Diffuse Effect
image
http://www.flickr.com/photos/pinksherbet/2986866181/#/
/**
* Copyright shohei909 ( http://wonderfl.net/user/shohei909 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Edoa
*/
// forked from shohei909's decolorメソッド
// forked from shohei909's NowLoading ライブラリ
// forked from shohei909's NowLoading
/*
image
http://www.flickr.com/photos/pinksherbet/2986866181/#/
*/
package {
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.system.LoaderContext;
import flash.net.URLRequest;
import flash.display.Sprite;
import caurina.transitions.Tweener;
import com.bit101.components.FPSMeter;
[SWF(frameRate = "60")]
public class FlashTest extends Sprite {
private var loader:Loader = new Loader();
private var nowLoading:NowLoading = new NowLoading(onLoaded);
private var source:BitmapData = new BitmapData(465,465,true,0xFF000000);
private var bitmapData:BitmapData;
public var rect:Rectangle;
public function FlashTest(){
//ロードを開始する
loader.load(
new URLRequest("http://farm4.static.flickr.com/3246/2986866181_83f7145b4b.jpg"),
new LoaderContext(true)
);
//ローダーを登録する
nowLoading.addLoader(loader);
addChild( nowLoading );
}
//ロードが完了したときに呼び出す
private function onLoaded():void{
//ロード画面を消す
Tweener.addTween( nowLoading,{alpha:0,time:3,onComplete:function():void{removeChild(nowLoading)} });
init();
}
//初期化
private function init():void{
rect = RabBit.autoSizeDraw( source, loader );
var b:BitmapData = bitmapData = source.clone();
addChild( new Bitmap( b ) );
new FPSMeter( this );
this.addEventListener( "enterFrame", onFrame );
}
private function onFrame( e:Event ):void{
var b:BitmapData = bitmapData;
RabBit.diffuse( b, rect,3,5 );
}
}
}
import flash.geom.Matrix;
import flash.geom.Rectangle;
class RabBit{
static public const ALING_CENTER:int = 0;
static public const ALING_LEFT:int = 1;
static public const ALING_RIGHT:int = 2;
static public const ALING_TOP:int = 3;
static public const ALING_BOTTOM:int = 6;
static public function autoSizeDraw( bitmapData:BitmapData, sourceImage:*, rect:Rectangle=null, aling:int = 0 ):Rectangle {
if(! rect ){ rect = bitmapData.rect; }
var rw:int = rect.width;
var rh:int = rect.height;
var sw:int = sourceImage.width;
var sh:int = sourceImage.height;
var rate:Number = rw / sw;
var rateH:Number = rh / sh;
rate = rate < rateH ? rate : rateH ;
var nw:int = sw * rate;
var nh:int = sh * rate;
var x:int = rect.x,y:int = rect.y;
switch( aling % 3 ){
case ALING_LEFT:
x += 0;
break;
case ALING_RIGHT:
x += ( rw - nw ) >>0;
break;
default:
x += ( rw - nw ) >> 1;
}
switch( ((aling/3)>>0 % 3) * 3 ){
case ALING_TOP:
y += 0;
break;
case ALING_BOTTOM:
y += ( rh - nh ) >> 0;
break;
default:
y += ( rh - nh ) >> 1;
}
var mtr:Matrix = new Matrix( rate, 0, 0, rate, x, y );
bitmapData.draw( sourceImage, mtr );
return new Rectangle(x,y,nw,nh);
}
static public function diffuse( bitmapData:BitmapData, rect:Rectangle = null, r:Number = 10, length:Number = 20, round:Boolean = false ):void{
if(! rect ){ rect = bitmapData.rect; }
var b:BitmapData = bitmapData;
var rx:int = rect.x;
var ry:int = rect.y;
var rw:int = rect.width;
var rh:int = rect.height;
var i:uint = 0;
var l:int = length * Math.sqrt( b.width * b.height )
var sx:int,sy:int;
var ex:int,ey:int;
const PI2:Number = Math.PI * 2;
var vec:Vector.<uint> = b.getVector( rect );
if( round ){
while( i++ < l ){
sx = rw * Math.random();
sy = rh * Math.random();
var r2:int = r * Math.random();
var dir:int = PI2 * Math.random();
ex = sx + Math.cos( dir ) * r2;
ey = sy + Math.sin( dir ) * r2;
if( 0 <= ex && ex < rw && 0 <= ey && ey < rh ){
vec[ ex + (ey * rw) ] = vec[ sx + (sy * rw) ];
}
}
}else{
while( i++ < l ){
sx = rw * Math.random();
sy = rh * Math.random();
ex = sx + r * ( 2 * Math.random() - 1 ) ;
ey = sy + r * ( 2 * Math.random() - 1 ) ;
if( 0 <= ex && ex < rw && 0 <= ey && ey < rh ){
vec[ ex + (ey * rw) ] = vec[ sx + (sy * rw) ];
}
}
}
b.setVector( rect, vec );
}
}
//NowLoadingライブラリ===============================================================
import flash.display.Loader;
import flash.media.Sound;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.net.URLLoader;
class NowLoading extends Sprite {
static public const COMPLETE:String = "complete";
private var loaders:Vector.<Object> = new Vector.<Object>;
private var bytesTotal:uint=0,bytesLoaded:uint=0;
private var sprite:ProgressSprite;
private var _loaderNum:uint=0, _completedNum:uint=0, _openNum:uint=0;
private var text:Bitmap;
private var onLoaded:Function;
private var LETTER:Object = {
"1":[[0,1,1],[0,0,1],[0,0,1],[0,0,1],[0,0,1]],"2":[[1,1,1],[0,0,1],[0,1,1],[1,0,0],[1,1,1]],"3":[[1,1,1],[0,0,1],[1,1,1],[0,0,1],[1,1,1]],"4":[[1,0,1],[1,0,1],[1,0,1],[1,1,1],[0,0,1]],"5":[[1,1,1],[1,0,0],[1,1,1],[0,0,1],[1,1,1]],
"6":[[1,1,1],[1,0,0],[1,1,1],[1,0,1],[1,1,1]],"7":[[1,1,1],[0,0,1],[0,0,1],[0,0,1],[0,0,1]],"8":[[1,1,1],[1,0,1],[1,1,1],[1,0,1],[1,1,1]],"9":[[1,1,1],[1,0,1],[1,1,1],[0,0,1],[0,0,1]],"0":[[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]],
".":[[0],[0],[0],[0],[1]]," ":[[0],[0],[0],[0],[0]],"n":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,0,1]],"w":[[0,0,0,0,0],[0,0,0,0,0],[1,0,1,0,1],[1,0,1,0,1],[1,1,1,1,1]],"o":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,1,1]],
"a":[[0,0,0],[0,0,1],[1,1,1],[1,0,1],[1,1,1]],"l":[[1],[1],[1],[1],[1]],"i":[[1],[0],[1],[1],[1]],"d":[[0,0,1],[0,0,1],[1,1,1],[1,0,1],[1,1,1]],"g":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,1,1],[0,0,1],[1,1,1]],
"C":[[1,1,1],[1,0,0],[1,0,0],[1,0,0],[1,1,1]],"O":[[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]],"M":[[1,1,1,1,1],[1,0,1,0,1],[1,0,1,0,1],[1,0,1,0,1],[1,0,1,0,1]],"P":[[1,1,1],[1,0,1],[1,1,1],[1,0,0],[1,0,0]],
"T":[[1,1,1],[0,1,0],[0,1,0],[0,1,0],[0,1,0]],"L":[[1,0,0],[1,0,0],[1,0,0],[1,0,0],[1,1,1]],"E":[[1,1,1],[1,0,0],[1,1,1],[1,0,0],[1,1,1]]
}
public function NowLoading( onLoaded:Function = null, progressSprite:ProgressSprite = null ){
this.onLoaded = onLoaded;
if ( progressSprite == null ) {
sprite = new ProgressSprite();
}else{
sprite = progressSprite;
}
text = new Bitmap( new BitmapData(30 * 4, 8, true, 0x00000000 ) );
addChild(sprite).blendMode = "invert";
addChild(text).blendMode = "invert";
addEventListener( Event.ADDED_TO_STAGE, init );
}
private function init(e:Event):void{
removeEventListener( Event.ADDED_TO_STAGE, init );
with (text) {
scaleX = scaleY = 1;
x = stage.stageWidth - text.width;
y = stage.stageHeight - text.height;
}
}
public function addLoader(loader:Loader):Loader{ setListener(loader.contentLoaderInfo);_loaderNum++;return loader;}
public function addURLLoader(loader:URLLoader):URLLoader{setListener(loader); _loaderNum++; return loader;}
public function addSound(sound:Sound):Sound{setListener(sound); _loaderNum++; return sound;}
private function setListener(loader:*):void{
loader.addEventListener("open", onOpen);
loader.addEventListener("complete", onComplete);
loader.addEventListener("progress", update);
}
private function update(e:Event=null):void{
bytesLoaded=0; bytesTotal=0;
for each(var loadObj:Object in loaders){
bytesLoaded += loadObj.bytesLoaded;
bytesTotal += loadObj.bytesTotal;
};
sprite.progress( bytesLoaded/bytesTotal * _openNum / _loaderNum );
if (bytesTotal != 0) {
setText( "now loading... " + (bytesLoaded / bytesTotal * _openNum / _loaderNum * 100).toFixed(1) );
}
}
private function onOpen(e:Event):void {
e.currentTarget.removeEventListener("open", onOpen);
_openNum++;
loaders.push(e.currentTarget);
bytesTotal += e.currentTarget.bytesTotal;
}
private function onComplete(e:Event):void {
e.currentTarget.removeEventListener("complete", onComplete);
e.currentTarget.removeEventListener("progress", update);
_completedNum++;
if (_loaderNum == _completedNum) {
setText( "COMPLETE" );
if ( onLoaded != null ) { onLoaded() }
}
}
private function setText(str:String):void{
var b:BitmapData = text.bitmapData; var l:int = str.length; var position:int = b.width;
b.lock();b.fillRect(b.rect,0x000000);
for(var i:int=0;i<l;i++){
var letterData:Array = LETTER[str.substr(l-i-1,1)];position-=letterData[0].length+1;
for(var n:int=0;n<letterData.length;n++){ for(var m:int=0;m<letterData[n].length;m++){
if(letterData[n][m]==1){b.setPixel32(m+position,n+1,0xFF000000);}
} }
}
b.unlock();
}
}
class ProgressSprite extends Sprite{
public function progress(rate:Number):void {
if( stage != null ){
graphics.clear();
graphics.beginFill( 0x000000, 1 )
graphics.drawRect( 0, stage.stageHeight - 11, rate * stage.stageWidth, 11);
}
}
}
//NowLoadingライブラリここまで==============================================================