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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Study Alt3D jiglib

Alternativa3D勉強中。
clockmakerさんのやつのAlt3D版未満(笑)。
とりあえずwonderflにのせるのに無理矢理コピペってるので意味わからないものが多いのはご愛嬌で。
/**
 * Copyright glasses_factory ( http://wonderfl.net/user/glasses_factory )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/a90q
 */

package
{
    import alternativ7.engine3d.containers.BSPContainer;
    import alternativ7.engine3d.containers.ConflictContainer;
    import alternativ7.engine3d.controllers.SimpleObjectController;
    import alternativ7.engine3d.core.Camera3D;
    import alternativ7.engine3d.core.Object3DContainer;
    import alternativ7.engine3d.core.View;
    import alternativ7.engine3d.materials.FillMaterial;
    import alternativ7.engine3d.objects.BSP;
    import alternativ7.engine3d.primitives.Box;
    import alternativ7.engine3d.primitives.Plane;
    
    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.geom.Vector3D;
    
    import jiglib.geometry.JBox;
    import jiglib.geometry.JSphere;
    import jiglib.physics.RigidBody;
    
    [SWF(backgroundColor=0)]
    public class Alt3DJiglib extends Sprite
    {
        /*/////////////////////////////////
        * public variables
        /*/////////////////////////////////
        
        //オブジェクトを突っ込むコンテナ
        public var container:ConflictContainer;
        //ビュー
        public var view:View;
        
        public var camera:Camera3D;
        
        public var cameraController:SimpleObjectController;
        
        public var isRendering:Boolean = false;
        
        
        /*/////////////////////////////////
        * public methods
        /*/////////////////////////////////
        
        //Constractor
        public function Alt3DJiglib()
        {
            if( stage ){ _init(); }
            else{ addEventListener( Event.ADDED_TO_STAGE, _init ); }
        }
        
        
        /*/////////////////////////////////
        * private methods
        /*/////////////////////////////////
        
        protected function _init( e:Event = null ):void
        {
            removeEventListener( Event.ADDED_TO_STAGE, _init );
            
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            
            container = new ConflictContainer();
            view = new View( stage.stageWidth, stage.stageHeight );
            addChild( view );
            
            camera = new Camera3D();
            camera.view = view;
            container.addChild( camera );
            
            camera.x = 0;
            camera.y = -500;
            camera.z = 0;
            
            _canvas = new MovieClip();
            _canvas.visible = false;
            addChild( _canvas );
            
            _root = new Object3DContainer();
            _cc = new BSPContainer();
            _root.addChild( _cc );
            _cc.mouseChildren = false;
            _physics = new Alt3dPhysics( _cc, 8 );
            
            var material:FillMaterial = new FillMaterial( 0, 0, 1, 0xffffff );
            
            _spheres = new Vector.<RigidBody>(30);
            for( var i:int = 0; i < 30; i++ )
            {
                var rSphere:RigidBody = _physics.createSphere( Math.random() * 10 + 10, material, 6, 6 );
                rSphere.mass = Math.random() * 2;
                rSphere.friction = 1;
                rSphere.restitution = 0.5;
                rSphere.y = Math.random() * 10 - 10;
                rSphere.x = Math.random() * 50 - 50;
                rSphere.z = Math.random() * 50 - 50;
                _spheres[i] =  rSphere;
            }
            
            
            var planeMat:FillMaterial = new FillMaterial( 0, 0, 1, 0x444444 );
            var plane:Plane = new Plane( 400, 400, 10, 10, true, false, true );
            plane.setMaterialToAllFaces( planeMat );
            for (i = 0; i < plane.vertices.length; i++ )
            {
                plane.vertices[i].x += Math.random() * 5 - 2.5;
                plane.vertices[i].z = Math.random() * 60 * -1;
            }
            var ground:RigidBody = _physics.createMesh( plane, 400, 1, 400 );
            ground.movable = false;
            ground.friction = 0.1;
            ground.restitution = 0.8;
            ground.rotationX = 90;
            ground.y = -100;
            container.addChild( _root );        
            
            
            cameraController = new SimpleObjectController( stage, camera, 10 );
            cameraController.mouseSensitivity = 1;
            cameraController.unbindAll();
            cameraController.lookAtXYZ( 0, 0, 0 );
            
            _root.rotationY = -60;
            cameraController.setObjectPosXYZ( -0, 50, -200 );
            cameraController.lookAtXYZ( 0, 0, 0 );
            cameraController.mouseSensitivity = 0;
            
            _objectController = new SimpleObjectController( stage, _root, 20, 4 );
            _objectController.mouseSensitivity = 1;
            _objectController.unbindAll();
            
            startRender();
        }
        
        
        public function startRender():void
        {
            isRendering = true;
            addEventListener( Event.ENTER_FRAME, _enterFrameHandler );
        }
        
        
        public function stopRender():void
        {
            removeEventListener( Event.ENTER_FRAME, _enterFrameHandler );
            isRendering = false;
        }
        
        public function update():void
        {
            _physics.engine.integrate( 0.4 );
            cameraController.update();
            _objectController.update();
            camera.render();
            
            for (var i:int = 0; i < _spheres.length; i++ )
            {
                if( _spheres[i].y < -5000 )
                {
                    _spheres[i].y = 100;
                    _spheres[i].x = Math.random() * 20 - 20;
                    _spheres[i].z = Math.random() * 20 - 20;
                }
            }
        }
        
        protected function _enterFrameHandler( e:Event ):void
        {
            update();
        }
        
        
        /*/////////////////////////////////
        * private variables
        /*/////////////////////////////////
        
        private var _root:Object3DContainer;
        private var _cc:BSPContainer;
        private var _box:Box;
        private var _objectController:SimpleObjectController;
        private var _spheres:Vector.<RigidBody>;
        private var _canvas:MovieClip;
        private var _physics:Alt3dPhysics;
        private var _lookAtVect:Vector3D = new Vector3D();
        
    }
}

/*
ここで紹介してるやつをちょいいじった
http://flastar.ru/blog/flastarposts/778
*/

import alternativ7.engine3d.core.Object3DContainer;
import alternativ7.engine3d.materials.Material;
import alternativ7.engine3d.objects.Mesh;
import alternativ7.engine3d.primitives.Box;
import alternativ7.engine3d.primitives.Plane;
import alternativ7.engine3d.primitives.Sphere;

import jiglib.geometry.*;
import jiglib.math.JMatrix3D;
import jiglib.physics.RigidBody;
import jiglib.plugin.AbstractPhysics;


class Alt3dPhysics extends AbstractPhysics
{
    
    public var rootContainer:Object3DContainer
    
    //Constractor
    public function Alt3dPhysics( container:Object3DContainer, speed:Number = 1 )
    {
        super( speed );
        rootContainer = container;
    }
    
    public function getMesh( body:RigidBody ):Mesh
    {
        if( body.skin != null )
        {
            return ( body.skin as Alt3dMesh ).mesh;
        }
        else
        {
            return null;
        }
    }
    
    
    public function createSphere( radius:Number, material:Material, radialSegments:uint = 8, heightSegments:uint = 8, reverse:Boolean = false ):RigidBody
    {
        var sphere:Sphere = new Sphere( radius, radialSegments, heightSegments, reverse );
        sphere.setMaterialToAllFaces( material );
        rootContainer.addChild( sphere );
        
        var jSphere:JSphere = new JSphere( new Alt3dMesh( sphere ), radius );
        addBody( jSphere );
        return jSphere;
    }
    
    public function createGround( width:Number, height:Number, material:Material, widthSegments:uint = 1, lengthSegments:uint = 1,
                                  twoSided:Boolean = false, reverse:Boolean = false, triangulate:Boolean = false):RigidBody
    {
        var plane:Plane = new Plane( width, height, widthSegments, lengthSegments, twoSided, reverse, triangulate, material, material );
        rootContainer.addChild( plane );
        
        var jPlane:JPlane = new JPlane( new Alt3dMesh(plane));
        jPlane.setOrientation(JMatrix3D.getRotationMatrixAxis(90));
        addBody( jPlane );
        return jPlane;
    }
    
    public function createBox( width:Number, length:Number, height:Number, material:Material, widthSegments:uint = 1, lengthSegments:uint = 1, heightSegments:uint = 1,
                               reverse:Boolean = false, triangulate:Boolean = false ):RigidBody
    {
        var cube:Box = new Box( width, length, height, widthSegments, lengthSegments, heightSegments, reverse, triangulate );
        cube.setMaterialToAllFaces( material );
        rootContainer.addChild( cube );
        
        var jBox:JBox = new JBox( new Alt3dMesh( cube ), width, length, height );
        addBody( jBox );
        return jBox;
    }
    
    public function createMesh( mesh:Mesh, w:Number, l:Number, h:Number ):RigidBody
    {
        rootContainer.addChild( mesh );
        var jBox:JBox = new JBox( new Alt3dMesh( mesh ), w, l, h );
        addBody( jBox );
        return jBox;
    }
}


import alternativ7.engine3d.objects.Mesh;

import flash.geom.Matrix3D;

import jiglib.plugin.ISkin3D;

class Alt3dMesh implements ISkin3D
{
    
    public function get transform():Matrix3D{ return _mesh.matrix; }
    public function set transform( matrix:Matrix3D ):void{ _mesh.matrix = matrix.clone(); }
    
    public function get mesh():Mesh{ return _mesh; }
    private var _mesh:Mesh;
    
    
    //Constractor
    public function Alt3dMesh( inputMesh:Mesh )
    {
        _mesh = inputMesh;
    }
}