Brightness Helper
BetweenAS3 とかで brightness を扱いやすくするよ。
alpha も同時にいじれるよ。
/**
* Copyright a24 ( http://wonderfl.net/user/a24 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/E0lV
*/
//
// BetweenAS3 とかで brightness を扱いやすくするよ。
// alpha も同時にいじれるよ。
//
package
{
import flash.display.Sprite;
import flash.display.Loader;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import org.libspark.betweenas3.BetweenAS3;
public class Main extends Sprite
{
public function Main()
{
Wonderfl.capture_delay(30);
// BackGround
graphics.beginFill(0);
graphics.drawRect(0, 0, 465, 465);
// Image
var sp:Sprite = new Sprite();
sp.buttonMode = true;
sp.x = 130;
sp.y = 130;
var loader:Loader = new Loader();
loader.load(new URLRequest("http://wonderfl.net/static/tmp/related_images/2d9441af90236d85651fdb27d672a79b787f902dm"));
sp.addChild(loader);
addChild(sp);
// Brightness
var briEffect:Brightness = new Brightness(sp);
// Click & Tween
sp.addEventListener(MouseEvent.CLICK, function():void
{
BetweenAS3.tween(briEffect, { brightness:0, alpha:1 }, { brightness:2.55, alpha:0.5 }, 1.0).play();
});
}
}
}
import flash.display.DisplayObject;
import flash.geom.ColorTransform;
class Brightness
{
private var _target:DisplayObject;
private var _alpha:Number;
private var _brightness:Number;
private var _colorTf:ColorTransform;
/**
* アルファ値や輝値を変更するヘルパークラスです。
* @param target 対象となるオブジェクト
*/
public function Brightness(target:DisplayObject)
{
_target = target;
_colorTf = target.transform.colorTransform;
_alpha = 1;
_brightness = 0;
}
/**
* アルファ値
*/
public function get alpha():Number { return _alpha; }
public function set alpha(value:Number):void
{
_alpha = value;
_colorTf.alphaMultiplier = _alpha;
_target.transform.colorTransform = _colorTf;
}
/**
* 輝値
*/
public function get brightness():Number { return _brightness; }
public function set brightness(value:Number):void
{
_brightness = value;
_colorTf.redOffset = _brightness * 100;
_colorTf.greenOffset = _brightness * 100;
_colorTf.blueOffset = _brightness * 100;
_target.transform.colorTransform = _colorTf;
}
/**
* カラー値
*/
public function get colorTf():ColorTransform { return _colorTf; }
public function set colorTf(value:ColorTransform):void
{
_colorTf = value;
}
}