forked from: 色分解::テスト2 forked from: 色分解::テスト
// forked from szktkhr's 色分解::テスト2 forked from: 色分解::テスト
// forked from szktkhr's 色分解::テスト
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.display.PixelSnapping;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(width="470", height="470", frameRate="60", backgroundColor="#ffffff")]
public class Sketch extends Sprite {
public var canvas:Bitmap;
public var originalBD:BitmapData;
public var rgbBD:BitmapData;
public var rBD:BitmapData;
public var gBD:BitmapData;
public var bBD:BitmapData;
public var rDig:Number;
public var gDig:Number;
public var bDig:Number;
public function Sketch() {
addEventListener(Event.ADDED_TO_STAGE, initialize);
addEventListener(Event.REMOVED_FROM_STAGE, uninitialize);
addEventListener(Event.ENTER_FRAME, enterframe);
}
private function initialize(e:Event):void {
rgbBD = new BitmapData(stage.stageWidth, stage.stageHeight, true);
originalBD = new BitmapData(stage.stageWidth, stage.stageHeight, true);
rBD = new BitmapData(stage.stageWidth, stage.stageHeight, true);
gBD = new BitmapData(stage.stageWidth, stage.stageHeight, true);
bBD = new BitmapData(stage.stageWidth, stage.stageHeight, true);
rDig = 0;
gDig = 0;
bDig = 0;
var s:Sprite = new Sprite();
var radius:int = 100;
s.graphics.beginFill(0x000000);
s.graphics.drawCircle(0, 0, radius);
s.graphics.drawCircle(0, 0, radius - radius / 2);
s.graphics.endFill();
s.x = stage.stageWidth / 2;
s.y = stage.stageHeight / 2;
addChild(s);
originalBD.draw(this);
removeChild(s);
rgbBD.copyPixels(originalBD, originalBD.rect, new Point(0, 0));
canvas = new Bitmap(rgbBD, PixelSnapping.AUTO, true);
addChild(canvas);
}
private function uninitialize(e:Event):void {
}
private function enterframe(e:Event):void {
// IROIRO
rgbBD.copyPixels(originalBD, originalBD.rect, new Point(0, 0));
var p:Point = new Point();
var r:Rectangle = new Rectangle(rgbBD.rect.x, rgbBD.rect.y, rgbBD.rect.width, rgbBD.rect.height);
// HANKEI
var radius:uint = 10;
// RED
rDig += 11;
rBD.copyPixels(rgbBD, r, p);
rBD.scroll(Math.cos(Math.PI / 180 * rDig) * radius, Math.sin(Math.PI /180 * rDig) * radius);
// GREEN
gDig += 13;
gBD.copyPixels(rgbBD, r, p);
gBD.scroll(Math.cos(Math.PI / 180 * gDig) * radius, Math.sin(Math.PI / 180 * gDig) * radius);
// BLUE
bDig += 17;
bBD.copyPixels(rgbBD, r, p);
bBD.scroll(Math.cos(Math.PI / 180 * bDig) * radius, Math.sin(Math.PI / 180 * bDig) * radius);
// GATTAI
rgbBD.copyChannel(rBD, r, p, BitmapDataChannel.RED, BitmapDataChannel.RED);
rgbBD.copyChannel(gBD, r, p, BitmapDataChannel.GREEN, BitmapDataChannel.GREEN);
rgbBD.copyChannel(bBD, r, p, BitmapDataChannel.BLUE, BitmapDataChannel.BLUE);
}
}
}