ff[6]: Mouse Position Gradation
I did not feel the cloud was right, so I replaced it with Kiki
/**
* Copyright makc3d ( http://wonderfl.net/user/makc3d )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/S5X2
*/
// forked from H.S's ff[5]: Mouse Position Gradation
// forked from makc3d's ff[4]: Mouse Position Gradation
// forked from H.S's forked from: ff[2]: Mouse Position Gradation
// forked from makc3d's ff[2]: Mouse Position Gradation
// forked from H.S's forked from: Mouse Position Gradation
// forked from kawamura's Mouse Position Gradation
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.*;
import flash.media.*;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.getTimer;
public class FlashTest extends Sprite {
private var sprite:Sprite;
private var loaderArray:Array = [];
private var soundArray:Array = [];
private var kiki:Shape, kikiLoader:Loader, kikiData:BitmapData, matrix:Matrix = new Matrix;
private function kikiLoads(event:Event):void {
kikiData = Bitmap(LoaderInfo(event.target).content).bitmapData; kikiLoader = null;
}
public function FlashTest() {
// write as3 code here..
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private var day:SoundChannel, stDay:SoundTransform = new SoundTransform(0, 0);
private var evening:SoundChannel, stEvening:SoundTransform = new SoundTransform(0, 0);
private var night:SoundChannel, stNight:SoundTransform = new SoundTransform(0, 0);
private var midnight:SoundChannel, stMidnight:SoundTransform = new SoundTransform(0, 0);
private var insects:BitmapData = new BitmapData (64, 64, true), insectsRect:Rectangle = insects.rect;
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
day = (new Sound(new URLRequest("http://chococornet.sakura.ne.jp/sound/sound_1.mp3"))).play (0, int.MAX_VALUE, stDay);
evening = (new Sound(new URLRequest("http://chococornet.sakura.ne.jp/sound/sound_2.mp3"))).play (0, int.MAX_VALUE, stEvening);
night = (new Sound(new URLRequest("http://chococornet.sakura.ne.jp/sound/sound_3.mp3"))).play (0, int.MAX_VALUE, stNight);
midnight = (new Sound(new URLRequest("http://chococornet.sakura.ne.jp/sound/mute.mp3"))).play (0, int.MAX_VALUE, stMidnight);
var i:int, s:Sprite, b:Bitmap;
for (i = 0; i < 4; i++) {
loaderArray.push(s = new Sprite());
s.addChild(new Loader());
if (i == 0) {
var spriteSky:Sprite = new Sprite();
spriteSky.scrollRect = new Rectangle (0, 0, 465, 465);
s.addChild(spriteSky);
kikiLoader = new Loader();
kikiLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, kikiLoads);
kikiLoader.load(new URLRequest("http://assets.wonderfl.net/images/related_images/3/39/391d/391d6edbb3af07bacf345c1da6142af6d76e013b"), new LoaderContext(true));
var loader:Loader = new Loader();
loader.load(new URLRequest("http://chococornet.sakura.ne.jp/img/background_mask.png"), new LoaderContext(true));
spriteSky.addChild(kiki = new Shape);
spriteSky.addChild(loader);
spriteSky.blendMode = "layer";
loader.blendMode = "erase";
}
if (i > 1) {
s.addChild(b = new Bitmap(insects));
b.x = b.y = 58; b.height = 96; b.scaleX = b.scaleY;
}
}
soundArray.push(stDay, stEvening, stNight, stMidnight);
loaderArray[0].getChildAt(0).load(new URLRequest("http://chococornet.sakura.ne.jp/img/background_day_2.png"), new LoaderContext(true));
loaderArray[0].name = "day";
loaderArray[1].getChildAt(0).load(new URLRequest("http://chococornet.sakura.ne.jp/img/background_evening.png"), new LoaderContext(true));
loaderArray[1].name = "evening";
loaderArray[2].getChildAt(0).load(new URLRequest("http://chococornet.sakura.ne.jp/img/background_night_2.png"), new LoaderContext(true));
loaderArray[2].name = "night";
loaderArray[3].getChildAt(0).load(new URLRequest("http://chococornet.sakura.ne.jp/img/background_midnight.png"), new LoaderContext(true));
loaderArray[3].name = "midnight";
stage.addChildAt(loaderArray[0], 0);
addChild(loaderArray[1]);
sprite = new Sprite();
addChild(sprite);
blendMode = "layer";
sprite.blendMode = "alpha";
var g:Graphics;
g = sprite.graphics;
var type:String = GradientType.LINEAR;
var colors:Array = [0x0, 0x0];
var alphas:Array = [1.0, 0.0];
var ratios:Array = [0.0, 0xFF];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(20, 100, 0.0 * Math.PI, 80, 0);
g.beginGradientFill(type, colors, alphas, ratios, matrix);
g.drawRect(0, 0, 100, 100);
sprite.width = stage.stageWidth;
sprite.height = stage.stageHeight;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(e:Event):void
{
var t:int = getTimer ();
insects.fillRect (insectsRect, 0);
insects.lock ();
for (var i:int = 15; i < 75; i++) {
var ix:int = 32 * Math.sin (t * 1e-4 * i + Math.sin (i));
var iy:int = 64 * Math.sin (t * 1.234e-4 * Math.sqrt (i) - i * i);
var ia:int = 200 - 2.5 * Math.sqrt (ix * ix + iy * iy);
insects.setPixel32 (32 + ix, iy, (ia << 24) + 0xFFFFAF);
}
insects.unlock (insectsRect);
var g:Graphics = kiki.graphics;
g.clear(); g.beginFill(0,0.004); g.drawRect(0,0,465,465);
if (kikiData) {
var frame:int = (t / 100) % 6;
var right:Boolean = int (t / 3000) % 2 > 0;
var scale:Number = right ? -0.4 : 0.6;
matrix.identity(); matrix.a = scale; matrix.d = Math.abs (scale);
var kikix:Number, kikiy:Number, kikit:int = t % 3000;
if (right) {
kikix = 0.2 * kikit * matrix.d;
kikiy = 120;
} else {
kikix = 0.2 * (3000 - kikit) * matrix.d - 100;
kikiy = 75;
}
matrix.tx = kikix - 90 * frame * matrix.d;
matrix.ty = kikiy;
g.beginBitmapFill (kikiData, matrix, true, true);
g.drawRect(kikix, kikiy, 90 * matrix.d, 65 * matrix.d);
}
var rate:Number = stage.mouseX / stage.stageWidth;
if (rate > 0.95) rate = 1;
if (rate < 0.05) rate = 0;
var name:String = stage.getChildAt(0).name
soundArray[0].volume = (name=="day" || name=="night")? 1 - rate : rate;
soundArray[1].volume = 1 - soundArray[0].volume;
soundArray[2].volume = 0;
soundArray[3].volume = 0; midnight.soundTransform = stMidnight;
day.soundTransform = stDay; evening.soundTransform = stEvening;
night.soundTransform = stNight;
g = sprite.graphics;
g.clear();
var type:String = GradientType.LINEAR;
var colors:Array = [0x0, 0x0];
var alphas:Array = [1.0, 0.0];
var ratios:Array = [0.0, 0xFF];
matrix.createGradientBox(30, 100, 0.0 * Math.PI, -30 + 130 * rate, 0);
g.beginGradientFill(type, colors, alphas, ratios, matrix);
g.drawRect(0, 0, 100, 100);
if ((rate > 0.95 && (name == "day" || name == "night")) || (rate < 0.05 && (name == "evening" || name == "midnight")) ) {
loaderArray.push(loaderArray.shift());
soundArray.push(soundArray.shift());
stage.removeChildAt(0);
removeChildAt(0);
stage.addChildAt(loaderArray[0], 0);
addChildAt(loaderArray[1], 0);
sprite.blendMode = (sprite.blendMode == "alpha")? "erase" : "alpha";
}
}
}
}