9. Physical tween with BetweenAS3
/**
* Copyright beinteractive ( http://wonderfl.net/user/beinteractive )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Eoxj
*/
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.easing.*;
public class Sample extends Sprite
{
public function Sample()
{
var box1:Box = addNewBox(100);
var box2:Box = addNewBox(200);
var box3:Box = addNewBox(300);
// Create a tween
_t = BetweenAS3.parallel(
BetweenAS3.physical(box1, {x: 400}, null, Physical.uniform(12.0)),
BetweenAS3.physical(box2, {x: 400}, null, Physical.accelerate(2.0, 4.0)),
BetweenAS3.physical(box3, {x: 400}, null, Physical.exponential(0.2))
);
// Set to be never stop
_t.stopOnComplete = false;
// Start the tween
_t.play();
// MouseUp listener
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private var _t:ITween;
private function mouseUpHandler(e:MouseEvent):void
{
// Stop the tween if playing
// Start the tween if stopping
_t.togglePause();
// Note: You can use gotoAndPlay(time) or gotoAndStop(time) too.
}
private function addNewBox(y:Number):Box
{
var box:Box = new Box();
box.x = 20;
box.y = y;
addChild(box);
return box;
}
}
}
import flash.display.Sprite;
internal class Box extends Sprite
{
public function Box()
{
graphics.beginFill(0);
graphics.drawRect(-10, -10, 20, 20);
graphics.endFill();
}
}