forked from: [Stardust] Turbulent Pixels
Stardust Particle Engine
Homepage
http://code.google.com/p/stardust-particle-engine/
Documentation
http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html
PDF Manual
http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
/**
* Copyright komaro ( http://wonderfl.net/user/komaro )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/EyV8
*/
// forked from cjcat2266's [Stardust] Turbulent Pixels
/**
* Stardust Particle Engine
*
* Homepage
* http://code.google.com/p/stardust-particle-engine/
*
* Documentation
* http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html
*
* PDF Manual
* http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.utils.getTimer;
import flash.utils.Timer;
import idv.cjcat.stardust.common.clocks.ImpulseClock;
import idv.cjcat.stardust.twoD.renderers.PixelRenderer;
[SWF(backgroundColor="#000000", frameRate=60)]
public class Main extends Sprite {
private const PARTICLE_COUNT:int = 600;
private var emitter:PixelEmitter;
private var noiseBMPD:BitmapData;
private var canvasBMP:Bitmap;
private var blurBMP:Bitmap;
public function Main():void {
canvasBMP = new Bitmap(new BitmapData(465, 465, true, 0));
blurBMP = new Bitmap(new BitmapData(233, 233, false, 0));
blurBMP.scaleX = blurBMP.scaleY = 2;
addChild(blurBMP);
addChild(canvasBMP);
noiseBMPD = new BitmapData(233, 233, false, 0);
var timer:Timer = new Timer(1000);
timer.addEventListener(TimerEvent.TIMER, tick);
timer.start();
var clock:ImpulseClock = new ImpulseClock(PARTICLE_COUNT);
emitter = new PixelEmitter(clock);
var renderer:PixelRenderer = new PixelRenderer(canvasBMP.bitmapData);
renderer.addEmitter(emitter);
//injects particles into the emitter
clock.impulse();
addEventListener(Event.ENTER_FRAME, mainLoop);
tick();
}
private function tick(e:Event = null):void {
noiseBMPD.perlinNoise(150, 150, 1, getTimer(), true, true);
emitter.field.update(noiseBMPD);
}
private var blur:BlurFilter = new BlurFilter(4, 4, 1);
private var matrix:Matrix = new Matrix(0.5, 0, 0, 0.5);
private function mainLoop(e:Event):void {
blurBMP.bitmapData.applyFilter(blurBMP.bitmapData, blurBMP.bitmapData.rect, new Point(0, 0), blur);
blurBMP.bitmapData.draw(canvasBMP.bitmapData, matrix);
canvasBMP.bitmapData.fillRect(canvasBMP.bitmapData.rect, 0);
emitter.step();
}
}
}
//------------------------------------------------------------------------------------------------
import flash.display.Shape;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.initializers.Color;
import idv.cjcat.stardust.common.initializers.Mass;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.twoD.actions.Deflect;
import idv.cjcat.stardust.twoD.actions.Gravity;
import idv.cjcat.stardust.twoD.actions.Move;
import idv.cjcat.stardust.twoD.actions.SpeedLimit;
import idv.cjcat.stardust.twoD.deflectors.WrappingBox;
import idv.cjcat.stardust.twoD.emitters.Emitter2D;
import idv.cjcat.stardust.twoD.fields.BitmapField;
import idv.cjcat.stardust.twoD.initializers.Position;
import idv.cjcat.stardust.twoD.zones.RectZone;
//------------------------------------------------------------------------------------------------
//I have no idea why this line must be added in order to compile successfully on Wonderfl.
//Just ignore this class :p
class BugFixer extends Shape { public function BugFixer() { } }
//------------------------------------------------------------------------------------------------
class PixelEmitter extends Emitter2D {
public var field:BitmapField;
public function PixelEmitter(clock:Clock) {
super(clock);
//initializers
addInitializer(new Color(0x00CCFF));
addInitializer(new Mass(new UniformRandom(3, 1)));
addInitializer(new Position(new RectZone(0, 0, 465, 465)));
//actions
var deflect:Deflect = new Deflect();
deflect.addDeflector(new WrappingBox(0, 0, 465, 465));
var gravity:Gravity = new Gravity();
field = new BitmapField();
field.scaleX = field.scaleY = 2;
field.massless = false;
gravity.addField(field);
addAction(deflect);
addAction(gravity);
addAction(new SpeedLimit(3));
addAction(new Move());
}
}