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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2016-4-2

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by mutantleg 02 Apr 2016
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/KSnp
 */

package {
    import flash.ui.Keyboard;
    import flash.events.KeyboardEvent;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {

            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKdown);
            stage.addEventListener(KeyboardEvent.KEY_UP, onKup);
            stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
         
        public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512,false);
        public function isKeyDown(k:int):Boolean { return vecKey[k]==true; }
        public function onKdown(e:KeyboardEvent):void { vecKey[e.keyCode] = true; }
        public function onKup(e:KeyboardEvent):void { vecKey[e.keyCode] = false; }
        
        public function isWall(ax:Number,ay:Number):Boolean
        { return (ax<0||ax>465||ay>445); }

        public function isPlat(ax:Number, ay:Number):Boolean
        { return isWall(ax,ay) || ((ax < wx || ay < wy || ax > wx + ww || ay > wy + wh)==false); }
    
        public function isLadder(ax:Number, ay:Number):Boolean
        { return (ax < rx || ay < ry || ax > rx + rw || ay > ry + rh)==false; }
        
        public var rx:Number = 120;
        public var ry:Number = 120;
        public var rw:Number = 32;
        public var rh:Number = 256;
        
        public var wx:Number = 50;
        public var wy:Number = 300;
        public var ww:Number = 256;
        public var wh:Number = 16;       
        
        public var cx:Number = 230;
        public var cy:Number = 230;
        public var vx:Number = 0;
        public var vy:Number = 0;

        public var jumpTime:Number = 1;

        public function onEnter(e:Event):void
        {
            graphics.clear();
            graphics.lineStyle(2, 0);
            graphics.drawRect(0,445,465,20);
            
            var onLadder:Boolean;
            onLadder = isLadder(cx,cy);
            
            if (onLadder == false) {  vy+=0.4; }
            
            if (onLadder)
            {
              vy =0;   
               if (isKeyDown(Keyboard.UP)) { vy -= 4; }
               if (isKeyDown(Keyboard.DOWN)) { vy += 4; }               
            }//endif
            
            vx=0;
            if (isKeyDown(Keyboard.LEFT)) { vx -= 4; }
            if (isKeyDown(Keyboard.RIGHT)) { vx += 4;}
            if (onLadder == false && isKeyDown(Keyboard.UP) && isPlat(cx,cy+16+2)) { vy = -8; jumpTime=8; }
            
            if (vx>0&&isWall(cx+8,cy)) {vx=0;}
            else if (vx<0&&isWall(cx-8,cy)) {vx=0;}

            var i:int;
            
            if (onLadder)
            {
                if (vy>0&&isWall(cx,cy+16+vy)) {vy=0;
                 for (i=0;i<16;i+=1) { if (isWall(cx,cy+16)==false) {cy+=1;} else{break;} }
                }
                for (i=0;i<16;i+=1) { if (isWall(cx,cy+16)) {cy-=1;} else{break;} }
            }
             else
            {
                if (vy>0&&isPlat(cx,cy+16+vy)) {vy=0;
                 for (i=0;i<16;i+=1) { if (isPlat(cx,cy+16)==false) {cy+=1;} else{break;} }
                }
                for (i=0;i<16;i+=1) { if (isPlat(cx,cy+16)) {cy-=1;} else{break;} }                
            }//endif     
                 
             cx+=vx;cy+=vy;
             
             if (onLadder && isLadder(cx,cy)==false && vy<0) {vy=-8; jumpTime=8;}
             
             graphics.drawRect(rx,ry,rw,rh);
             graphics.drawRect(wx,wy,ww,wh);
             for(i=0;i<rh;i+=8)
             { graphics.drawRect(rx,ry+i,rw,2); }
             
            graphics.beginFill(0,0.5);
            //graphics.drawRect(cx-8,cy-16,16,32);
            graphics.drawRect(cx-8-jumpTime,cy-16+jumpTime,16+jumpTime*2,32-jumpTime*2);
            graphics.endFill();
            
            jumpTime += (0-jumpTime)*0.2;
            
           
        }//onenter
        
        
    }//classend
}