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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Walker

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by paq 12 May 2009
// forked from miyaoka's Walker
package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.filters.*;
	
	[SWF(width = "465", height = "465", backgroundColor = 0xFFFFFF, frameRate = "60")]
	
	public class Main extends Sprite {
                private var walkers:Array = new Array();

		public function Main():void {			
			//bg
			graphics.beginFill(0x999999);
			graphics.drawRect(0, 180, 465, 300);

                        for(var i:uint = 0;i < 5;i++){
                            walkers[i] = new Walker();
                            walkers[i].x = i*50;
                            walkers[i].y = i*-30;
                            walkers[i].alpha = 1-i*0.01;
                            walkers[i].delay = 6-i*1.5+1;
                            var blur:BlurFilter = new BlurFilter();
                            blur.blurX = i*2;
                            blur.blurY = i*2;
                            walkers[i].filters = [blur];
                        }
                        for(var i:uint = 4;i > 0;i--){
                            addChild(walkers[i])
                        }
                        Wonderfl.capture(stage);
		}
		
	}
	
}
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.events.TimerEvent;
import flash.utils.Timer;
import caurina.transitions.Tweener;

class Walker extends Sprite {
	private var rad:Number;
	private var r:Number = 0;
	private const PI2:Number = Math.PI * 2;
	private var speed:Number = 0.05;
	private var rAdd:Number = Math.PI * speed;
	private var legs:Sprite = new Sprite();
	private var body:Sprite = new Sprite();
	public var delay:uint = 0;

	public function Walker():void {			
		//body
		body.graphics.beginFill(0)//x666666);
		body.graphics.drawRoundRect(-40, 0, 80, 60, 60, 60);
		body.graphics.beginFill(0xffffff);
		body.graphics.drawCircle( -20, 20, 4);
		body.graphics.drawCircle( 20, 20, 4);
		
		//legs
		var legNum:uint = 4;
		for (var i:uint = 0; i < legNum; i ++)
		{
			var leg:Leg = new Leg();
			leg.r = PI2 * (i *1.5) / legNum;
			leg.length = 100;
			leg.rMul = Math.random() + 0.2;
			legs.addChild(leg);
		}
		//add
		addChild(body);
		addChild(legs);
		addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		//
		enterFrameHandler(null);

	}
	private function enterFrameHandler(e:Event):void {
		var d:Number = (mouseX - legs.x) * (delay*0.1);
		legs.x += d;
		body.x  = legs.x;

		r = (r + d * 0.02 ) % PI2;
		legs.graphics.clear();
		var heights:Array = new Array();
		for (var i:uint; i < legs.numChildren; i++) 
		{
			var leg:Leg = legs.getChildAt(i) as Leg;
			var pt:Point = Point.polar(leg.length/2, Math.abs(Math.sin(r + leg.r)) * (i %2 ==0 ? -1 : 1) *1.0 + Math.PI / 2);
			
			var lx:Number = (Math.ceil(i/2)) * 60 / legs.numChildren *  ((i % 2 == 0) ? 1 : -1)
			+ ((legs.numChildren % 2 == 0) ? 30/ legs.numChildren : 0);

			legs.graphics.moveTo(lx, 0);
			legs.graphics.lineStyle(16, 0);
			legs.graphics.lineTo(lx + pt.x, pt.y);
			legs.graphics.lineTo(lx, pt.y*2);
			heights.push(pt.y*2)
		}

		heights.sort(Array.NUMERIC | Array.DESCENDING);
		legs.y = 300 - heights[0];

		body.y = legs.y - body.height *0.75;
	}
	
}

class Leg
extends Sprite
{
	public var r:Number;
	public var length:Number;
	public var rMul:Number;
	public function Leg():void 
	{
	}
}