Dead Code Preservation :: Archived AS3 works from wonderfl.net

Radom Access: Array vs Dictionary vs Object

1. キーは数値である
2. キーは連続するとは限らない
3. 未定義領域へのランダムアクセスを許容する

Object先生


キーが連続値であり、ちゃんと定義された領域のみにアクセスする場合 http://wonderfl.net/c/fRSD
/**
 * Copyright alumican_net ( http://wonderfl.net/user/alumican_net )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/AngK
 */

package {

import flash.display.*;
import flash.text.*;
import flash.utils.*;

public class Main extends Sprite
{
    public function Main():void
    {
        _setup();
        var n:int = 1000000;
        
        var ary:Array;
        var dic:Dictionary;
        var obj:Object;
        var idx:int;
        var val:Boolean;
        
        ary = new Array();
        _measure("Array : write", function ():void
        {
            idx = int(Math.random() * 1000);      
            ary[idx] = true;
        }, n);
        
        ary = new Array();
        _measure("Array : read", function ():void
        {
            idx = int(Math.random() * 1000);      
            val = ary[idx];
        }, n);
        
        ary = new Array();
        _measure("Array : delete", function ():void
        {
            idx = int(Math.random() * 1000);      
            ary.splice(idx, 1);
        }, n);
        
        dic = new Dictionary();
        _measure("Dictionary : write", function ():void
        {
            idx = int(Math.random() * 1000);      
            dic[idx] = true;
        }, n);
        
        dic = new Dictionary();
        _measure("Dictionary : read", function ():void
        {            
            idx = int(Math.random() * 1000);      
            val = dic[idx];
        }, n);
        
        _measure("Dictionary : delete", function ():void
        {            
            idx = int(Math.random() * 1000);      
            delete dic[idx];
        }, n);
        
        obj = new Object();
        _measure("Object : write", function ():void
        {
            idx = int(Math.random() * 1000);      
            obj[idx] = true;
        }, n);
        
        obj = new Object();
        _measure("Object : read", function ():void
        {            
            idx = int(Math.random() * 1000);      
            val = obj[idx];
        }, n);
        
        _measure("Object : delete", function ():void
        {            
            idx = int(Math.random() * 1000);      
            delete obj[idx];
        }, n);
   }
    
    private function _measure(
        title:String, func:Function, numTimes:uint, ...params):void
    {
        _time = getTimer();
        
        for (var i:int = 0; i < numTimes; i++) {
            func.apply(null, params);
        }
        
        _time = getTimer() - _time;
        
        _debug("[ " + title + " ] --> " + _time + " ms");
    }
    
    private function _debug(log:String):void
    {
        _field.appendText(log + "\n");
    }
    
    private var _field:TextField;
    private var _time:uint;
    
    private function _setup():void
    {
        _field = new TextField();
        _field.width = stage.stageWidth;
        _field.height = stage.stageHeight;
        
        var format:TextFormat = _field.defaultTextFormat;
        format.font = "_sans";
        _field.defaultTextFormat = format;
        
        addChild(_field);
    }
}

}