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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Alternativa3D TextureEnvironmentMaterial (環境マップ)のテスト

Alternativa3D 環境マップのテスト
画面ドラッグで回転します、

Alternativa3D platformのフォーラムで公開されていた、環境マップマテリアルの習作です。
あくまでAlternativa3Dの環境マップテストです。
他意はございません。

画像は最初に3枚読み込みますが、もし表示されなかったらリロードしてください

LOADで画像はめ込めますけどね・・・

@narutohyper
Get Adobe Flash player
by narutohyper 19 Oct 2010
/**
 * Copyright narutohyper ( http://wonderfl.net/user/narutohyper )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/aKAA
 */

package {
	/**
	 * Alternativa3D 環境マップのテスト
	 * 画面ドラッグで回転します、
	 *
	 * Alternativa3D platformのフォーラムで公開されていた、環境マップマテリアルの習作です。
	 * あくまでAlternativa3Dの環境マップテストです。
	 * 他意はございません。
	 *
	 * 画像は最初に3枚読み込みますが、もし表示されなかったらリロードしてください
	 *
	 * LOADで画像はめ込めますけどね・・・
	 * 
	 * @narutohyper
	 */	
	import alternativ5.engine3d.materials.FillMaterial;
	import alternativ5.engine3d.materials.TextureMaterial;
	import alternativ5.engine3d.core.Object3D;
	import alternativ5.engine3d.core.Mesh;
	import alternativ5.engine3d.core.Vertex
	import alternativ5.engine3d.core.Surface
	import alternativ5.engine3d.events.MouseEvent3D
	import alternativ5.engine3d.loaders.*; 
	import alternativ5.types.Point3D;
	import alternativ5.types.Texture;
	import alternativ5.utils.*

	import flash.display.*;
	import flash.net.URLRequest; 
	import flash.events.Event;
	import flash.events.MouseEvent;

	import flash.system.LoaderContext; 
	import flash.geom.Point;
	import flash.geom.Matrix;
	import flash.system.Security;
	import flash.text.*;	
	import org.libspark.thread.EnterFrameThreadExecutor;
	import org.libspark.thread.Thread; 
	

	[SWF(width = 465, height = 465, frameRate = 60,backgroundColor=0x000000)]

	public class SimpleDemo extends Sprite {
		public static const CROSSDOMAIN:String = "http://marubayashi.net/crossdomain.xml";
		public var mc1:MovieClip;
		public var mc2:MovieClip;

		private var bmd1:BitmapData;
		private var bmd2:BitmapData;
		private var bmd3:BitmapData;
		private var mcm1:TextureMaterial
		private var mcm2:TextureMaterial
		private var mcm3:TextureEnvironmentMaterial
		private var newMesh:Mesh;


		public function SimpleDemo():void {
			var dbg:TextField=new TextField()
			dbg.autoSize=TextFieldAutoSize.LEFT
			dbg.selectable=false;
			dbg.mouseEnabled=false;
			var format:TextFormat=new TextFormat();
			format.color=0x666666
			format.size=12;
			format.font='_ゴシック';
			dbg.defaultTextFormat=format
			dbg.x=100;
			addChild(dbg)


			var img1:Loader=new Loader();
			var img2:Loader=new Loader();
			var img3:Loader=new Loader();
			Security.loadPolicyFile(CROSSDOMAIN);
			var context:LoaderContext = new LoaderContext(true);
			img1.load(new URLRequest('http://marubayashi.net/archive/sample/images/environment/a.jpg'), context); 
			img1.contentLoaderInfo.addEventListener(Event.COMPLETE, img1Complete);

			function img1Complete (e:Event):void {
				img1.contentLoaderInfo.removeEventListener(Event.COMPLETE, img1Complete);
				bmd1=new BitmapData(800,800,false,0x000000)
				bmd1.perlinNoise(40, 40, 1, 1, true, true, 8, true, null);
				bmd1.draw(img1.content,new Matrix(1,0,0,1,300,300),null,BlendMode.SCREEN)
				img2.load(new URLRequest('http://marubayashi.net/archive/sample/images/environment/b.jpg'), context); 
				img2.contentLoaderInfo.addEventListener(Event.COMPLETE, img2Complete);
				
			}

			function img2Complete (e:Event):void {
				img2.contentLoaderInfo.removeEventListener(Event.COMPLETE, img2Complete);
				bmd2=new BitmapData(200,200,false,0)
				bmd2.draw(img2.content)
				img3.load(new URLRequest('http://marubayashi.net/archive/sample/images/environment/c.jpg'), context); 
				img3.contentLoaderInfo.addEventListener(Event.COMPLETE, img3Complete);
				
			}

			function img3Complete (e:Event):void {
				img3.contentLoaderInfo.removeEventListener(Event.COMPLETE, img3Complete);
				bmd3=new BitmapData(200,200,false,0)
				bmd3.draw(img3.content)
			}

			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
			function onEnterFrame(e:Event):void {
				loadCheck()
			}
			
			function loadCheck():void {

				if (bmd1,bmd2,bmd3) {
					removeEventListener(Event.ENTER_FRAME, onEnterFrame);
					removeChild(dbg)
					init()
				} else {
					dbg.text='now loading ';
					dbg.appendText((img1.contentLoaderInfo.bytesTotal>1000)?Math.round(img1.contentLoaderInfo.bytesLoaded/img1.contentLoaderInfo.bytesTotal*100)+'% ':'-?-');
					dbg.appendText((img2.contentLoaderInfo.bytesTotal>1000)?Math.round(img2.contentLoaderInfo.bytesLoaded/img2.contentLoaderInfo.bytesTotal*100)+'% ':'-?-');
					dbg.appendText((img3.contentLoaderInfo.bytesTotal>1000)?Math.round(img3.contentLoaderInfo.bytesLoaded/img3.contentLoaderInfo.bytesTotal*100)+'% ':'-?-');
						
				}
			}

		}



		private function init():void {

			// テンプレートを作成します
			var template:BasicTemplate = new BasicTemplate();
			addChild(template);
			template.camera.coords=new Point3D(0,0,-1000)

			// マテリアルを作成します

			var material1:FillMaterial=new FillMaterial(0xEEEEEE,1,BlendMode.NORMAL,1,0x0000000);
			var material2:FillMaterial=new FillMaterial(0x666666,1,BlendMode.NORMAL,1,0x0000000);



			mcm1=new TextureMaterial(new Texture(bmd1),1,false,true)
			mcm2=new TextureMaterial(new Texture(bmd2),1,false,true)
			mcm3=new TextureEnvironmentMaterial(new Texture(bmd3), new Texture(bmd1),0.2,1.0,true,true)


			newMesh=new Mesh();

			newMesh.createVertex( 290.00,  375.00, -25.00, 0);
			newMesh.createVertex( 270.00,  384.00, -25.00, 1);
			newMesh.createVertex(-270.00,  384.00, -25.00, 2);
			newMesh.createVertex(-290.00,  375.00, -25.00, 3);
			newMesh.createVertex(-300.00,  354.00, -25.00, 4);
			newMesh.createVertex(-300.00, -354.00, -25.00, 5);
			newMesh.createVertex(-290.00, -375.00, -25.00, 6);
			newMesh.createVertex(-270.00, -384.00, -25.00, 7);
			newMesh.createVertex( 270.00, -384.00, -25.00, 8);
			newMesh.createVertex( 290.00, -375.00, -25.00, 9);
			newMesh.createVertex( 300.00, -354.00, -25.00,10);
			newMesh.createVertex( 300.00,  354.00, -25.00,11);

			newMesh.createVertex( 270.00,  354.00, -25.00,12);
			newMesh.createVertex(-270.00,  354.00, -25.00,13);
			newMesh.createVertex(-270.00, -354.00, -25.00,14);
			newMesh.createVertex( 270.00, -354.00, -25.00,15);

			newMesh.createVertex( 290.00,  375.00,  5.00,16);
			newMesh.createVertex( 270.00,  384.00,  5.00,17);
			newMesh.createVertex(-270.00,  384.00,  5.00,18);
			newMesh.createVertex(-290.00,  375.00,  5.00,19);
			newMesh.createVertex(-300.00,  354.00,  5.00,20);
			newMesh.createVertex(-300.00, -354.00,  5.00,21);
			newMesh.createVertex(-290.00, -375.00,  5.00,22);
			newMesh.createVertex(-270.00, -384.00,  5.00,23);
			newMesh.createVertex( 270.00, -384.00,  5.00,24);
			newMesh.createVertex( 290.00, -375.00,  5.00,25);
			newMesh.createVertex( 300.00, -354.00,  5.00,26);
			newMesh.createVertex( 300.00,  354.00,  5.00,27);

			newMesh.createVertex( 270.00,  354.00, 25.00,28);
			newMesh.createVertex(-270.00,  354.00, 25.00,29);
			newMesh.createVertex(-270.00, -354.00, 25.00,30);
			newMesh.createVertex( 270.00, -354.00, 25.00,31);

			newMesh.createVertex( 191.00,  260.00, 59.50,32);
			newMesh.createVertex(-191.00,  260.00, 59.50,33);
			newMesh.createVertex(-191.00, -260.00, 59.50,34);
			newMesh.createVertex( 191.00, -260.00, 59.50,35);

			newMesh.createVertex(  93.00,  140.00, 73.99,36);
			newMesh.createVertex( -93.00,  140.00, 73.99,37);
			newMesh.createVertex( -93.00, -140.00, 73.99,38);
			newMesh.createVertex(  93.00, -140.00, 73.99,39);



			var textureW:Number=600;
			var textureH:Number=768;

			var facesArray:Array=[]

			//正面
			facesArray=[];
			setFaceAndUv([ 1, 0, 3, 2],textureW,textureH,'front_0','xy',true);
			setFaceAndUv([ 0,11, 4, 3],textureW,textureH,'front_1','xy',true);
			setFaceAndUv([11,10, 5, 4],textureW,textureH,'front_2','xy',true);
			setFaceAndUv([10, 9, 6, 5],textureW,textureH,'front_3','xy',true);
			setFaceAndUv([ 9, 8, 7, 6],textureW,textureH,'front_4','xy',true);
			newMesh.createSurface(facesArray,'front')


			//裏
			facesArray=[];
			setFaceAndUv([37,38,39,36],textureW,textureH,'back_0');
			setFaceAndUv([33,37,36,32],textureW,textureH,'back_1');
			setFaceAndUv([36,39,35,32],textureW,textureH,'back_2');
			setFaceAndUv([38,34,35,39],textureW,textureH,'back_3');
			setFaceAndUv([33,34,38,37],textureW,textureH,'back_4');

			setFaceAndUv([29,33,32,28],textureW,textureH,'back_5');
			setFaceAndUv([32,35,31,28],textureW,textureH,'back_6');
			setFaceAndUv([34,30,31,35],textureW,textureH,'back_7');
			setFaceAndUv([29,30,34,33],textureW,textureH,'back_8');

			setFaceAndUv([18,29,28,17],textureW,textureH,'back_9');
			setFaceAndUv([28,31,26,27],textureW,textureH,'back_10');
			setFaceAndUv([30,23,24,31],textureW,textureH,'back_11');
			setFaceAndUv([20,21,30,29],textureW,textureH,'back_12');
			setFaceAndUv([16,17,28],textureW,textureH,'back_13');
			setFaceAndUv([16,28,27],textureW,textureH,'back_14');
			setFaceAndUv([18,19,29],textureW,textureH,'back_15');
			setFaceAndUv([19,20,29],textureW,textureH,'back_16');
			setFaceAndUv([30,21,22],textureW,textureH,'back_17');
			setFaceAndUv([30,22,23],textureW,textureH,'back_18');
			setFaceAndUv([31,24,25],textureW,textureH,'back_19');
			setFaceAndUv([31,25,26],textureW,textureH,'back_20');

			newMesh.createSurface(facesArray,'back')


			//Side
			facesArray=[];
			setFaceAndUv([0,1,17,16],textureW,textureH,'side_0','xz');
			setFaceAndUv([1,2,18,17],textureW,textureH,'side_1','xz');
			setFaceAndUv([2,3,19,18],textureW,textureH,'side_2','xz');

			setFaceAndUv([3,4,20,19],textureW,textureH,'side_3','yz');
			setFaceAndUv([4,5,21,20],textureW,textureH,'side_4','yz');
			setFaceAndUv([5,6,22,21],textureW,textureH,'side_5','yz');

			setFaceAndUv([6,7,23,22],textureW,textureH,'side_6','yz');
			setFaceAndUv([7,8,24,23],textureW,textureH,'side_7','yz');
			setFaceAndUv([8,9,25,24],textureW,textureH,'side_8','yz');

			setFaceAndUv([9,10,26,25],textureW,textureH,'side_9','yz');
			setFaceAndUv([26,10,11,27],textureW,textureH,'side_10','yz');
			setFaceAndUv([27,11,0,16],textureW,textureH,'side_11','yz');

			newMesh.createSurface(facesArray,'side')

			function setFaceAndUv(v:Array,w:Number,h:Number,id:Object,mode:String='xy',reverse:Boolean=false):void {
				facesArray.push(id)

				newMesh.createFace(v,id);
				var pt:Array=[];
				for (var i:uint=0;i<v.length;i++) {
					if (mode=='xz') {
						pt.push(new Point((newMesh.vertices[v[i]].x+w/2)/w,(newMesh.vertices[v[i]].z+h/2)/h))
					} else if (mode=='yz') {
						pt.push(new Point((newMesh.vertices[v[i]].y+w/2)/w,(newMesh.vertices[v[i]].z+h/2)/h))
					} else {
						pt.push(new Point((newMesh.vertices[v[i]].x+w/2)/w,(newMesh.vertices[v[i]].y+h/2)/h))
					}
				}
				if (reverse) {
					newMesh.setUVsToFace(pt[3],pt[2],pt[1],id)
				} else {
					newMesh.setUVsToFace(pt[0],pt[1],pt[2],id)
				}
			}


			newMesh.setMaterialToSurface(mcm3,'front');
			newMesh.setMaterialToSurface(mcm2,'back');
			newMesh.setMaterialToSurface(new FillMaterial(0xE0E0E0),'side');

			newMesh.rotationY = 180 * Math.PI / 180;
			newMesh.rotationZ = 180 * Math.PI / 180;

			template.scene.root.addChild(newMesh);


			var me:Sprite=this;
			var dragFlag:Boolean=false
			var mouseSX:Number;
			var mouseSY:Number;
			var nowRotationX:Number;
			var nowRotationY:Number;
			
			me.stage.addEventListener(MouseEvent.MOUSE_DOWN,onDown)

			function onDown(e:MouseEvent):void {
				me.stage.removeEventListener(MouseEvent.MOUSE_DOWN,onDown);
				me.stage.addEventListener(MouseEvent.MOUSE_UP,onUp);
				mouseSX=me.mouseX
				mouseSY=me.mouseY
				nowRotationX=newMesh.rotationX
				nowRotationY=newMesh.rotationY
					
				dragFlag=true
			}

			function onUp(e:MouseEvent):void {
				me.stage.addEventListener(MouseEvent.MOUSE_DOWN,onDown);
				me.stage.removeEventListener(MouseEvent.MOUSE_UP,onUp);
				dragFlag=false
	
			}


			Thread.initialize(new EnterFrameThreadExecutor());
			new MainThread(this).start();


			template.onPreRender = function():void {
				if (dragFlag) {
					newMesh.rotationY=nowRotationY+(mouseSX-mouseX)/-2 * Math.PI / 180;
					newMesh.rotationX=nowRotationX+(mouseSY-mouseY)/2 * Math.PI / 180;
				}
			
			}
		}


		public function drawImage(bmd:BitmapData):void {
			bmd3.draw(bmd)
			mcm3=new TextureEnvironmentMaterial(new Texture(bmd3), new Texture(bmd1),0.2,1.0,true,true)
			newMesh.setMaterialToSurface(mcm3,'front');
		}



	}
}






import org.libspark.thread.Thread;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.SimpleButton;
import flash.utils.ByteArray; 
import flash.net.FileReference;
import flash.net.FileReferenceList;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.*;
import flash.text.*;
import flash.system.Security;

class MainThread extends Thread {
	public static const CROSSDOMAIN:String = "http://assets.wonderfl.net/crossdomain.xml";
	private var _base:SimpleDemo;
	private var _loadButton:Button;
	private var _saveButton:Button;
	private var _original:Loader;
	private var _guide:Guide;

	private var bmd:BitmapData


	public function MainThread(base:SimpleDemo) {
		this._base = base;

		this._loadButton = this._base.addChild(new Button('LOAD', 60)) as Button;
		this._loadButton.x = this._loadButton.y = 1;
		this._saveButton = this._base.addChild(new Button('SAVE', 60)) as Button;
		this._saveButton.x = 1;
		this._saveButton.y = this._loadButton.height + 2;

		this._guide = this._base.addChild(new Guide()) as Guide;
		this._guide.x = this._guide.y = (465 - 360) >> 1;

		this.bmd=new BitmapData(200,160,false,0x308CCB)

	}

	protected override function run():void {
		this._event();
	}

	



	private function _event():void {
		event(this._loadButton, MouseEvent.CLICK, this._loadImage);
		event(this._saveButton, MouseEvent.CLICK, this._saveImage);
		Security.loadPolicyFile(CROSSDOMAIN);
	}

	// load image
	private function _loadImage(e:MouseEvent):void {
		trace(Button(e.target).label)
		var file:FileReference = new FileReference();
		event(file, Event.SELECT, this._loadFileSelected);
		event(file, Event.CANCEL, this._loadFileCancel);
		file.browse();
	}

	private function _loadFileSelected(e:Event):void {
		var file:FileReference = FileReference(e.target);
		event(file, Event.COMPLETE, this._fileLoaded);
		file.load();
	}
	
	private function _fileLoaded(e:Event):void {
		if (this._original) {
			//this._original.parent.removeChild(this._original);
			this._original.unload();
		}
		this._original = new Loader();
		this._original.loadBytes(FileReference(e.target).data);
		event(this._original.contentLoaderInfo, Event.COMPLETE, this._imageLoaded);
	}

	private function _loadFileCancel(e:Event):void {
		this._event();
	}

	
	private function _imageLoaded(e:Event):void {
		var a:Number = 159 / this._original.width;
		var b:Number = 164 / this._original.height;
		var mtr:Matrix=new Matrix(a,0,0,b,21,17)

		this.bmd=new BitmapData(200,200,true,0x00000000)
		this.bmd.draw(this._original.content,mtr)
		this._base.drawImage(bmd)

		this._event();
	}
	

	// save image 
	private function _saveImage(e:Event):void { 
		var raw:BitmapData = new BitmapData(360, 360, true, 0x0); 
		this._guide.visible = false;
		raw.draw(this._base, new Matrix(1, 0, 0, 1, -this._guide.x, -this._guide.y), null, null, null, true);
		this._guide.visible = true;
		var png:ByteArray = PNGEnc.encode(raw); 
		raw.dispose(); 
		var file:FileReference = new FileReference(); 
		event(file, Event.SELECT, this._saveFileSelected); 
		event(file, Event.CANCEL, this._saveFileSelected);
		file.save(png, 'noflash.png'); 
	}

	private function _saveFileSelected(e:Event):void { 
		this._event();
	} 

}

class Guide extends Shape {
	
	public function Guide() {
		var g:Graphics = this.graphics;
		g.lineStyle(1, 0xFF0000, 0.3, true);
		g.drawRect(0, 0, 360, 360);
	}
}



class Button extends SimpleButton {
	public var label:String

	public function Button(_label:String, width:int = 0):void {
		label=_label
		var up:Sprite = _buildImage(label, 0x0, width);
		var over:Sprite = _buildImage(label, 0x333333, width);
		var down:Sprite = _buildImage(label, 0x333333, width);
		down.y = 1;
		super(up, over, down, up);
	}
	
	private static function _buildImage(label:String, color:int, width:int = 0):Sprite {
		var text:TextField = new TextField();
		text.defaultTextFormat = new TextFormat('Verdana', 10, 0xffffff, true, null, null, null, null, TextFormatAlign.CENTER);
		text.autoSize = TextFieldAutoSize.LEFT
		text.selectable = false;
		text.text = label;
		text.x = (width - text.width) >> 1;
		text.y = 5;
		var base:Shape = new Shape();
		var g:Graphics = base.graphics;
		g.beginFill(color);
		g.drawRect(0, 0, width, text.height + 10);
		g.endFill();
		var sp:Sprite = new Sprite();
		sp.addChild(base);
		sp.addChild(text);
		return sp;
	}
}









import alternativ5.engine3d.controllers.CameraController;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.core.Scene3D;
import alternativ5.engine3d.display.View;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;


/**
 * BasicTemplate for Alternativa3D
 * Alternativa3Dを扱いやすくするためのテンプレートです
 * @author Yasu
 */
class BasicTemplate extends Sprite{
	/**
	 * シーンインスタンスです。
	 */
	public var scene:Scene3D;
	/**
	 * ビューインスタンスです。
	 */
	public var view:View;
	/**
	 * カメラインスタンスです。
	 */
	public var camera:Camera3D;
	/**
	 * カメラコントローラーです。
	 */
	public var cameraContoller:CameraController;
	
	private var _viewWidth:int;
	private var _viewHeight:int;
	private var _scaleToStage:Boolean;

	/**
	 * 新しい BasicTemplate インスタンスを作成します。
	 * @param	viewWidth
	 * @param	viewHeight
	 * @param	scaleToStage
	 */
	public function BasicTemplate(viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true) {
		_viewWidth = viewWidth;
		_viewHeight = viewHeight;
		_scaleToStage = scaleToStage;
		
		// Creating scene
		scene = new Scene3D();
		scene.splitAnalysis = false; // not analysis for performance
		scene.root = new Object3D();
		
		// Adding camera
		camera = new Camera3D();
		camera.z = -1000;
		scene.root.addChild(camera);
		
		// camera contoller
		cameraContoller = new CameraController(this);
		cameraContoller.camera = camera;
		
		// set view
		view = new View();
		view.camera = camera;
		addChild(view);
		
		// stage
		if (stage) init();
		else addEventListener(Event.ADDED_TO_STAGE, init);
	}
	
	/**
	 * 初期化されたときに実行されるイベントです。
	 * 初期化時に実行したい処理をオーバーライドして記述します。
	 */
	protected function atInit():void {}
	
	/**
	 * 初期化されたときに実行されるイベントです。
	 * 初期化時に実行したい処理を記述します。
	 */
	private var _onInit:Function = function():void { };
	public function get onInit():Function { return _onInit; }
	public function set onInit(value:Function):void {
		_onInit = value;
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング前に実行したい処理をオーバーライドして記述します。
	 */
	protected function atPreRender():void {}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング前に実行したい処理を記述します。
	 */
	private var _onPreRender:Function = function():void{};
	public function get onPreRender():Function { return _onPreRender; }
	public function set onPreRender(value:Function):void {
		_onPreRender = value;
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング後に実行したい処理をオーバーライドして記述します。
	 */
	protected function atPostRender():void {
	}
	
	/**
	 * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
	 * レンダリング後に実行したい処理を記述します。
	 */
	protected var _onPostRender:Function = function():void{};
	public function get onPostRender():Function { return _onPostRender; }
	public function set onPostRender(value:Function):void {
		_onPostRender = value;
	}
	
	/**
	 * レンダリングを開始します。
	 */
	public function startRendering():void {
		addEventListener(Event.ENTER_FRAME, onRenderTick);
	}
	/**
	 * レンダリングを停止します。
	 */
	public function stopRendering():void {
		removeEventListener(Event.ENTER_FRAME, onRenderTick);
	}
	
	/**
	 * シングルレンダリング(レンダリングを一回だけ)を実行します。
	 */
	public function singleRender():void {
		onRenderTick();
	}
	
	/**
	 * @private
	 */
	private function init(e:Event = null):void {
		stage.scaleMode = StageScaleMode.NO_SCALE;
		stage.align = StageAlign.TOP_LEFT;
		stage.quality = StageQuality.HIGH;

		// resize
		stage.addEventListener(Event.RESIZE, onResize);
		onResize(null);
		
		// render
		startRendering();
		
		atInit();
		_onInit();
		
	}
	
	/**
	 * @private
	 */
	private function onRenderTick(e:Event = null):void {
		atPostRender();
		_onPostRender();
		scene.calculate();
		atPreRender();
		_onPreRender();
	}
	
	/**
	 * @private
	 */
	private function onResize(event:Event = null):void {
		if (_scaleToStage) {
			view.width = stage.stageWidth;
			view.height = stage.stageHeight;
		}else {
			view.width = _viewWidth;
			view.height = _viewHeight;
		}
	}
}







import alternativ5.engine3d.alternativa3d;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.PolyPrimitive;
import alternativ5.engine3d.display.Skin;
import alternativ5.engine3d.materials.DrawPoint;
import alternativ5.engine3d.materials.Material;
import alternativ5.engine3d.materials.TextureMaterial;
import alternativ5.engine3d.materials.TextureMaterialPrecision;
import alternativ5.types.Matrix3D;
import alternativ5.types.Point3D;
import alternativ5.types.Texture;
import alternativ5.types.alternativatypes;
import alternativ5.utils.MathUtils;

import flash.display.BlendMode;
import flash.display.Graphics;
import flash.display.Shape;
import flash.geom.Matrix;

use namespace alternativatypes;
use namespace alternativa3d;

class TextureEnvironmentMaterial extends TextureMaterial {

	private static const reflectionMatrix:Matrix = new Matrix();
	private static var shapes:Array = new Array();

	private var _reflection:Texture;
	private var _reflectionBlendMode:String;
	private var _reflectiveness:Number;

	private var gfx:Graphics;

	public function TextureEnvironmentMaterial(texture:Texture = null, reflection:Texture = null, reflectiveness:Number = 1.0, alpha:Number = 1.0, repeat:Boolean = false, smooth:Boolean = false, blendMode:String = BlendMode.NORMAL, precision:Number = TextureMaterialPrecision.MEDIUM, reflectionBlendMode:String = BlendMode.NORMAL) {
		super(texture, alpha, repeat, smooth, blendMode, -1, 0, precision);
		 _reflection = reflection;
		 _reflectiveness = reflectiveness;
		 _reflectionBlendMode = reflectionBlendMode;
	}

	override alternativa3d function canDraw(primitive:PolyPrimitive):Boolean {
		return _reflection != null || _texture != null;
	}

	override alternativa3d function clear(skin:Skin):void {
		skin.gfx.clear();
		var count:int = skin.numChildren;
		for (var i:int = 0; i < count; i++) {
			var shape:Shape = skin.removeChildAt(0) as Shape;
			shape.graphics.clear();
			shapes.push(shape);
		}
	}

	/**
	 * @private
	 * @inheritDoc
	 */
	override alternativa3d function draw(camera:Camera3D, skin:Skin, length:uint, points:Array):void {
		if (_reflectiveness < 1) {
			super.draw(camera, skin, length, points);
		}
		if (_reflectiveness > 0) {
			var gfx:Graphics;
			if (_reflectiveness < 1) {
				var shape:Shape = shapes.pop();
				if (shape == null) {
					shape = new Shape();
				}
				skin.addChild(shape);
				gfx = shape.graphics;
				shape.alpha = _reflectiveness;
				shape.blendMode = _reflectionBlendMode;
			} else {
				skin.alpha = _reflectiveness;
				skin.blendMode = _blendMode;
				gfx = skin.gfx;
			}

			var cameraMatrix:Matrix3D = camera.cameraMatrix;

			var normal:Point3D = skin.primitive.face.globalNormal;
			var normalInCamX:Number = normal.x*cameraMatrix.a + normal.y*cameraMatrix.b + normal.z*cameraMatrix.c;
			var normalInCamY:Number = normal.x*cameraMatrix.e + normal.y*cameraMatrix.f + normal.z*cameraMatrix.g;
			var normalInCamZ:Number = normal.x*cameraMatrix.i + normal.y*cameraMatrix.j + normal.z*cameraMatrix.k;

			var focalLength:Number = camera.focalLength;

			var apoint:DrawPoint = points[0];
			var bpoint:DrawPoint = points[1];
			var cpoint:DrawPoint = points[2];
			var ax:Number = apoint.x*focalLength/apoint.z;
			var ay:Number = apoint.y*focalLength/apoint.z;
			var bx:Number = bpoint.x*focalLength/bpoint.z;
			var by:Number = bpoint.y*focalLength/bpoint.z;
			var cx:Number;
			var cy:Number;

			var vx:Number;
			var vy:Number;
			var vz:Number;
			var rx:Number;
			var ry:Number;
			var rz:Number;
			var nx:Number;
			var ny:Number;
			var nz:Number;
			var dot:Number;
			var len:Number;
			var aN:Boolean;
			var bN:Boolean;
			var cN:Boolean;

			vx = apoint.x;
			vy = apoint.y;
			vz = apoint.z;

			dot = vx*normalInCamX + vy*normalInCamY + vz*normalInCamZ;
			rx = vx - 2*dot*normalInCamX;
			ry = vy - 2*dot*normalInCamY;
			rz = vz - 2*dot*normalInCamZ;
			len = Math.sqrt(rx*rx + ry*ry + rz*rz);
			nx = rx*0.5;
			ny = ry*0.5;
			nz = (rz - len)*0.5;
			len = Math.sqrt(nx*nx + ny*ny + nz*nz);
			nx /= len;
			ny /= len;

			aN = (nz > 0);

			var au:Number = 0.5 + nx*0.5;
			var av:Number = 0.5 - ny*0.5;

			vx = bpoint.x;
			vy = bpoint.y;
			vz = bpoint.z;

			dot = vx*normalInCamX + vy*normalInCamY + vz*normalInCamZ;
			rx = vx - 2*dot*normalInCamX;
			ry = vy - 2*dot*normalInCamY;
			rz = vz - 2*dot*normalInCamZ;
			len = Math.sqrt(rx*rx + ry*ry + rz*rz);
			nx = rx*0.5;
			ny = ry*0.5;
			nz = (rz - len)*0.5;
			len = Math.sqrt(nx*nx + ny*ny + nz*nz);
			nx /= len;
			ny /= len;

			bN = (nz > 0);

			var bu:Number = 0.5 + nx*0.5;
			var bv:Number = 0.5 - ny*0.5;


			for (var i:int = 1; i < length; i++) {
				cpoint = points[i];
				cx = cpoint.x*focalLength/cpoint.z;
				cy = cpoint.y*focalLength/cpoint.z;

				vx = cpoint.x;
				vy = cpoint.y;
				vz = cpoint.z;

				dot = vx*normalInCamX + vy*normalInCamY + vz*normalInCamZ;
				rx = vx - 2*dot*normalInCamX;
				ry = vy - 2*dot*normalInCamY;
				rz = vz - 2*dot*normalInCamZ;
				len = Math.sqrt(rx*rx + ry*ry + rz*rz);
				nx = rx*0.5;
				ny = ry*0.5;
				nz = (rz - len)*0.5;
				len = Math.sqrt(nx*nx + ny*ny + nz*nz);
				nx /= len;
				ny /= len;

				cN = (nz > 0);

				var cu:Number = 0.5 + nx*0.5;
				var cv:Number = 0.5 - ny*0.5;

				var abx:Number = bx - ax;
				var aby:Number = by - ay;
				var acx:Number = cx - ax;
				var acy:Number = cy - ay;
				var abu:Number = bu - au;
				var abv:Number = bv - av;
				var acu:Number = cu - au;
				var acv:Number = cv - av;
				var det:Number = abu*acv - abv*acu;
				var w:Number = _reflection._width;
				var h:Number = _reflection._height;

				reflectionMatrix.a = (acv*abx - abv*acx)/det;
				reflectionMatrix.b = (acv*aby - abv*acy)/det;
				reflectionMatrix.c = (acu*abx - abu*acx)/det;
				reflectionMatrix.d = (acu*aby - abu*acy)/det;
				reflectionMatrix.tx = (av - 1)*reflectionMatrix.c - au*reflectionMatrix.a + ax;
				reflectionMatrix.ty = (av - 1)*reflectionMatrix.d - au*reflectionMatrix.b + ay;

				reflectionMatrix.a /= w;
				reflectionMatrix.b /= w;
				reflectionMatrix.c /= h;
				reflectionMatrix.d /= h;

				gfx.beginBitmapFill(_reflection._bitmapData, reflectionMatrix, true, true);
				gfx.moveTo(ax, ay);
				gfx.lineTo(bx, by);
				gfx.lineTo(cx, cy);
				
				bx = cx;
				by = cy;
				bu = cu;
				bv = cv;
			}
		}
	}

	private function lookAtMatrix(dx:Number, dy:Number, dz:Number):Matrix3D {
		return Matrix3D.rotationMatrix(Math.atan2(dz, Math.sqrt(dx * dx + dy * dy) - MathUtils.DEG90), 0, -Math.atan2(dx, dy));
	}

	/**
	 * @private
	 */
	private function drawTriangle(ax:Number, ay:Number, au:Number, av:Number, bx:Number, by:Number, bu:Number, bv:Number, cx:Number, cy:Number, cu:Number, cv:Number):void {
		var abx:Number = bx - ax;
		var aby:Number = by - ay;
		var acx:Number = cx - ax;
		var acy:Number = cy - ay;
		var abu:Number = bu - au;
		var abv:Number = bv - av;
		var acu:Number = cu - au;
		var acv:Number = cv - av;
		var det:Number = abu*acv - abv*acu;
		var w:Number = _reflection._width;
		var h:Number = _reflection._height;

		reflectionMatrix.a = (acv*abx - abv*acx)/det;
		reflectionMatrix.b = (acv*aby - abv*acy)/det;
		reflectionMatrix.c = (acu*abx - abu*acx)/det;
		reflectionMatrix.d = (acu*aby - abu*acy)/det;
		reflectionMatrix.tx = (av - 1)*reflectionMatrix.c - au*reflectionMatrix.a + ax;
		reflectionMatrix.ty = (av - 1)*reflectionMatrix.d - au*reflectionMatrix.b + ay;

		reflectionMatrix.a /= w;
		reflectionMatrix.b /= w;
		reflectionMatrix.c /= h;
		reflectionMatrix.d /= h;

		gfx.beginBitmapFill(_reflection._bitmapData, reflectionMatrix, true, true);
		gfx.moveTo(ax, ay);
		gfx.lineTo(bx, by);
		gfx.lineTo(cx, cy);
	}

	/**
	 * @inheritDoc
	 */		
	override public function clone():Material {
		var res:TextureEnvironmentMaterial = new TextureEnvironmentMaterial(_texture, _reflection, _reflectiveness, _alpha, _repeat, _smooth, _blendMode, _precision); 
		return res;
	}

}


// http://www.5etdemi.com/blog/archives/2006/12/as3-png-encoder-faster-better/ 

class PNGEnc { 
		 
		public static function encode(img:BitmapData, type:uint = 0):ByteArray { 
				 
				// Create output byte array 
				var png:ByteArray = new ByteArray(); 
				// Write PNG signature 
				png.writeUnsignedInt(0x89504e47); 
				png.writeUnsignedInt(0x0D0A1A0A); 
				// Build IHDR chunk 
				var IHDR:ByteArray = new ByteArray(); 
				IHDR.writeInt(img.width); 
				IHDR.writeInt(img.height); 
				if(img.transparent || type == 0) 
				{ 
						IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA 
				} 
				else 
				{ 
						IHDR.writeUnsignedInt(0x08020000); //24bit RGB 
				} 
				IHDR.writeByte(0); 
				writeChunk(png,0x49484452,IHDR); 
				// Build IDAT chunk 
				var IDAT:ByteArray= new ByteArray(); 
				 
				switch(type) 
				{ 
						case 0: 
								writeRaw(img, IDAT); 
								break; 
						case 1: 
								writeSub(img, IDAT); 
								break; 
				} 
				 
				IDAT.compress(); 
				writeChunk(png,0x49444154,IDAT); 
				// Build IEND chunk 
				writeChunk(png,0x49454E44,null); 
				// return PNG 
				 
				 
				 
				return png; 
		} 
		 
		private static function writeRaw(img:BitmapData, IDAT:ByteArray):void 
		{ 
				var h:int = img.height; 
				var w:int = img.width; 
				var transparent:Boolean = img.transparent; 
				 
				for(var i:int=0;i < h;i++) { 
						// no filter 
						if ( !transparent ) { 
								var subImage:ByteArray = img.getPixels( 
										new Rectangle(0, i, w, 1)); 
								//Here we overwrite the alpha value of the first pixel 
								//to be the filter 0 flag 
								subImage[0] = 0; 
								IDAT.writeBytes(subImage); 
								//And we add a byte at the end to wrap the alpha values 
								IDAT.writeByte(0xff); 
						} else { 
								IDAT.writeByte(0); 
								var p:uint; 
								for(var j:int=0;j < w;j++) { 
										p = img.getPixel32(j,i); 
										IDAT.writeUnsignedInt( 
												uint(((p&0xFFFFFF) << 8)| 
												(p>>>24))); 
								} 
						} 
				} 
		} 
		 
		private static function writeSub(img:BitmapData, IDAT:ByteArray):void 
		{ 
				var r1:uint; 
				var g1:uint; 
				var b1:uint; 
				var a1:uint; 
				 
				var r2:uint; 
				var g2:uint; 
				var b2:uint; 
				var a2:uint; 
				 
				var r3:uint; 
				var g3:uint; 
				var b3:uint; 
				var a3:uint; 
				 
				var p:uint; 
				var h:int = img.height; 
				var w:int = img.width; 
				 
				for(var i:int=0;i < h;i++) { 
						// no filter 
						IDAT.writeByte(1); 
						if ( !img.transparent ) { 
								r1 = 0; 
								g1 = 0; 
								b1 = 0; 
								a1 = 0xff; 
								for(var j:int=0;j < w;j++) { 
										p = img.getPixel(j,i); 
										 
										r2 = p >> 16 & 0xff; 
										g2 = p >> 8  & 0xff; 
										b2 = p & 0xff; 
										 
										r3 = (r2 - r1 + 256) & 0xff; 
										g3 = (g2 - g1 + 256) & 0xff; 
										b3 = (b2 - b1 + 256) & 0xff; 
										 
										IDAT.writeByte(r3); 
										IDAT.writeByte(g3); 
										IDAT.writeByte(b3); 
										 
										r1 = r2; 
										g1 = g2; 
										b1 = b2; 
										a1 = 0; 
								} 
						} else { 
								r1 = 0; 
								g1 = 0; 
								b1 = 0; 
								a1 = 0; 
								for(j=0;j < w;j++) { 
										p = img.getPixel32(j,i); 
										 
										a2 = p >> 24 & 0xff; 
										r2 = p >> 16 & 0xff; 
										g2 = p >> 8  & 0xff; 
										b2 = p & 0xff; 
										 
										r3 = (r2 - r1 + 256) & 0xff; 
										g3 = (g2 - g1 + 256) & 0xff; 
										b3 = (b2 - b1 + 256) & 0xff; 
										a3 = (a2 - a1 + 256) & 0xff; 
										 
										IDAT.writeByte(r3); 
										IDAT.writeByte(g3); 
										IDAT.writeByte(b3); 
										IDAT.writeByte(a3); 
										 
										r1 = r2; 
										g1 = g2; 
										b1 = b2; 
										a1 = a2; 
								} 
						} 
				} 
		} 

		private static var crcTable:Array; 
		private static var crcTableComputed:Boolean = false; 

		private static function writeChunk(png:ByteArray,  
						type:uint, data:ByteArray):void { 
				var c:uint; 
				if (!crcTableComputed) { 
						crcTableComputed = true; 
						crcTable = []; 
						for (var n:uint = 0; n < 256; n++) { 
								c = n; 
								for (var k:uint = 0; k < 8; k++) { 
										if (c & 1) { 
												c = uint(uint(0xedb88320) ^  
														uint(c >>> 1)); 
										} else { 
												c = uint(c >>> 1); 
										} 
								} 
								crcTable[n] = c; 
						} 
				} 
				var len:uint = 0; 
				if (data != null) { 
						len = data.length; 
				} 
				png.writeUnsignedInt(len); 
				var p:uint = png.position; 
				png.writeUnsignedInt(type); 
				if ( data != null ) { 
						png.writeBytes(data); 
				} 
				var e:uint = png.position; 
				png.position = p; 
				c = 0xffffffff; 
				for (var i:int = 0; i < (e-p); i++) { 
						c = uint(crcTable[ 
								(c ^ png.readUnsignedByte()) &	
								0xff] ^ (c >>> 8)); 
				} 
				c = uint(c^uint(0xffffffff)); 
				png.position = e; 
				png.writeUnsignedInt(c); 
		} 
}