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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: flash on 2009-2-15

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by hacker_eael97rz 02 Jun 2009
// forked from muller's flash on 2009-2-15
package {
    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.events.MouseEvent;
    import flash.filters.DropShadowFilter;

    import caurina.transitions.Tweener;
    import caurina.transitions.properties.ColorShortcuts;
    
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            ColorShortcuts.init();
            initObjects();
        }
         private function initObjects():void{
            var container:Sprite = new Sprite();
            container.x = 120;
            container.y = 20;
            addChild(container);

            for(var i:int=0; i<10; i++){
                var randomW:int = Math.random()*50;
                var rect:Sprite = new Sprite();
                rect.graphics.beginFill(0x1F1F1F);
                rect.graphics.drawRect(-100,i*43,150+randomW,40);
                rect.graphics.endFill();
                container.addChild(rect);
                rect.buttonMode = true;
                rect.addEventListener(MouseEvent.ROLL_OVER,overFunc);
                rect.addEventListener(MouseEvent.ROLL_OUT,outFunc);

                var shadow:DropShadowFilter = new DropShadowFilter(2, 90, 0x000000, 0.7);
                rect.filters = [shadow];

            }
        }

        private function overFunc(event:MouseEvent):void{
            Tweener.addTween(event.target,{scaleX:1.1,_color:0x31B8Da,time:1.0});

        }
        private function outFunc(event:MouseEvent):void{
            Tweener.addTween(event.target,{scaleX:1.0,_color:0x1F1F1F,time:1.0});
        }
    
    }
}