/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Yanc
*/
package {
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKdown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512,false);
public function onKdown(e:KeyboardEvent):void { vecKey[e.keyCode]=true; }
public function onKup(e:KeyboardEvent):void { vecKey[e.keyCode]=false; }
public function isKey(k:int):Boolean { return vecKey[k]; }
public var cx:Number = 235;
public var cy:Number = 235;
public var vx:Number=0;
public var vy:Number=0;
public function isWall(ax:Number, ay:Number):Boolean
{
if (ay>400){ return true;}
if (inRect(ax,ay, 300,0,32+64,256+64+64)){ return true; }
if (inRect(ax,ay,100,0, 64,256)){ return true; }
if (inRect(ax,ay,100,256+16, 64,256)){ return true; }
return false;
}//iswall
public function inRect(ax:Number,ay:Number, rx:Number,ry:Number,rw:Number,rh:Number):Boolean
{ return (ax<rx||ay<ry||ax>rx+rw||ay>ry+rh)==false; }
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2, 0);
var ms:Number; ms=6;
vx=0;
//vy=0;
if (isKey(Keyboard.LEFT)) { vx-=ms; }
if (isKey(Keyboard.RIGHT)) { vx+=ms; }
if (isKey(Keyboard.UP)) { vy-=ms; }
if (isKey(Keyboard.DOWN)) { vy+=ms; }
graphics.drawCircle(cx,cy, 8);
graphics.drawRect(0,400,465,40);
graphics.drawRect(300,0,32+64,256+64+64);
graphics.drawRect(100,0, 64,256);
graphics.drawRect(100,256+16, 64,256);
vy+=1; if(vy>4){vy=4;}
if (vy<-4){vy=-4;}
var h:Number;
h = isKey(Keyboard.DOWN)?8:32;
if (isWall(cx,cy-12)&&isWall(cx,cy+12)){h=8;}
graphics.moveTo(cx,cy);
graphics.lineTo(cx,cy+h);
// if (isWall(cx,cy+17)==false) {cy+=4; }
if (isWall(cx,cy+h+vy)&&vy>0){vy=0;}
if (isWall(cx,cy-12)&&vy<0){vy=0;}
if (isWall(cx+8,cy)&&vx>0){vx=0;}
if (isWall(cx-8,cy)&&vx<0){vx=0;}
var i:int;
for(i=0;i<3;i+=1){ if (isWall(cx,cy-12)){break;} if (isWall(cx,cy+h)) {cy-=1; }}
cx+=vx;cy+=vy;
}//onenter
}//classend
}