泡のようなもの(Color Bubbles)
/**
* Copyright mousepancyo ( http://wonderfl.net/user/mousepancyo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9WJF
*/
// forked from mousepancyo's Particle Light(StarDust)
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.filters.GlowFilter;
import flash.geom.Rectangle;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.filters.BlurFilter;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.emitters.Emitter;
import idv.cjcat.stardust.common.renderers.Renderer;
import idv.cjcat.stardust.twoD.renderers.BitmapRenderer;
import frocessing.color.ColorHSV;
[SWF(width = 465, height = 465, frameRate = 60, backgroundColor = 0)]
public class Main extends Sprite {
protected var emitter:Emitter;
protected var renderer:Renderer;
private const stw:uint = stage.stageWidth,sth:uint = stage.stageHeight;
private var _hsv:ColorHSV;
private var _bmd:BitmapData;
private var _blurBmd:BitmapData;
private var _ctf:ColorTransform;
public function Main() {
stage.scaleMode = "noScale";
Wonderfl.capture_delay(10);
_hsv = new ColorHSV(0, .8, .95);
_bmd = new BitmapData(465, 465, false, 0);
_ctf = new ColorTransform(.95, .9, .7);
//
var bm:Bitmap = new Bitmap(_bmd);
var bbm:Bitmap = new Bitmap(_blurBmd = _bmd.clone());
bbm.blendMode = "add"
addChild(bm);
addChild(bbm);
emitter = new MyEmitter(new SteadyClock(2));
renderer = new BitmapRenderer(_bmd);
renderer.addEmitter(emitter);
//
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void {
_ctf.redMultiplier = (_hsv.value >> 16 & 0xff) / 255;
_ctf.greenMultiplier = (_hsv.value >> 8 & 0xff) / 255;
_ctf.blueMultiplier = (_hsv.value & 0xff) / 255;
//
_bmd.colorTransform(_bmd.rect, _ctf);
_bmd.applyFilter(_bmd, _bmd.rect, new Point(), new BlurFilter(24, 24, 2));
_blurBmd.copyPixels(_bmd, _bmd.rect, new Point());
//
MyEmitter(emitter).point.x += (mouseX - MyEmitter(emitter).point.x) * .05;
MyEmitter(emitter).point.y += (mouseY - MyEmitter(emitter).point.y) * .05;
//
_hsv.h++;
emitter.step();
}
}
}
import idv.cjcat.stardust.common.actions.*;
import idv.cjcat.stardust.common.clocks.*;
import idv.cjcat.stardust.common.initializers.*;
import idv.cjcat.stardust.common.math.*;
import idv.cjcat.stardust.twoD.actions.*;
import idv.cjcat.stardust.twoD.emitters.*;
import idv.cjcat.stardust.twoD.initializers.*;
import idv.cjcat.stardust.twoD.zones.*;
import idv.cjcat.stardust.twoD.renderers.*;
import idv.cjcat.stardust.twoD.fields.BitmapField;
import idv.cjcat.stardust.twoD.fields.UniformField;
class MyEmitter extends Emitter2D {
public var point:SinglePoint = new SinglePoint();
public function MyEmitter(clock:Clock = null) {
super(clock);
addInitializer(new DisplayObjectClass(MyCircle));
addInitializer(new Velocity(new LazySectorZone(0.1, 0)));
addInitializer(new Life(new UniformRandom(40, 60)));
addInitializer(new Position(point));
addAction(new AlphaCurve(10,30));
addAction(new Age());
addAction(new DeathLife());
addAction(new Accelerate(.07));
addAction(new Move());
var bmpField:BitmapField = new BitmapField();
bmpField.max = 0.1;
bmpField.massless = false;
bmpField.scaleX = bmpField.scaleY = 0;
var gravity:Gravity = new Gravity();
gravity.addField(bmpField);
gravity.addField(new UniformField( 0, -.02));
addAction(gravity);
}
}
import flash.display.Sprite;
import flash.display.Shape;
class MyCircle extends Sprite {
public function MyCircle() {
var n:int = Math.random()*15 | 0;
var sp:Shape = new Shape()
//
sp.graphics.beginFill (0xFFFFFF, .1);
sp.graphics.drawCircle(-n * .3, -n * .3, n * .5);
sp.graphics.endFill();
sp.graphics.lineStyle(1, 0xFFFFFF, .35);
sp.graphics.drawCircle(0, 0, n);
sp.rotation = Math.random() * 180 | 0;
//
addChild(sp);
}
}