遊んでみただけです。
三角関数楽しいなぁ。
/**
* Copyright rettuce ( http://wonderfl.net/user/rettuce )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bDT5
*/
package
{
import flash.display.Graphics;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
[SWF(width = 465, height = 465, backgroundColor = 0x000000, frameRate = 60)]
/**
* ...
* @author rettuce
*
*/
public class Main extends MovieClip
{
private var _spr:Sprite;
private var _gc:Graphics;
private var _speed:Number = 1; // 1,
private var _speedc:Number = 110; // 110,
private var _color:Number = 0xFFFFFF;
private var _counter:Number = 0;
private var _point:Point= new Point(0,0);
public function Main()
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init );
}
private function init(e:Event = null ):void
{
removeEventListener(Event.ADDED_TO_STAGE, init );
stage.addEventListener(MouseEvent.CLICK, function() {
_speed = Math.random()*Math.random();
_speedc= 200*Math.random();
_color = 0xFFFFFFF*Math.random();
_gc.clear();
});
drawSet();
loaderInfo.addEventListener(Event.UNLOAD, function(e:Event):void {
stage.removeEventListener(MouseEvent.CLICK, function(e:MouseEvent):void{} );
loaderInfo.removeEventListener(Event.UNLOAD, arguments.callee );
});
}
private function drawSet():void
{
var _spr:Sprite = new Sprite();
addChild(_spr);
_gc = _spr.graphics;
addEventListener(Event.ENTER_FRAME, drawAnimation );
}
private function drawAnimation(e:Event)
{
var ta:Number = _counter*Math.PI/2;
_point.x = Math.cos(ta)*150+stage.stageWidth/2;
_point.y = Math.sin(ta)*150+stage.stageHeight/2
_gc.lineTo(Math.cos(_counter*_speedc)*100+_point.x, Math.sin(_counter*_speedc)*100+_point.y);
_gc.lineStyle (1, _color, 1);
_counter += _speed;
}
}
}