radian角度をπ範囲に丸めるの誤差を出した
@see http://tail.s288.xrea.com/open/index.php?%A5%E1%A5%E2%BD%F1%A4%AD%2Fradian%B3%D1%C5%D9%A4%F2%A6%D0%C8%CF%B0%CF%A4%CB%B4%DD%A4%E1%A4%EB
/**
* Copyright heriet ( http://wonderfl.net/user/heriet )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9ryZ
*/
// forked from AtuyL's forked from: radian角度をπ範囲に丸める
// forked from uwi's radian角度をπ範囲に丸める
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
// @see http://tail.s288.xrea.com/open/index.php?%A5%E1%A5%E2%BD%F1%A4%AD%2Fradian%B3%D1%C5%D9%A4%F2%A6%D0%C8%CF%B0%CF%A4%CB%B4%DD%A4%E1%A4%EB
public class Main extends Sprite
{
static private const _NUM_TIMES:uint = 500000;
static private const _PI:Number = Math.PI;
static private const _PI2:Number = Math.PI * 2;
static private const A:Number = int.MAX_VALUE / Math.PI;
static private const B:Number = Math.PI / int.MAX_VALUE;
static private var sumError:Number;
static private var minError:Number;
static private var maxError:Number;
private function _init():void
{
_debug(
"各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n"
);
_measure("からっぽ", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueAngle:Number = lcg.random() * _PI2 - _PI;
var angle : Number = trueAngle + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = 3.14;
}
});
_measure("tail_y", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueAngle:Number = lcg.random() * _PI2 - _PI;
var angle : Number = trueAngle + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = adjustRadian(angle);
var error:Number = Math.abs(trueAngle - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("keno42", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = Math.atan2(Math.sin(rad),Math.cos(rad));
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("chibitami", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = rad - 2.0 * Math.PI * Math.floor( 0.5 + rad / ( 2.0 * Math.PI ) ) ;
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("AtuyL_original", function ():void
{
var PI2 : Number = Math.PI * 2;
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
rad %= PI2;
var res : Number = rad - Math.abs(rad) / rad * PI2 * Math.floor(Math.abs(rad) / Math.PI) || 0;
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
//constと変数を使うことでPIとabsを省力化。これだけで約20%強高速化する。
_measure("AtuyL_optimized", function ():void
{
var _abs : Number;
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
rad %= _PI2;
_abs = Math.abs(rad);
var res : Number = rad - _abs / rad * _PI2 * Math.floor(_abs / _PI);
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("bk-zen", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueAngle:Number = lcg.random() * _PI2 - _PI;
var angle : Number = trueAngle + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = Math.sin((angle < 0 ? -angle : angle) % Math.PI > Math.PI / 2 ? - angle % Math.PI : angle % Math.PI) * Math.PI;
var error:Number = Math.abs(trueAngle - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("uwitenpen", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueAngle:Number = lcg.random() * _PI2 - _PI;
var angle : Number = trueAngle + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = angle > 0 ? ((angle % (Math.PI * 2)) - Math.PI) : (Math.PI - (-angle % (Math.PI * 2)));
var error:Number = Math.abs(trueAngle - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("ma1on", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueAngle:Number = lcg.random() * _PI2 - _PI;
var angle : Number = trueAngle + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = adjustRadianM(angle);
var error:Number = Math.abs(trueAngle - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("kaikoga", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = int(rad * A) * B;
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
//回数によってこっちの方が速くなったり遅くなったり
_measure("kaikoga_literal", function ():void
{
var lcg:LinearCongruentialGenerator = new LinearCongruentialGenerator();
var sumError:Number = 0.0;
var minError:Number = Number.MAX_VALUE;
var maxError:Number = 0.0;
for (var i:uint = 0; i < _NUM_TIMES; i++) {
var trueRad:Number = lcg.random() * _PI2 - _PI;
var rad : Number = trueRad + _PI2 * int(Math.random() * 100000 - 50000);
var res : Number = int(rad * 683565275.2581217) * 1.462918079948384e-9;
var error:Number = Math.abs(trueRad - res)
sumError += error;
if (error < minError ) minError = error;
if (error > maxError ) maxError = error;
}
Main.sumError = sumError;
Main.minError = minError;
Main.maxError = maxError;
});
_debug("errorSum: " + Main.sumError + "\nerrorMax: " + Main.maxError + "\nerrorMin: " + Main.minError + "\n");
_measure("undo", function ():void
{
for (var i:uint = 0; i < 10; i++) {
var angle : Number = Math.random() * 1000;
while(Math.abs(angle)>180){ angle -= 360; _debug("ちんこ"); }
}
});
_debug("\n結果については言及しませんので, 各自ご判断ください.");
}
private function adjustRadian(angle:Number):Number{
var pi:Number = Math.PI;
if (-pi < angle && angle <= pi) return angle;
angle %= pi*2;
if (angle <= -pi) return angle + pi*2;
if (pi < angle) return angle - pi*2;
return angle;
}
private function adjustRadianM(angle:Number):Number
{
var tmp:int;
var pi:Number = Math.PI;
if (-pi < angle && angle <= pi) return angle;
tmp = -angle / pi;
return angle + pi*tmp;
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}
class LinearCongruentialGenerator {
private static const A:Number = 1664525;
private static const C:Number = 1013904223;
private static const M:Number = 0x100000000;
private var x:Number;
public function LinearCongruentialGenerator(seed:Number = 1.0):void
{
initialize(seed);
}
public function initialize(seed:Number = 1.0):void
{
x = seed;
}
public function random():Number
{
x = (x * A + C) % M;
return x / M;
}
}