forked from: Tree in the breeze
/**
* Copyright fluxus ( http://wonderfl.net/user/fluxus )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/aE7a
*/
// forked from civet's Tree in the breeze
// forked from summerTree's flash on 2010-3-16
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.Point;
import flash.filters.GlowFilter;
[SWF(backgroundColor="0x000000", frameRate="25")]
//绘制一棵树
//@author 夏天的树人
public class Main extends Sprite
{
private var shape:Shape;
private var source:BitmapData;
public function Main()
{
shape = new Shape();
//addChild(shape);
source = new BitmapData(465, 465, false, 0x000000);
addChild(new Bitmap(source));
this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
shape.graphics.clear();
creatTree(shape.graphics, 232, 465, 90, 180, 5);
creatTree(shape.graphics, 232, 465, 45, 100, 4);
creatTree(shape.graphics, 232, 465, 135, 100, 4);
step += (Math.PI/80) % Math.PI;
source.fillRect(source.rect, 0xffffff);
source.draw(shape);
}
private var step:Number = 0.0;
private static const toRadian:Number = Math.PI / 180;
//绘图对象,基本坐标px,py,角度,偏移长度,数量
private function creatTree(g:Graphics,px:Number,py:Number,angle:Number,len:Number,n:int):void
{
if (n>0)
{
angle += 3 * Math.cos(step) - 2;
var x1:Number = px+0.1*len*Math.cos(angle * toRadian);
var y1:Number = py-0.1*len*Math.sin(angle * toRadian);
var x2:Number = px+len*Math.cos(angle * toRadian);
var y2:Number = py-len*Math.sin(angle * toRadian);
drawLine(g,n-1,px,py,x2,y2);
var a_l:Number = angle + 30;
var a_r:Number = angle - 30;
len = len * 2/3;
creatTree(g, x2, y2, angle - 3 * Math.sin(step), len, n-1);
creatTree(g, x1, y1, a_l, len*2/3, n-1);
creatTree(g, x1, y1, a_r, len*2/3, n-1);
creatTree(g, x2, y2, a_l, len*2/3, n-1);
creatTree(g, x2, y2, a_r, len*2/3, n-1);
}
}
//绘制线
private function drawLine(g:Graphics,n:int,x1:Number,y1:Number,x2:Number,y2:Number):void
{
g.lineStyle(n,0x000000);
g.moveTo(x1,y1);
g.lineTo(x2,y2);
}
}
}