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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Old Skool [Optimised]

Old school demo effects [Optimised]
Did some optimisation there,
Fast integer maths gained around 30% cpu,
Vector calls with uint casting then gained around 50% cpu,
enabling the jump from 128 to 256 resolution in 60fps easily (ok, on my little mac)
update: more optimisation enabling to jump from 256 to 512 resolution @~60fps with fast math integer (again) instead of using _xres
update: uint casting now done with >>0
ensured stable @60 fps with pixel snapping off.
Added around 40 more "magic" equations
Click on stage to loop through them
replaced image by two sprites one with cartesian geometry and the other with polar geometry
thx @devon_o
@Hasufel 2010

import flash.display.PixelSnapping;

old school demo effects: http://iquilezles.org/www/articles/deform/deform.htm
@author Devon O.
@optimisation Hasufel
/**
 * Copyright aobyrne ( http://wonderfl.net/user/aobyrne )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/9gdu
 */

// forked from Hasufel's Old Skool [Optimised]
// forked from devon_o's Old Skool
//**********************************************************************************
//Old school demo effects [Optimised]
//Did some optimisation there,
//Fast integer maths gained around 30% cpu,
//Vector calls with uint casting then gained around 50% cpu,
//enabling the jump from 128 to 256 resolution in 60fps easily (ok, on my little mac)
//**update: more optimisation enabling to jump from 256 to 512 resolution @~60fps with fast math integer (again) instead of using _xres
//**update: uint casting now done with >>0
//ensured stable @60 fps with pixel snapping off.
//Added around 40 more "magic" equations
//Click on stage to loop through them
//replaced image by two sprites one with cartesian geometry and the other with polar geometry
//thx @devon_o
//@Hasufel 2010
//***********************************************************************************/
package  {
    
    import com.adobe.utils.StringUtil;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;
    import flash.system.fscommand;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.utils.ByteArray;
    import net.hires.debug.Stats;
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.core.tweens.groups.SerialTween;
    //import flash.display.PixelSnapping;
    
    /**
     * old school demo effects: http://iquilezles.org/www/articles/deform/deform.htm
     * @author Devon O.
     * @optimisation Hasufel
     */

    [SWF(width='465', height='465', frameRate='45')]
    public class OldSkool extends Sprite {
        
        private static const res:int = 512;
        private static const _rect:Rectangle = new Rectangle(0,0,res,res);
        private const _xres:uint = 512;//256//128
        private const _yres:uint = 512;//256//128
        private var _input:BitmapData;
        private var _output:BitmapData;        
        private var _lookUpTable:Vector.<uint> = new Vector.<uint>();
        private var _inputVector:Vector.<uint> = new Vector.<uint>();
        private var _time:uint = 0;
        private var _effect:int = 0;
        private var _maxEffects:int = 51; //you should add more, your imagination is the limit!
        private var _outputVector:Vector.<uint> = new Vector.<uint>();
        private var angularSteps:int=60;
        private var angle:Number = 2*Math.PI/angularSteps;
        private var radius:Number=res*0.5*Math.SQRT2;
        private var innerRadius:Number = 25;
        private var g:Graphics;
        private var iSprite:Sprite;
        private var isCartesian:Boolean = true;
        private var isIDown:Boolean;
        private var dimension:int;
        private var gridDimension:int;
        private var counter:int;
        private var counterPeriod:int =45*1;
        private var changesCounter:int;
        
        [Embed(systemFont="Arial", fontName="FontName", mimeType="application/x-font", embedAsCFF="false")]
        private static var font:Class;
        //[Embed(source="assets/maps.txt",mimeType="application/octet-stream")]
        //private var myText:Class;
        private var textField:TextField;
        private var mapDisplay:TextField;
        private var clean:Array;

        public function parseText ():void
        {       
            /*
            var txt:ByteArray = new myText() as ByteArray;
            var t:String = txt.toString();
            var s:Array = t.split("\n");
            textField = TextField(addChild(new TextField));
            textField.defaultTextFormat = new TextFormat("Arial", 8);
            textField.width  = 465;
            textField.height = 710;
            textField.x = res * Math.SQRT2;
            textField.border = true;
            clean = [];
            for (var i:int = 0; i < s.length; i++) 
            {
                var item:String = s[i];
                var temp:String = StringUtil.trim(item);
                if (temp!=""&&temp!="break;") 
                {
                    //if (temp!="break;") 
                    {
                        clean[clean.length] = temp;
                    }
                }
                
            }
            s.length = 0;
            for (var j:int = 0; j < clean.length; j++) 
            {
                //var item: = clean[j];
                if (j%3) 
                {
                    s[s.length] = clean[j]
                    //cTrace( clean[j] );
                    
                }
                
            }
            clean.length = 0;
            for (var k:int = 0; k < s.length; k++) 
            {
                if (k%2) 
                {
                    
                clean[clean.length] = [s[k], s[k + 1]];
                }
                
            }
            cTrace( "clean.length : " + clean );
            */
        }
        private function cTrace(msg:String):void 
        {
            textField.appendText("\n" + msg);
        }
        public function OldSkool() {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
        
        private function init():void {
            fscommand('fullscreen', 'true');
            //parseText();
            iSprite = Sprite(addChild(new Sprite));
            removeChild(iSprite);
            g = iSprite.graphics;
            gridDimension = 32;
            dimension = 16;
            setInput();
            removeEventListener(Event.ADDED_TO_STAGE, init);
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            this.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            this.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
            _output = new BitmapData(_xres, _yres, false, 0x000000);
            var bmp:Bitmap = new Bitmap(_output);
            bmp.width = bmp.height = 512;
            addChild(bmp);
            //bmp.bitmapData = _input;
            //bmp.visible = false;
            addChild(new Stats());
            createLUT();
            addEventListener(Event.ENTER_FRAME, frameHandler);
            this.addEventListener(MouseEvent.CLICK, onClick);
            
            mapDisplay = TextField(addChild(new TextField()));
            var textFormat:TextFormat = new TextFormat("Lucida Console",9);
            mapDisplay.defaultTextFormat = textFormat;
            //mapDisplay.embedFonts = true;
            mapDisplay.width = 300;
            mapDisplay.height = 50;
            mapDisplay.x = (res*0);
            mapDisplay.y = (res ) * 1.0;
            mapDisplay.background = true;
            mapDisplay.text = 'hello';
            mapDisplay.alpha = 1;
            mapDisplay.backgroundColor = 0xffffaa;
            //setDisplayText();
            
        }
        
        private function setDisplayText():void 
        {
            mapDisplay.text = _effect+'\n'+clean[_effect][0] + '\n' + clean[_effect][1];
        }
        private function onKeyUp(e:KeyboardEvent):void 
        {
            this.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            
        }
        private function onKeyDown(e:KeyboardEvent):void 
        {
            trace( "OldSkool.onKeyDown > e : " + e );
            this.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            switch(e.keyCode)
            {
                case String('I').charCodeAt():
                    isIDown = true;
                break;
            }
        }
        
        private function setInput():void 
        {
            var resHalves:int = res >> 1;
            g.clear();
            g.lineStyle(3, 0);
            if (isCartesian) 
            {
                isCartesian = false;
                for (var i:int = 0; i <gridDimension; i++) 
                {
                    g.moveTo(i * dimension, 0);
                    g.lineTo(i * dimension, res);
                }
                g.lineStyle(3,0);
                for (i = 0; i <gridDimension; i++) 
                {
                    g.moveTo(0  ,i * dimension);
                    g.lineTo(res,i * dimension);
                }
                g.beginFill(0xff);
                g.drawCircle(resHalves, resHalves, innerRadius);
                g.endFill();
            }
            else 
            {
                isCartesian = true;
                g.beginFill(0xff0000);
                for (var j:int = 0; j < Math.ceil(res*0.5*Math.SQRT2-innerRadius)/dimension; j++) 
                {
                    g.drawCircle(res >> 1, res >> 1, innerRadius + j * dimension);
                    
                }
                for (var k:int = 0; k < angularSteps; k++) 
                {
                    g.moveTo(resHalves+innerRadius  * Math.cos(angle*k), resHalves+innerRadius * Math.sin(angle*k));
                    g.lineTo(resHalves+radius * Math.cos(angle*k), resHalves+radius * Math.sin(angle*k));
                    
                }
                g.endFill();
                g.beginFill(0xff);
                g.drawCircle(resHalves, resHalves, innerRadius);
                g.endFill();
                    
            }
            var bitmapData:BitmapData = new BitmapData(res, res,true);
            bitmapData.draw(iSprite);
            _input = bitmapData;
            _inputVector = _input.getVector(_rect);
        }
        
        private function onClick(e:MouseEvent):void {
            if (++_effect > _maxEffects) _effect = 0;
            createLUT();
        }
        
        private function frameHandler(e:Event):void {
            if (isIDown) 
            {
                isIDown = false;;
                setInput();
            }
            counter++;
            if (!(counter%counterPeriod) )
            {
                changesCounter++;
                trace( "(counter%counterPeriod) : " + (counter%counterPeriod) );
                if (changesCounter%2==0) 
                {
                mapDisplay.text =( counter.toString());
                    if (++_effect > _maxEffects) 
                    {
                        _effect = 0;
                        counter = 0;
                    }
                    createLUT();
                    //setDisplayText();
                }
                setInput();
            }
            renderDeformation();
            _time += 5;
        }
         
        private function renderDeformation():void {
            for(var j:uint=0; j < _yres; ++j) {
                for (var i:uint = 0; i < _xres; ++i) {            
                    var o:uint = ((j<<9) + i)>>0;//uint((j<<9) + i);//_xres * j +i; //lets stick to 512 (<<9) for now
                    var u:uint = _lookUpTable[(o<<1)>>0] + _time;//uint(o<<1)] + _time; //cast
                    var v:uint = _lookUpTable[((o<<1)+1)>>0] + _time;//uint((o<<1) + 1)] + _time;//cast
                _outputVector[((j<<9) + i)>>0] = _inputVector[(((v & 511) <<9) + (u & 511))>>0];// _outputVector[uint((j<<9) + i)] = _inputVector[uint(((v & 511)<<9) + (u & 511))]; //never forget casting!
                }
            }
            _output.lock();
            _output.setVector(_rect, _outputVector);
            _output.unlock();
        }                 
        
        private function createLUT():void {
            var k:uint = 0;
            for (var j:int = 0; j < _yres; ++j) {
                for (var i:int = 0; i < _xres; ++i) {
                    var xx:Number = -1.0 + 2.0 * i / _xres;
                    var yy:Number = -1.0 + 2.0 * j / _yres;
                    var d:Number = Math.sqrt(xx * xx + yy * yy);
                    var a:Number = Math.atan2(yy, xx);
                    var r:Number = 1;
                    // MAGIC FORMULAS!
                    var u:Number;
                    var v:Number;
                    switch(_effect) {
                        case 0 :
                            u = Math.cos( a ) / d;
                            v = Math.sin( a ) / d ;
                            break;
                        case 1 :
                            u = xx * Math.cos(2 * r) - yy * Math.sin(2 * r);
                            v = yy * Math.cos(2 * r) + xx * Math.sin(2 * r);
                            break;
                        case 2 :
                            u = .5 * a / Math.PI;
                            v = Math.sin(7 * r);
                            break;
                        case 3 :
                            u = .3 / (r + 0.5 * xx);
                            v = 3.0 * a / Math.PI;
                            break;
                        case 4 :
                            u = r * Math.cos(a + r);
                            v = r * Math.sin(a + r);
                            break;
                        case 5 :
                            u = .02 * yy + .03 * Math.cos(a * 3) / r;
                            v = .02 * xx + .03 * Math.sin(a * 3) / r;
                            break;
                        case 6 :
                            u = 1 / (r + .5 + .5 * Math.sin(5 * a));
                            v = a * 3 / Math.PI;
                            break;
                        case 7 :
                            u = .1 * xx / (.11 + r * .5);
                            v = .1 * yy / (.11 + r * .5);
                            break;
                        case 8 :
                            u = .2 / Math.abs(yy);
                            v = .2 * xx / Math.abs(yy);
                            break;
                        case 9 :
                            u = Math.abs(Math.cos(1.5 * a)/r);
                            v = .2 +.5 * Math.abs(Math.cos(1.5 * a)/r);
                            break;
                        case 10 :
                            u = .3 / (xx*xx-yy);

                            v = 1 -.1 * (Math.abs(xx) + Math.abs(1/(xx*xx-yy)));
                            break;
                        case 11 :
                            u = Math.pow(yy,2);
                            v = Math.pow(xx,2);

                        break;
                        case 12 :
                            u = Math.pow(yy,3);
                            v = Math.pow(xx,2);

                        break;
                        case 13 :
                            u = Math.sin(yy);
                            v = Math.cos(xx);

                        break;
                        case 14 :
                            u = r;
                            v = .2 + .8 * (1.2+ .6 * Math.sin(13 * a))/r;

                        break;
                        case 15 :
                            u = .2 * xx / Math.abs(yy);
                            v = Math.pow(xx,2);

                        break;
                        case 16 :
                            u = .2 * xx / Math.sin(yy);
                            v = .2 * xx / Math.sin(yy);

                        break;
                        case 17 :
                            u = .2 * xx / Math.sin(yy);
                            v = .2 * yy / Math.cos(xx);

                        break;
                        case 18 :
                            u = .2 * xx / Math.tan(yy);
                            v = .2 * yy / Math.cos(yy);

                        break;
                        case 19 :
                            u = xx / Math.tan(yy) * d;
                            v = yy / Math.cos(yy) * d;

                        break;
                        case 20 :
                            u = r * xx / Math.tan(yy) * d * Math.sin(a);
                            v = yy / Math.cos(yy) * d * Math.tan(a);

                        break;
                        case 21 :
                            u = Math.pow(xx,2) * Math.sin(r) * .2 * Math.cos(d);
                            v = Math.pow(yy,2) * Math.cos(r) * .2 * Math.sin(d);

                        break;
                        case 22 :
                            u = a * (3 * Math.cos(d) - Math.cos(3 * d));
                            v = a * (3 * Math.sin(d) - Math.sin(3 * d));

                        break;
                        case 23 :
                            u = Math.pow(a,2);
                            v = Math.pow(d,2);

                        break;
                        case 24 :
                            u = Math.pow(r,2);
                            v = Math.pow(d,2);

                        break;
                        case 25 :
                            u = Math.pow((a + xx),2);
                            v = Math.pow((3*a - yy),2);

                        break;
                        case 26 :
                            u = xx * Math.cos(3) * d;
                            v = yy * Math.sin(3) * d;

                        break;
                        case 27 :
                            u = xx * Math.cos(d);
                            v = yy * Math.sin(d);

                        break;
                        case 28 :
                            u = Math.pow(Math.pow(a,2) - Math.pow(xx,2),2);
                            v = Math.pow((Math.pow(xx,2) + (2 * a * yy) - Math.pow(a,2)),2);

                        break;
                        case 29 :
                            u = xx * d - r * Math.sin(d);
                            v = yy * d - r * Math.cos(d);
                        break;
                        case 30 :
                            u = (a + xx) * Math.cos(d) - yy* Math.cos((a/xx + 1) * d);
                            v = (a + yy) * Math.sin(d) - xx* Math.sin((a/yy + 1) * d);
                        break;
                        case 31 :
                            u = Math.sqrt(d * Math.PI) * xx;
                            v = Math.sqrt(r * Math.PI) * yy;
                        break;
                        case 32 :
                            u = xx * (Math.cos(d) + r * Math.sin(d));
                            v = yy * (Math.sin(d) + r * Math.cos(d));
                        break;
                        case 33 :
                            u = r * (Math.cos(xx) + r * Math.sin(a));
                            v = r * (Math.sin(yy) + r * Math.cos(a));
                        break;
                        case 34 :
                            u = Math.pow((Math.pow(xx,2) + Math.pow(yy,2) - 2 * a * xx),2);
                            v = d * (Math.pow(xx,2) + Math.pow(yy,2));
                        break;
                        case 36 :
                            u = Math.sin(r) * Math.pow(yy,2) + d * yy;
                            v = Math.cos(r) * Math.pow(xx,2) + d * xx;
                        break;
                        case 37 :
                            u = Math.cos( a ) / d;
                            v = Math.sin( a ) / d * xx;
                        break;
                        case 38 :
                            u = Math.cos( a ) / d - yy;
                            v = Math.sin( a ) / d * xx;
                        break;
                        case 39 :
                            u = Math.cos( a ) / d - yy;
                            v = Math.sin( a ) / d - xx;
                        break;
                        case 40 :
                            u = Math.cos( a ) / d * Math.cos(a)*.2;
                            v = Math.sin( a ) / d * Math.sin(a)*.2;
                        break;
                        case 41 :
                            u = Math.cos( a ) / d * Math.tan(a)*.2;
                            v = Math.sin( a ) / d * Math.cos(a)*.2;
                        break;
                        case 42 :
                            u = .1 / yy;
                            v = .1 * xx / Math.abs(yy);
                        break;
                        case 43 :
                            u = Math.PI * .1 / Math.abs(yy) + Math.pow(d * Math.PI,2);
                            v = .1 * xx / Math.abs(yy);
                        break;
                        case 44 :
                            u = .1 / (Math.abs(yy) + Math.pow(d * Math.PI,2));
                            v = .1 * xx / Math.abs(yy);
                        break;
                        case 45 :
                            u = Math.cos( a ) / d;
                            v = 10 * yy / Math.pow(Math.abs(d) * Math.PI, xx * yy * d);
                        break;
                        case 46 :
                            u = 10 * a / Math.PI;
                            v = .1 * yy / (Math.abs(d) * Math.PI,xx * yy * d);
                        break;
                        case 47 :
                            u = 50 * Math.pow(d, Math.PI);
                            v = 50 * Math.pow(d, Math.PI);
                        break;
                        case 48 :
                            u = 500 * Math.pow(d, Math.PI);
                            v = 50 * Math.pow(d, Math.PI);
                        break;
                        case 49 :
                            u = 500 * Math.pow(d, Math.PI);
                            v = 50 * Math.pow(r, Math.PI);
                        break;
                        case 50 :
                            u = 500 * Math.pow(d, Math.PI);
                            v = Math.sin( r ) * a;
                        break;
                        default :
                            u = xx / (yy);
                            v = 1 / (yy);
                    }
                    _lookUpTable[(k++)>>0] = (512.0 * u)>>0 & 511;//_lookUpTable[uint(k++)] = uint(512.0 * u) & 511;
                    _lookUpTable[(k++)>>0] = (512.0 * v)>>0 & 511;//_lookUpTable[uint(k++)] = uint(512.0 * v) & 511;
                }
            }
        }
    }
}