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Dead Code Preservation :: Archived AS3 works from wonderfl.net

バネの動きの練習

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by sakusan393 20 Apr 2009
package  {
	import flash.display.Sprite;
	import flash.events.Event;
	
	 [SWF(width="300", height="300", backgroundColor="0x000000", frameRate="30")] 
	
	public class Spring extends Sprite {
		private var ball:Ball;
		private var friction:Number =0.9
		private var spring:Number = 0.8
		private var springLength = 100;
		private var ballNum:uint = 100;
		private var ballArray:Array = new Array;
		
		public function Spring() {
			
			stage.quality = "low";
			
			for (var i:uint =  0; i < ballNum; i++) {
				var radius:Number = Math.random() * 30 + 30;
				ball = new Ball(radius);
				addChild(ball);
				ballArray.push(ball)
				ball.x = Math.random() * stage.stageWidth;
				ball.y = Math.random()*stage.stageHeight;
			}
			
			addEventListener(Event.ENTER_FRAME, xEnterFrame);
			
		}
		
		private function xEnterFrame(e:Event):void {
			
			for ( var i:uint = 0; i < ballNum; i++) {
				var ball = ballArray[i]
				var dx:Number = ball.x - mouseX;
				var dy:Number = ball.y - mouseY;
				var angle:Number = Math.atan2(dy,dx);
				var targetX:Number = mouseX + Math.cos(angle) * springLength;
				var targetY:Number = mouseY + Math.sin(angle) * springLength;
				
				var ax = (targetX - ball.x) * spring
				ball.vx += ax;
				ball.vx *= friction;
				ball.x += ball.vx;
				var ay = (targetY - ball.y) * spring
				ball.vy += ay
				ball.vy *= friction;
				ball.y += ball.vy
			}
		}
		
	}
	
	}
	import flash.display.Shape;
	import flash.filters.BlurFilter;
	
	class Ball extends Shape {
		
		public var vx:Number = 0;
		public var vy:Number = 0;
		
		function Ball(radius:Number = 20) {
			
			var color:Number = Math.random() * 0xFFFFFF;
			graphics.beginFill(color);
			graphics.drawCircle(0, 0, radius);
			graphics.endFill();
			blendMode = "add"
			var blur:BlurFilter = new BlurFilter(10,10,1);
			filters = [blur];
			alpha = 0.5
			
		}
	}