forked from: SiON Kaospad
/**
* Copyright alfonso ( http://wonderfl.net/user/alfonso )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9pbG
*/
// forked from keim_at_Si's SiON Kaospad
// Drag red point
package {
import flash.display.Sprite;
import flash.events.*;
import org.si.sion.*;
import org.si.sion.events.*;
import org.si.sion.effector.*;
import org.si.sion.utils.SiONPresetVoice;
[SWF(backgroundColor="#000000", frameRate=60)]
public class KaosPad extends Sprite {
// driver
public var driver:SiONDriver = new SiONDriver();
// preset voice
public var presetVoice:SiONPresetVoice = new SiONPresetVoice();
// MML data
public var drumLoop:SiONData;
// low pass filter effector
public var lpf:SiCtrlFilterLowPass = new SiCtrlFilterLowPass();
// control pad
public var controlPad:ControlPad;
// constructor
function KaosPad() {
// control pad
controlPad = new ControlPad(stage, 320, 320, 0.5, 1, 0x301010);
controlPad.x = 72;
controlPad.y = 72;
addChild(controlPad);
// compile mml.
drumLoop = driver.compile("t132; %6@0o3l8$c2cc.c.; %6@1o3$rcrc; %6@2v8l16$[crccrrcc]; %6@3v8o3$[rc8r8];")
// set voices of "%6@0-3" from preset
var percusVoices:Array = presetVoice["valsound.percus"];
drumLoop.setVoice(0, percusVoices[0]); // bass drum
drumLoop.setVoice(1, percusVoices[27]); // snare drum
drumLoop.setVoice(2, percusVoices[16]); // close hihat
drumLoop.setVoice(3, percusVoices[21]); // open hihat
// listen click
driver.addEventListener(SiONEvent.STREAM, _onStream);
driver.addEventListener(SiONTrackEvent.BEAT, _onBeat);
// set parameters of low pass filter
lpf.control(1, 0.5);
// connect low pass filter on slot0.
driver.effector.slot0 = [lpf];
// play with an argument of resetEffector = false.
driver.play(drumLoop, false);
}
private function _onStream(e:SiONEvent) : void
{
var x:Number = 1-controlPad.controlX;
lpf.control(controlPad.controlY*0.9+0.1, (1-x*x)*0.96);
}
private function _onBeat(e:SiONTrackEvent) : void
{
controlPad.beat(32);
}
}
}
import flash.display.*;
import flash.events.*;
import flash.filters.BlurFilter;
class ControlPad extends Bitmap {
public var controlX:Number;
public var controlY:Number;
public var isDragging:Boolean;
public var color:int;
private var buffer:BitmapData;
private var ratX:Number, ratY:Number;
private var prevX:Number, prevY:Number;
private var clsDrawer:Shape = new Shape();
private var canvas:Shape = new Shape();
private var blur:BlurFilter = new BlurFilter(5, 5);
private var pointerSize:Number = 8;
function ControlPad(stage:Stage, width:int, height:int, initialX:Number=0, initialY:Number=0, color:int=0x101030) {
super(new BitmapData(width+32, height+32, false, 0));
buffer = new BitmapData(width+32, height+32, false, 0);
clsDrawer.graphics.clear();
clsDrawer.graphics.lineStyle(1, 0xffffff);
clsDrawer.graphics.drawRect(16, 16, width, height);
bitmapData.draw(clsDrawer);
buffer.fillRect(buffer.rect, 0);
this.color = color;
controlX = initialX;
controlY = initialY;
ratX = 1 / width;
ratY = 1 / height;
prevX = buffer.width * controlX;
prevY = buffer.height * controlY;
addEventListener("enterFrame", _onEnterFrame);
stage.addEventListener("mouseMove", _onMouseMove);
stage.addEventListener("mouseDown", function(e:Event):void { isDragging = true; } );
stage.addEventListener("mouseUp", function(e:Event):void { isDragging = false; });
}
private function _onEnterFrame(e:Event) : void {
var x:Number = (buffer.width-32) * controlX + 16;
var y:Number = (buffer.height-32) * (1-controlY) + 16;
canvas.graphics.clear();
canvas.graphics.lineStyle(pointerSize, color);
canvas.graphics.moveTo(prevX, prevY);
canvas.graphics.lineTo(x, y);
buffer.applyFilter(buffer, buffer.rect, buffer.rect.topLeft, blur);
buffer.draw(canvas, null, null, "add");
bitmapData.copyPixels(buffer, buffer.rect, buffer.rect.topLeft);
bitmapData.draw(clsDrawer);
prevX = x+Math.random();
prevY = y;
pointerSize *= 0.96;
}
private function _onMouseMove(e:MouseEvent) : void {
if (isDragging) {
controlX = (mouseX - 16) * ratX;
controlY = 1 - (mouseY - 16) * ratY;
if (controlX < 0) controlX = 0;
else if (controlX > 1) controlX = 1;
if (controlY < 0) controlY = 0;
else if (controlY > 1) controlY = 1;
}
}
public function beat(size:int) : void {
pointerSize = size;
}
}