forked from: スロットみたいな動き方
copyPixels()じゃなくて全部draw()で描いています。
なので、ちょっと重いです…。
// forked from rsakane's スロットみたいな動き方
/*
* copyPixels()じゃなくて全部draw()で描いています。
* なので、ちょっと重いです…。
*/
package
{
import flash.display.AVM1Movie;
import flash.display.Sprite
import flash.events.Event;
import flash.text.TextField;
public class Main extends Sprite
{
private var mouseX1:Time;
private var mouseX2:Time;
private var mouseX3:Time;
private var mouseY1:Time;
private var mouseY2:Time;
private var mouseY3:Time;
private var Bx1:Number=0,Bx2:Number=0,Bx3:Number=0,By1:Number=0,By2:Number=0,By3:Number=0;
public function Main()
{
mouseX1 = new Time(10);
mouseX1.y = (465 - mouseX1.height) / 2;
mouseX1.x = 150;
addChild(mouseX1);
mouseX2 = new Time(10);
mouseX2.y = mouseX1.y;
mouseX2.x = 100;
addChild(mouseX2);
mouseX3 = new Time(10);
mouseX3.y = mouseX1.y;
mouseX3.x = 50;
addChild(mouseX3);
mouseY1 = new Time(10);
mouseY1.y = mouseX1.y;
mouseY1.x = 365;
addChild(mouseY1);
mouseY2 = new Time(10);
mouseY2.y = mouseX1.y;
mouseY2.x = 315;
addChild(mouseY2);
mouseY3 = new Time(10);
mouseY3.y = mouseX1.y;
mouseY3.x = 265;
addChild(mouseY3);
var mtfX:TextField = Text.createTextField("mouseX", 30, 0x0);
mtfX.x = 70;
mtfX.y = 300;
addChild(mtfX);
var mtfY:TextField = Text.createTextField("mouseY", 30, 0x0);
mtfY.x = 290;
mtfY.y = 300;
addChild(mtfY);
graphics.lineStyle(2.0);
graphics.moveTo(0, mouseX1.y - 1);
graphics.lineTo(465, mouseX1.y - 1);
graphics.lineStyle(2.0);
graphics.moveTo(0, mouseX1.y + 101);
graphics.lineTo(465, mouseX1.y + 101);
stage.addEventListener(Event.ENTER_FRAME, onMouseMove);
onMouseMove();
}
private function onMouseMove(event:Event = null):void
{
mouseX1.setTime(Bx1);
mouseX2.setTime(Bx2);
mouseX3.setTime(Bx3);
mouseY1.setTime(By1);
mouseY2.setTime(By2);
mouseY3.setTime(By3);
Bx1-=(Bx1-(int)(mouseX%10))/4;
Bx2-=(Bx2-(int)(mouseX/10))/4;
Bx3-=(Bx3-(int)(mouseX/100))/4;
By1-=(By1-(int)(mouseY%10))/4;
By2-=(By2-(int)(mouseY/10))/4;
By3-=(By3-(int)(mouseY/100))/4;
}
}
}
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.geom.Matrix;
import flash.geom.Rectangle;
class Time extends Sprite
{
private static const SIZE:int = 50;
private var max:int;
private var bd:BitmapData;
private var bitmap:Bitmap;
public function Time(max:int)
{
this.max = max;
bd = new BitmapData(SIZE, 100, true, 0x0);
bitmap = new Bitmap(bd);
addChild(bitmap);
}
public function setTime(n:Number):void
{
bd.fillRect(bd.rect, 0x0);
//bd.fillRect(bd.rect, 0xFF000000);
//bd.fillRect(new Rectangle(1, 1, bd.width - 2, bd.height - 2), 0xFFFFFFFF);
var diff:Number = n - Math.round(n);
var number:Number = Math.round(n) % max;
var top:BitmapData = Text.textToBitmap(Text.createTextField(((number + 1) % max).toString(), SIZE, 0x0));
var middle:BitmapData = Text.textToBitmap(Text.createTextField(number.toString(), SIZE, 0x0));
var bottom:BitmapData = Text.textToBitmap(Text.createTextField((number == 0) ? (max - 1).toString() : (number - 1).toString(), SIZE, 0x0));
var dy:Number = bd.height / 2 * diff;
var matrix:Matrix = new Matrix();
matrix.tx = (bd.width - middle.width) / 2;
matrix.ty = (bd.height - middle.height) / 2 + dy;
bd.draw(middle, matrix);
matrix = new Matrix();
matrix.tx = (bd.width - top.width) / 2;
matrix.ty = -top.height / 2 + dy;
bd.draw(top, matrix);
matrix = new Matrix();
matrix.tx = (bd.width - bottom.width) / 2;
matrix.ty = bd.height - bottom.height / 2 + dy;
bd.draw(bottom, matrix);
}
}
class Text
{
public static function createTextField(text:String, size:int, color:int):TextField
{
var tf:TextField = new TextField();
tf.defaultTextFormat = new TextFormat("_typeWriter", size, color, true);
tf.text = text;
tf.autoSize = "left";
tf.selectable = false;
return tf;
}
public static function textToBitmap(tf:TextField, transparent:Boolean = true):BitmapData
{
var bd:BitmapData = new BitmapData(tf.width, tf.height, transparent, 0x0);
bd.draw(tf);
return bd;
}
}