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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by gaina 08 Jun 2010
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/**
 * Copyright gaina ( http://wonderfl.net/user/gaina )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/aDxn
 */

package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.geom.Point;
	
	[SWF(width=465,height=465)]
	public class Main extends Sprite 
	{
		private var haba:int = 10;
		private var takasa:int = 10
		private var rot:Number = 0;
		private var kyori:Number = 5;
		
		
		public function Main():void 
		{
			init();
			
		}
		
		private function init(e:Event = null):void 
		{
			for (var i:int = 0; i < stage.stageWidth / takasa; i++)
			{
				for (var j:int = 0; j < stage.stageHeight / haba; j++)
				{
					var pt:Point = new Point(haba * j, takasa * i);
					var sp:Sprite = new Sprite;
					sp.graphics.beginFill(0);
					sp.graphics.drawCircle(pt.x, pt.y, 1);
					sp.graphics.endFill();
					addChild(sp);
					sp.addEventListener(Event.ENTER_FRAME, roundaroun);
				}
			}
		}
		
		private function roundaroun(e:Event):void 
		{
			rot += 2 % 360;
			e.target.z += kyori * Math.cos(rot * Math.PI / 180);
			e.target.x += kyori * Math.sin(rot + Math.PI / 180);
		}
		
	}
	
}