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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2009-7-18

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by hiro_rec 17 Jul 2009
/**
 * Copyright hiro_rec ( http://wonderfl.net/user/hiro_rec )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/aKST
 */

package
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.BlendMode;
	import flash.display.Sprite;
	import flash.events.AsyncErrorEvent;
	import flash.events.Event;
	import flash.events.NetStatusEvent;
	import flash.events.SecurityErrorEvent;
	import flash.filters.BlurFilter;
	import flash.filters.ColorMatrixFilter;
	import flash.filters.GlowFilter;
	import flash.filters.GradientGlowFilter;
	import flash.geom.Point;
	import flash.media.Video;
	import flash.net.NetConnection;
	import flash.net.NetStream;

	[SWF (backgroundColor='#FFFFFF', frameRate=30)]
	
	public class Main extends Sprite
	{
		private var container:Sprite;
		private var circle:Sprite;
		private var bmd:BitmapData;
		private var bmp:Bitmap;
		
		
		public function Main()
		{
			initDisplay();
			
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}
		
		private function initDisplay():void
		{
			container = new Sprite();
			
			circle = new Sprite()
			circle.graphics.beginFill(0xFF0000)
			circle.graphics.drawCircle(0, 0, 35);
			container.addChild(circle);
			
			bmd = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
			bmp = new Bitmap();
			bmp.bitmapData = bmd;
			bmp.blendMode = BlendMode.HARDLIGHT;
			addChild(bmp);
		}
		
		private function enterFrameHandler(event:Event):void
		{
			bmd.draw(container);
			
			circle.x = mouseX;
			circle.y = mouseY;
			
			var point:Point = new Point();
			
			bmd.threshold(bmd, bmd.rect, point, "<", 0x00333333, 0x00000000, 0x00FF0000, true);
			
			var matrix:Array = [
								1, 0, 0, 0, 0,
								0, 1, 0, 0, 5,
								0, 0, 1, 0, 2,
								0, 0, 0, 1, -5
								];
			
			var matrixFilter:ColorMatrixFilter = new ColorMatrixFilter(matrix);
			
			bmd.applyFilter(bmd, bmd.rect, point, new GlowFilter(0x00FF00, 1, 6, 6, 20));
			bmd.applyFilter(bmd, bmd.rect, point, new GlowFilter(0x0011FF, 1, 6, 6, 10));
			bmd.applyFilter(bmd, bmd.rect, point, new BlurFilter(7, 7));
			bmd.applyFilter(bmd, bmd.rect, point, matrixFilter);
			bmd.applyFilter(bmd, bmd.rect, point, new GlowFilter(0x0000FF, 3, 3, 1, 5));
		}
	}
}