Pixel3D【練習】
Pixel3D練習
* clickでrandom配置
* 参考:http://wonderfl.net/code/c0f513f31389ba07e375331256c2bfa3a8b9006c
/**
* Copyright Nyarineko ( http://wonderfl.net/user/Nyarineko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9vbk
*/
/*
* Pixel3D練習
* clickでrandom配置
* 参考:http://wonderfl.net/code/c0f513f31389ba07e375331256c2bfa3a8b9006c
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.display.PixelSnapping;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.geom.Point;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
public class Main extends BasicView{
private const RECT:Rectangle = new Rectangle(0, 0, 465, 465);
private const ZEROS:Point = new Point(0, 0);
private var _pixels:Pixels;
private var _canvas:BitmapData;
private var _head:Particle;
private var _blurFilter:BlurFilter;
private var _colorTransForm:ColorTransform;
private var _mode:Number;
private var mtx:Matrix;
public function Main()
{
super(0, 0, true, true);
var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, BitmapClearMode.CLEAR_PRE, true);
layer.clearBeforeRender=true;
viewport.containerSprite.addLayer(layer);
camera.z=-800;
camera.y=100;
_pixels=new Pixels(layer);
scene.addChild(_pixels);
var p:Particle = _head = new Particle();
for (var i:uint = 0; i < 5000; ++i){
p = p.next = new Particle();
}
_canvas=new BitmapData(465 / 4, 465 / 4, false, 0x000000);
var bmp:Bitmap=new Bitmap(_canvas, PixelSnapping.NEVER, true);
bmp.scaleX=bmp.scaleY=4;
bmp.smoothing=true;
bmp.blendMode=BlendMode.ADD;
addChild(bmp);
_blurFilter = new BlurFilter(2, 2, 1);
_colorTransForm = new ColorTransform(0.95, 0.95, 0.95);
mtx = new Matrix(0.25, 0, 0, 0.25);
startRendering();
addEventListener(Event.ENTER_FRAME, onFrame);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _down);
stage.addEventListener(MouseEvent.MOUSE_UP, _up);
stage.addEventListener(MouseEvent.MOUSE_MOVE, _move);
_iniset();
}
private function _iniset(e:MouseEvent = null):void{
var p:Particle = _head;
var i:Number = 1;
do {
p.angle = i;
p.radius = i / 11;
p.setPixel3D();
_pixels.addPixel3D(p.pix3d);
_pixels.y = 350;
i ++;
} while (p = p.next);
}
private function _down(e:MouseEvent = null):void{
var p:Particle = _head;
var i:Number = 1;
do {
p.angle = p.angle + p.angle * Math.random();;
i ++;
} while (p = p.next);
}
private function _up(e:MouseEvent = null):void{
var p:Particle = _head;
var i:Number = 1;
do {
p.angle = i;
i ++;
} while (p = p.next);
}
private function _move(e:MouseEvent = null):void{
camera.x = mouseX - 230;
camera.y = mouseY - 130;
}
private function onFrame(e:Event):void
{
var p:Particle = _head;
var i:Number = 1;
do {
p.angle++;
p.pix3d.x=(p.radius * Math.cos(p.angle * Math.PI / 180));
p.pix3d.y= -(i / 10);
p.pix3d.z=(p.radius * Math.sin(p.angle * Math.PI / 180));
i ++;
} while (p = p.next);
_canvas.lock();
_canvas.fillRect(_canvas.rect, 0x000000);
_canvas.draw(viewport, mtx);
_canvas.applyFilter(_canvas, RECT, ZEROS, _blurFilter);
_canvas.colorTransform(RECT, _colorTransForm);
_canvas.draw(_canvas, null, null, BlendMode.ADD);
_canvas.unlock();
//_pixels.rotationY+=1;
}
}
}
internal class Particle {
import org.papervision3d.core.geom.renderables.Pixel3D;
public var radius:Number;
public var angle:Number;
public var xx:Number = 0;
public var yy:Number = 0;
public var zz:Number = 0;
public var pix3d:Pixel3D;
public var next:Particle;
public function setPixel3D():void
{
pix3d=new Pixel3D((0xff << 24 | 0xff * Math.random() << 16 | 0xff << 8 | 0xff * Math.random() ), xx, yy, zz);
}
}