Sntk Carousel
/**
* Copyright Saqoosha ( http://wonderfl.net/user/Saqoosha )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/T5pq
*/
// write as3 code here..
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.getTimer;
import org.libspark.thread.utils.ParallelExecutor;
[SWF(width=465, height=465, backgroundColor=0x0, frameRate=60)]
public class Sntk extends Sprite {
private static const NUM_PANELS:int = 10;
private var _panels:Array;
public function Sntk() {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this._onImageLoaded);
loader.load(new URLRequest('http://saqoosha.net/images/sntk.jpg'), new LoaderContext(true));
}
private function _onImageLoaded(e:Event):void {
var loader:Loader = LoaderInfo(e.target).loader;
this._panels = [];
for (var i:int = 0; i < NUM_PANELS; i++) {
var p:Panel = this.addChild(new Panel(Bitmap(loader.content).bitmapData)) as Panel;
this._panels.push(p);
}
this.addEventListener(Event.ENTER_FRAME, this._update);
}
private function _update(e:Event):void {
var t:Number = getTimer() / 300;
var r:Number = (Math.sin(getTimer() / 1000) + 1);
var tmp:Array = [];
for (var i:int = 0; i < NUM_PANELS; i++) {
var p:Panel = this._panels[i];
var a:Number = i / NUM_PANELS * Math.PI * 2 + t;
p.x = Math.cos(a) * 150 * r + 230;
p.y = Math.sin(a) * 70 * r + 230;
tmp.push({
panel: p,
y: p.y
});
}
tmp.sortOn('y', Array.NUMERIC);
for (i = 0; i < NUM_PANELS; i++) {
this.setChildIndex(tmp[i].panel, i);
}
}
}
}
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
class Panel extends Sprite {
private var _image:Bitmap;
public function Panel(image:BitmapData) {
this._image = this.addChild(new Bitmap(image, PixelSnapping.AUTO, true)) as Bitmap;
this._image.width = this._image.height = 80;
this._image.x = this._image.y = -50;
this.blendMode = BlendMode.ADD;
this.alpha = 0.3;
}
}