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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Burning Ship Fractal

@see    http://aquioux.net/blog/?p=1111

import flash.text.*;
import frocessing.color.ColorHSV;
import net.hires.debug.Stats;
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by vasari 24 Jan 2011
/**
 * Copyright vasari ( http://wonderfl.net/user/vasari )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/aMze
 */

// forked from Aquioux's Burning Ship Fractal
// @see    http://aquioux.net/blog/?p=1111

// forked from makc3d's if you're in that kind of thing...
// forked from jozefchutka's Fast mandelbrot
// forked from makc3d's forked from: マンデルブロ高速化
// forked from toyoshim's マンデルブロ高速化
// forked from toyoshim's マンデルブロ @ Frocessing
package {
    import flash.display.*;
    //import flash.text.*;
    import flash.events.*;
//    import frocessing.color.ColorHSV;
    //import net.hires.debug.Stats;

    [SWF(backgroundColor="0x000000")]
    public class Mandelbrot extends Sprite
    {
        private var bmp:Bitmap;
        private var img:BitmapData;
        //private var txt:TextField = new TextField;
        
        private var offset_x:Number = -9280.0;
        private var offset_y:Number = -195.0;
        private var zoom:Number = 23.0;
//        private var colors:Vector.<uint> = new Vector.<uint>(256, true);

        public function Mandelbrot()
        {
            stage.stageWidth = 1200; stage.stageHeight = 720;
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            
            img = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0);
            bmp = new Bitmap(img);
            stage.addChild(bmp);
            
//            for(var i:uint=0; i < 256; i++)
//                colors[i] = new ColorHSV(i).value32;
            
            draw();
            
            //stage.addChild(new Stats());
            //stage.addChild(txt);
            
            //txt.width = 50;
            //txt.height = 20;            
            //txt.x = stage.stageWidth - txt.width;
            //txt.background = true;
        }

      

        private function draw():void
        {
            var d:Date = new Date;
            img.setVector(img.rect, Fractals.mandelbrot2( 
                img.width, img.height, zoom, offset_x, offset_y, null, 0x33));
            //txt.text = String(new Date().time - d.time) + " ms";
        }
    }
}

class Fractals
{
    public static function mandelbrot2(
        width:uint, height:uint, zoom:Number, offsetX:Number, offsetY:Number,
        colors:Vector.<uint> = null, iterations:uint = 256, bailout:uint = 4):Vector.<uint>
    {
        var x:int, y:int, cx:Number, cy:Number, c:uint, rgb:uint;
        var zx:Number, zy:Number, zxx:Number, zyy:Number, i:int, p:int = 0;
        var wz:Number = 2 / width / zoom;
        var hz:Number = 2 / height / zoom;
        var ox:Number = offsetX + width * .8 / 3;
        var oy:Number = offsetY + height / 2;
        var data:Vector.<uint> = new Vector.<uint>(width * height, true);
        
        if(!colors)
        {
            colors = new Vector.<uint>(iterations, true);
            for(c = 0; c < iterations; c++)
                rgb = 256 / iterations * c, colors[c] = rgb << 16 | rgb << 8 | rgb;
        }
        
        y = height;
        while(y--)
        {
            x = width, cy = (oy - y) * hz;
            while(x--)
            {
                cx = (ox - x) * wz, zx = zy = 0, i = iterations;
                if ((cx + 1) * (cx + 1) + cy * cy < 0.0625) {
                    // period-2 bulb
                    data[p++] = colors [0]; continue;
                }
                var q:Number = (cx - 0.25) * (cx - 0.25) + cy * cy;
                if (q * (q + (cx - 0.25)) * 4 < cy * cy) {
                    // cardioid
                    data[p++] = colors [0]; continue;
                }
                while(--i)
                {
                    if (zx < 0) zx = -zx;
                    if (zy < 0) zy = -zy;
                    zxx = zx * zx, zyy = zy * zy;
                    if(zxx + zyy > 4)
                        break;
                    zy = 2 * zx * zy + cy, zx = zxx - zyy + cx;
                }            
                data[p++] = colors[i];
            }
        }
        
        return data;
    }
}