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Dead Code Preservation :: Archived AS3 works from wonderfl.net

ブシャ!

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by clockmaker 15 Sep 2009
  • Forked from soundkitchen's パァン!
  • Diff: 18
  • Related works: 41
  • Talk

    esukei at 15 Sep 2009 17:30
    なんかしばらく見てたらデバッグ版プレーヤーに TypeError: Error #1009: null のオブジェクト参照のプロパティまたはメソッドにアクセスすることはできません。 at org.libspark.betweenas3.tickers::EnterFrameTicker/update() って怒られちゃいました。むしろBetweenAs3のバグなのかもですが、一応ご報告をば。
    clockmaker at 15 Sep 2009 19:17
    了解です。調べてみますね!

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/**
 * Copyright clockmaker ( http://wonderfl.net/user/clockmaker )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/NKlY
 */

// forked from soundkitchen's パァン!
package
{
    import flash.display.BlendMode;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BlurFilter;
    import flash.geom.Point;
    import flash.utils.Timer;

    import com.flashdynamix.utils.SWFProfiler;
    import frocessing.color.ColorHSV;
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.easing.*;
    import org.libspark.betweenas3.tweens.ITween;

    [SWF(width=465, height=465, frameRate=60, backgroundColor=0x000000)]
    public class Main extends Sprite
    {
        private static var P_ZERO:Point = new Point();
        private static var F_BLUR:BlurFilter = new BlurFilter(4, 4, BitmapFilterQuality.LOW);

        private var _txt:TextField;
        private var _hsv:ColorHSV;
        private var _film:BitmapData;
        private var _timer:Timer;
        private var _activeParticles:Vector.<Particle>;
        private var _inactiveParticles:Vector.<Particle>;

        public function Main()
        {
            graphics.beginFill(0)
            graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight)
            addEventListener(Event.ADDED_TO_STAGE, initialize);
        }

        private function initialize(evt:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, initialize);

            SWFProfiler.init(this);
            
            var i:uint,
                fmt:TextFormat,
                bm:Bitmap;

            _activeParticles = new Vector.<Particle>();
            _inactiveParticles = new Vector.<Particle>();
            for (i=0; i<10000; i++)
            {
                _inactiveParticles.push(new Particle());
            }

            _hsv = new ColorHSV(0, 1, 1, 1);

            fmt = new TextFormat();
            fmt.font = "Verdana";
            fmt.bold = true;
            fmt.size = 36;

            _txt = new TextField();
            _txt.defaultTextFormat = fmt;
            _txt.autoSize = TextFieldAutoSize.LEFT;
            _txt.text = "ブシャ!";

            _film = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
            bm = new Bitmap(_film);
            //bm.blendMode = BlendMode.ADD;
            addChild(bm);
            
            _timer = new Timer(0);
            _timer.addEventListener(TimerEvent.TIMER, timerHandler);
            _timer.start();

            addEventListener(Event.ENTER_FRAME, enterFrameHandler);
        }

        private function enterFrameHandler(evt:Event):void
        {
            var i:uint,
                p:Particle;

            _hsv.h = (Math.random() - 0.5) * 40;

            _film.lock();
            _film.applyFilter(_film, _film.rect, P_ZERO, F_BLUR);
            for (i=0; i<_activeParticles.length; i++)
            {
                p = _activeParticles[i];
                p.x += p.vx;
                p.y += p.vy;
                p.life--;

                _film.setPixel32(p.x, p.y, p.color);

                if (!p.life)
                {
                    _activeParticles.splice(i, 1);
                    _inactiveParticles.push(p);
                    i--;
                }
            }
            _film.unlock();
        }

        private function timerHandler(evt:TimerEvent):void
        {
            _timer.delay = (50 + Math.random() * 950) >> 0;

            var sp:Sprite,
                bm:Bitmap,
                bmd:BitmapData,
                t:ITween;

            //_hsv.h = ++_hsv.h % 360;
            _txt.textColor = _hsv.value;

            bmd = new BitmapData(_txt.width, _txt.height, true, 0);
            bmd.draw(_txt);

            bm = new Bitmap(bmd);
            bm.smoothing = true;
            bm.x -= bm.width >> 1;
            bm.y -= bm.height >> 1;

            sp = new Sprite();
            sp.addChild(bm);
            sp.x = (Math.random() * stage.stageWidth) >> 0;
            sp.y = (Math.random() * stage.stageHeight) >> 0;
            sp.scaleX = 0;
            sp.scaleY = 0;
            sp.rotation = (Math.random() * 360) >> 0;
            //sp.blendMode = BlendMode.ADD;

            addChild(sp);

            t = BetweenAS3.serial(
                BetweenAS3.to(sp, {
                    'scaleX': 1,
                    'scaleY': 1,
                    'rotation': 0
                }, 2, Expo.easeIn),
                BetweenAS3.removeFromParent(sp)
            );

            t.onComplete = tweenComplete;
            t.onCompleteParams = [sp, bm, bmd];
            t.play();
        }

        private function tweenComplete(sp:Sprite, bm:Bitmap, bmd:BitmapData):void
        {
            var i:uint, j:uint, c:uint,
                cx:Number, cy:Number,
                angle:Number, strength:Number,
                p:Particle;

            cx = sp.x + bm.x;
            cy = sp.y + bm.y;

            for (i=0; i<bmd.width; i++)
            {
                for (j=0; j<bmd.height; j++)
                {
                    c = bmd.getPixel32(i, j);

                    if (!c) continue;

                    p = _inactiveParticles.length ? _inactiveParticles.shift() : new Particle();

                    angle = Math.random() * Math.PI * 2;
                    strength = Math.random() * 20;

                    p.vx = Math.cos(angle) * strength;
                    p.vy = Math.sin(angle) * strength;
                    p.x = cx + i;
                    p.y = cy + j;
                    p.color = c;
                    p.life = 200;

                    _activeParticles.push(p);
                }
            }
            bmd.dispose();
            
            var flash :Sprite = new Sprite()
            flash.graphics.beginFill(0xFFFFFF)
            flash.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight)
            flash.blendMode = BlendMode.OVERLAY
            flash.alpha = 0
            addChild(flash)
            BetweenAS3.serial(
                BetweenAS3.tween(flash, {alpha:0}, {alpha:1},0.3, Sine.easeIn),
                BetweenAS3.removeFromParent(flash)
            ).play()
        }
    }
}

class Particle
{
    public var vx:Number;
    public var vy:Number;
    public var x:Number;
    public var y:Number;
    public var color:uint;
    public var life:uint;
}