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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2015-1-31

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by mutantleg 31 Jan 2015
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/b3y7
 */

package {
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.geom.Matrix;
    import flash.display.BlendMode;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            
            
          var tmp:BitmapData;  
          tmp = new BitmapData(465,465, false, 0);  
        
          var mask:BitmapData;    
          mask = new BitmapData(465,465, false, 0);  
    
          var pic:BitmapData;
          pic = new BitmapData(465,465, false, 0);  

          var ct:ColorTransform;
          ct = new ColorTransform(0,1,0);        
          var skin:BitmapData;
          skin = new BitmapData(64, 8, true, 0);
          skin.perlinNoise(23,53,5,5,true,true,7,true);            
          skin.colorTransform(skin.rect, ct); 
           
          ct = new ColorTransform(0.4, 0.2, 0.3);   
          var skin2:BitmapData;
          skin2 = new BitmapData(64, 8, true,0); 
          skin2.perlinNoise(11,4,2,4,true,true,7,true);            
          skin2.colorTransform(skin2.rect, ct); 
            
            
          for (i =0; i<128;i++)
          {
            graphics.beginFill(Math.random()<0.5?0:0xFFffFF,1);
            graphics.drawCircle(Math.random()*465, Math.random()*465, Math.random()*64+8);
            graphics.endFill();   
          }  
            
          graphics.beginFill(0xFFffFF,1);
          graphics.drawCircle(465*0.5, 465*0.5, 128);
          graphics.endFill();
          graphics.beginFill(0, 1);
          graphics.drawCircle(465*0.5, 465*0.5, 64);          
          graphics.endFill();
          
          mask.draw(this);  

          var mat:Matrix;
          mat = new Matrix();

 
          //tmp.noise(32);
          tmp.perlinNoise(23,43,5,3, true,false,7,true);
          //mat.ty = 16;
          //tmp.draw(mask);
           //mat.tx = 16;
          tmp.draw(mask, mat, null, BlendMode.MULTIPLY);
          // mat.tx = -16;
         // tmp.draw(mask, mat, null, BlendMode.ADD);
          
          pic.draw(tmp);
        
          var p:Point;
          var r:Rectangle;
          p = new Point();
          r = new Rectangle(0,0,1, 8);
        
          var i:int; var k:int; var w:int;
          for (k = 0; k < 465; k+=1)
          for (i = 0; i < 465; i+=1) 
          { 
            if (mask.getPixel(k,i) != 0)
            if (mask.getPixel(k,i-1) == 0)
            { 
             //for (w =0; w<8;w++)  {pic.setPixel(k,i+w,0xFF0000);}
             p.x = k; p.y = i;
             r.x = (k % skin.width);
             pic.copyPixels(skin, r, p); 
              i+= 8;
            }
         
            if (mask.getPixel(k,i) == 0)
            if (mask.getPixel(k,i-1) !=0)
            {
              //for (w=0;w <8;w++)  { pic.setPixel(k,i-w,0xFF);} 
               p.x = k; p.y = i - 8;
               r.x = (k % skin.width);
               pic.copyPixels(skin2, r, p); 
             i+=1;
            }
            
          }  
        
            
          graphics.clear();
          graphics.beginBitmapFill(pic,null,false,false);
           graphics.drawRect(0,0,465,465);
          graphics.endFill();  
            
        }//ctor
        
    }//classend
}