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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2010-9-26

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by yanzihua1 26 Sep 2010
/**
 * Copyright yanzihua1 ( http://wonderfl.net/user/yanzihua1 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/9uHE
 */

package {
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.BitmapDataChannel;
    import flash.display.BlendMode;
    import flash.geom.ColorTransform;
    import flash.filters.BlurFilter;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    [SWF(width=465,height=465,backgroundColor=0,frameRate=50)]
    public class BitmapParticle extends Sprite {
        
        private var bmpdata:BitmapData;
        private var colortrans:ColorTransform;
        private var filter:BlurFilter;
        private var vectormap:BitmapData;
        private var particles:Array;
        private var particle_number:uint = 2500;
        private var size:Number = 465;
        
        public function BitmapParticle() {
            bmpdata = new BitmapData(size,size,false,0);
            addChild(new Bitmap(bmpdata));
            
            colortrans = new ColorTransform(0.95,0.99,0.99);
            filter = new BlurFilter(2,2,1);
            
            vectormap = new BitmapData(size,size,false,0);
            reset();
            
            addEventListener(Event.ENTER_FRAME,enterframe);
            stage.addEventListener(MouseEvent.CLICK,reset);
        }
        
        private function enterframe(e:Event):void{
            bmpdata.applyFilter(bmpdata,bmpdata.rect,bmpdata.rect.topLeft,filter);
            bmpdata.colorTransform(bmpdata.rect,colortrans);
            
            bmpdata.lock();
            
            for(var i:int = 0; i < particle_number; i++){
                var p:Particle = particles[i];
                var col:uint = vectormap.getPixel(p.x,p.y);
                
                p.ax += ((col >> 16 & 0xff) - 128) * 0.0005;
                p.ay += ((col >> 8 & 0xff) - 128) * 0.0005;
                
                p.x += p.vx += p.ax;
                p.y += p.vy += p.ay;
                
                if(p.x > size){p.x -= size;}
                else if(p.x < 0){p.x += size;}
                if(p.y > size){p.y -= size;}
                else if(p.y < 0){p.y += size;}
                
                bmpdata.setPixel(p.x,p.y,0xffffffff);
                
                p.ax *= 0.96;
                p.ay *= 0.96;
                p.vx *= 0.92;
                p.vy *= 0.92;
            }
            bmpdata.unlock();
        }
        
        private function reset(e:MouseEvent = null):void{
            var randomSeed:int = Math.random() * 0xFFFFFFFF;
            var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
            vectormap.perlinNoise(size/2,size/2,4,randomSeed,false,true,colors);
            
            particles = new Array(particle_number);
            for(var i:int = 0; i < particle_number; i++){
                particles[i] = new Particle(Math.random() * size , Math.random() * size);
            }

        }
    }
}

class Particle{
    public var x:Number;
    public var y:Number;
    
    public var vx:Number = 0;
    public var vy:Number = 0;
    
    public var ax:Number = 0;
    public var ay:Number = 0;
    
    public function Particle(px:Number , py:Number){
        x = px;
        y = py;
    }

}