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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2016-11-22

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by NewWorld 21 Nov 2016
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/**
 * Copyright NewWorld ( http://wonderfl.net/user/NewWorld )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/WGNj
 */

package 

{

    import flash.geom.*;

    import flash.display.*;

    import flash.events.Event;



    public class SPIRAL extends Sprite 

    {

        private var w : uint = 465, h : uint = 465,



                    r : Rectangle = new Rectangle (0, 0, w, h), p : Point = new Point (0, 0),

                    t : ColorTransform = new ColorTransform (1, 1, 1, 0.999),

                    v : Vector.<uint> = new Vector.<uint> (w * h, true),

                    b : BitmapData = new BitmapData (w, h, false, 0),

                    m : Matrix = new Matrix (),



                    d : Vector.<Number>, // data

                    c : Vector.<int>,    // commands

                    s : Shape,

                    angle : Number = 0;
        public function SPIRAL () : void 
        {
            with (stage) { quality = StageQuality.HIGH_16X16; color = 0x0; scaleMode = 'noScale'; }
            c = new <int>[1];
            d = new <Number>[0, 0];
            for (var i : int = 0; i < 300; i++)  // spiral length
            {
                c.push (2);
                var l : Point = Point.polar (i * i / 250, i * (PI / 35));



                d.push (l.x, l.y);

            }



            s = new Shape ();

            s.graphics.lineStyle (1, 0xFFFFFF);

            s.graphics.drawPath (c, d);



            addChild (new Bitmap (b));



            addEventListener (Event.ENTER_FRAME, render);

        }



        private function render (e : Event) : void 

        {

            angle -= 1 % 360;



            m.identity ();

            m.translate (w / 2, h / 2);

            m.translate (-r.width / 2,-r.height / 2);

            m.rotate (angle * (PI / 180));

            m.translate ( r.width / 2, r.height / 2);



            b.colorTransform (r, t);

            b.draw (s, m);

        }



        private var PI : Number = Math.PI;

    }

}