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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Circle Visualizer

Original Source from Eduardo Omine of omine.net

He has done some amazing work without using computespectrum.
package 
{
    import flash.display.*;
    import flash.events.*;
    import flash.filters.*;
    import flash.geom.*;
    import flash.media.*;
    import flash.net.*;
    import flash.text.*;
    import flash.ui.*;
    import flash.utils.*;

    public class Main extends Sprite
    {
        private var channel:SoundChannel;
        private var textFormat:TextFormat;
        private var posY:Number;
        private var level:Number;
        private var gradientMatrix:Matrix;
        private var posX:Number;
        private var sound:Sound;
        private var shaderJob:ShaderJob;
        private var volume:Number;
        private var loading:TextField;
        private var blurFilter:BlurFilter;
        private var offscreenSprite:Sprite;
        private var offscreenGraphics:Graphics;
        private var fadeTransform:ColorTransform;
        private var angle:Number;
        private var peak:Number;
        private var renderBitmap:Bitmap;
        private var targetX:Number;
        private var targetY:Number;
        private var renderColor:ColorTransform;
        private var shader:Shader;
        private var renderBuffer:BitmapData;
        private var renderMatrix:Matrix;
        
        private static const CENTER:Point = new Point(WIDTH * 0.5, HEIGHT * 0.5);
        private static const ZERO_POINT:Point = new Point();
        private static const HEX_RANGE:Number = 1.0472;
        private static const WIDTH:uint = 500;
        private static const HEIGHT:uint = 500;
        private static const LOUDNESS:Number = 0.1;
        private static const PEAK_FACTOR:Number = 2.5;
        private static const IHEX_RANGE:Number = 1;
        private static const TWO_PI:Number = 6.28319;
        private static const MUSIC_FILE:String = "http://doorknobdesign.com/wfl/tgm.mp3";
        private static const FADE_FACTOR:Number = -11.275;
        private static const PEAK_DECAY:Number = 0.98;

        public function Main() : void
        {
            if (this.stage)
            {
                this.init();
                this.start();
            }
            else
            {
                this.addEventListener(Event.ADDED_TO_STAGE,this.init);
            }
            return;
        }// end function

        private function init(event:Event = null) : void
        {
            this.removeEventListener(Event.ADDED_TO_STAGE, this.init);
            this.contextMenu = new ContextMenu();
            this.contextMenu.hideBuiltInItems();
            this.textFormat = new TextFormat();
            this.textFormat.align = "center";
            this.textFormat.color = 16777215;
            this.textFormat.font = "_sans";
            this.textFormat.size = 12;
            this.loading = new TextField();
            this.loading.defaultTextFormat = this.textFormat;
            this.loading.autoSize = "center";
            this.loading.text = "loading";
            this.loading.x = CENTER.x;
            this.loading.y = CENTER.y;
            this.addChild(this.loading);
            this.sound = new Sound(new URLRequest(MUSIC_FILE));
            soundComplete();
            this.level = 0;
            this.peak = 0;
            this.volume = 0;
            return;
        }// end function

        private function tick(event:Event) : void
        {
            var _loc_3:Number = NaN;
            var _loc_4:Number = NaN;
            var _loc_5:Number = NaN;
            var _loc_6:Number = NaN;
            this.level = (this.channel.leftPeak + this.channel.rightPeak) * 0.4;
            this.peak = this.peak * PEAK_DECAY;
            if (this.level > this.peak)
            {
                this.peak = this.level;
                this.targetX = Math.random() * WIDTH;
                this.targetY = Math.random() * HEIGHT;
            }
            var _loc_2:* = this.peak * PEAK_FACTOR * 100;
            this.gradientMatrix.createGradientBox(_loc_2 * 2, _loc_2 * 2, 0, -_loc_2, -_loc_2);
            this.offscreenGraphics.clear();
            this.offscreenGraphics.beginGradientFill("radial", [16777215, 16777215], [1, 0], [0, 255], this.gradientMatrix);
            this.offscreenGraphics.drawCircle(0, 0, _loc_2);
            this.offscreenGraphics.endFill();
            this.renderMatrix.identity();
            var _loc_9:* = getTimer() * 0.001;
            this.angle = getTimer() * 0.001;
            this.renderMatrix.rotate(_loc_9);
            this.renderMatrix.translate(CENTER.x, CENTER.y);
            this.renderColor.alphaMultiplier = this.peak;
            this.renderBuffer.colorTransform(this.renderBuffer.rect, this.fadeTransform);
            this.renderBuffer.draw(this.offscreenSprite, this.renderMatrix, this.renderColor, "add");
            this.renderBuffer.applyFilter(this.renderBuffer, this.renderBuffer.rect, ZERO_POINT, this.blurFilter);
            _loc_6 = this.peak * TWO_PI;
            var _loc_7:* = int(_loc_6 * IHEX_RANGE);
            if (int(_loc_6 * IHEX_RANGE) == 0)
            {
                _loc_3 = 1;
                _loc_5 = 0;
            }
            if (_loc_7 == 1)
            {
                _loc_4 = 1;
                _loc_5 = 0;
            }
            if (_loc_7 == 2)
            {
                _loc_3 = 0;
                _loc_4 = 1;
            }
            if (_loc_7 == 3)
            {
                _loc_3 = 0;
                _loc_5 = 1;
            }
            if (_loc_7 == 4)
            {
                _loc_4 = 0;
                _loc_5 = 1;
            }
            if (_loc_7 == 5)
            {
                _loc_3 = 1;
                _loc_4 = 0;
            }
            if (isNaN(_loc_3))
            {
                _loc_6 = _loc_6 - _loc_7 * HEX_RANGE;
                if (_loc_7 % 2 != 0)
                {
                    _loc_6 = HEX_RANGE - _loc_6;
                }
                _loc_3 = _loc_6 * IHEX_RANGE;
            }
            else if (isNaN(_loc_4))
            {
                _loc_6 = _loc_6 - _loc_7 * HEX_RANGE;
                if (_loc_7 % 2 != 0)
                {
                    _loc_6 = HEX_RANGE - _loc_6;
                }
                _loc_4 = _loc_6 * IHEX_RANGE;
            }
            else if (isNaN(_loc_5))
            {
                _loc_6 = _loc_6 - _loc_7 * HEX_RANGE;
                if (_loc_7 % 2 != 0)
                {
                    _loc_6 = HEX_RANGE - _loc_6;
                }
                _loc_5 = _loc_6 * IHEX_RANGE;
            }
            var _loc_8:* = (1 - this.peak) * FADE_FACTOR;
            this.fadeTransform.redOffset = _loc_8 - _loc_3 * 10;
            this.fadeTransform.greenOffset = _loc_8 - _loc_4 * 10;
            this.fadeTransform.blueOffset = _loc_8 - _loc_5 * 10;
            this.posX = this.posX + (this.targetX - this.posX) * 0.02 - 200;
           // this.posY = this.posY + (this.targetY - this.posY) * 0.02;
            return;
        }// end function

        private function soundProgress(event:ProgressEvent) : void
        {
            this.loading.text = String(int(100 * event.bytesLoaded / event.bytesTotal)) + "%";
            return;
        }// end function

        private function start() : void
        {
            this.channel = this.sound.play(0);
            this.addEventListener(Event.ENTER_FRAME, this.tick);
            return;
        }// end function

        private function soundComplete():void
        {
            this.removeChild(this.loading);
            this.gradientMatrix = new Matrix();
            this.offscreenSprite = new Sprite();
            this.offscreenGraphics = this.offscreenSprite.graphics;
            this.angle = 0;
            this.renderMatrix = new Matrix();
            this.renderBuffer = new BitmapData(WIDTH, HEIGHT, false, 0);
            this.renderBitmap = new Bitmap(this.renderBuffer);
            this.addChild(this.renderBitmap);
            this.renderColor = new ColorTransform();
            this.fadeTransform = new ColorTransform(1, 1, 1, 1, -8, -8, -8, 0);
            this.blurFilter = new BlurFilter(2, 2, 1);
            this.posX = 0;
            this.posY = 0;
            this.targetX = 0;
            this.targetY = 0;
           
        }// end function

    }
}