In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

Gel "play" button

Get Adobe Flash player
by makc3d 06 Feb 2013
  • Forked from makc3d's The bug
  • Diff: 1457
  • Related works: 1
  • Talk

    zionseori at 06 Feb 2013 15:14
    konomaku,tukaesoudesune!! saiseimakunado... watasihamouanatano,okagedesiawasedesu!!!!!!!
    zionseori at 06 Feb 2013 15:14
    konomaku,tukaesoudesune!! saiseimakunado... watasihamouanatano,okagedesiawasedesu!!!!!!!
    makc3d at 06 Feb 2013 16:29
    @zionseori moya tvoya ne ponimat'
    0xABCDEF at 08 Feb 2013 22:51
    classic flash component.. lol
    Embed
// forked from makc3d's The bug
package {
    import flash.display.Sprite;
    [SWF(backgroundColor="#3F7F")]
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            var myButton:AS2Sprite = new AS2Sprite ("button");
            myButton.x = 232; myButton.scaleX = 2;
            myButton.y = 232; myButton.scaleY = 2;
            addChild (myButton);
            // http://ericlin2.tripod.com/swftoas/myButton.txt
            var clip:AS2Sprite, matrix:Object, colors:Array, alphas:Array, ratios:Array;
    with (myButton) {
        clip = createEmptyMovieClip("d1", 1);
        with (clip) {
            matrix = {a:33.15, b:0, d:0, e:33.15, g:-0.6, h:-0.05};
            colors = [6776679, 8816262];
            alphas = [83.921568627451, 0];
            ratios = [173, 234];
            beginGradientFill("radial", colors, alphas, ratios, matrix);
            lineTo(-0.55, -15.55);
            curveTo(5.85, -15.55, 10.25, -12.35);
            curveTo(14.6, -9.2, 16.05, 2.3);
            curveTo(17.45, 13.75, -0.55, 15.55);
            curveTo(-7.05, 15.55, -11.6, 11);
            curveTo(-16.15, 6.4, -16.15, 0);
            curveTo(-16.15, -6.5, -11.6, -10.95);
            curveTo(-7.05, -15.55, -0.55, -15.55);
            lineTo(0, 0);
            endFill();
            blendMode = "multiply"; // ;)
        }
        clip = createEmptyMovieClip("d2", 2);
        with (clip) {
            matrix = {a:37.55, b:0, d:0, e:37.55, g:-0.2, h:4.8};
            colors = [14024663, 6418177, 1942528, 18944];
            alphas = [100, 100, 100, 100];
            ratios = [0, 88, 162, 239];
            beginGradientFill("radial", colors, alphas, ratios, matrix);
            lineTo(11.25, -2.15);
            curveTo(11.25, 2.7, 7.8, 6.2);
            curveTo(4.3, 9.65, -0.6, 9.65);
            curveTo(-5.5, 9.65, -8.95, 6.2);
            curveTo(-12.45, 2.7, -12.45, -2.15);
            curveTo(-12.45, -7, -8.95, -10.5);
            curveTo(-5.5, -14, -0.6, -13.95);
            curveTo(4.3, -14, 7.8, -10.5);
            curveTo(11.25, -7, 11.25, -2.15);
            lineTo(0, 0);
            endFill();
        }
        clip = createEmptyMovieClip("d3", 3);
        with (clip) {
            lineStyle(0.05, 0, 50.196078431373);
            moveTo(11.25, -2.15);
            curveTo(11.25, 2.7, 7.8, 6.2);
            curveTo(4.3, 9.65, -0.6, 9.65);
            curveTo(-5.5, 9.65, -8.95, 6.2);
            curveTo(-12.45, 2.7, -12.45, -2.15);
            curveTo(-12.45, -7, -8.95, -10.5);
            curveTo(-5.5, -14, -0.6, -13.95);
            curveTo(4.3, -14, 7.8, -10.5);
            curveTo(11.25, -7, 11.25, -2.15);
        }
        clip = createEmptyMovieClip("d4", 4);
        with (clip) {
            matrix = {a:19.65, b:0, d:0, e:10.95, g:-0.55, h:-9.95};
            colors = [16777215, 16777215, 2829099];
            alphas = [96.078431372549, 0, 100];
            ratios = [0, 255, 255];
            beginGradientFill("radial", colors, alphas, ratios, matrix);
            lineTo(8.85, -9.95);
            curveTo(8.85, -7.85, 6.1, -6.3);
            curveTo(3.3, -4.75, -0.55, -4.75);
            curveTo(-4.45, -4.75, -7.2, -6.3);
            curveTo(-10.05, -7.85, -10, -9.95);
            curveTo(-10.05, -12.2, -7.2, -13.7);
            curveTo(-4.45, -15.25, -0.55, -15.25);
            curveTo(3.3, -15.25, 6.1, -13.7);
            curveTo(8.85, -12.2, 8.85, -9.95);
            lineTo(0, 0);
            endFill();
            y = 1.5; // ;)
        }
        clip = createEmptyMovieClip("d5", 5);
        with (clip) {
            beginFill(0, 50.196078431373);
            lineTo(6.2, -1.85);
            lineTo(-5.15, -8.15);
            lineTo(-5.15, 4.25);
            lineTo(6.2, -1.85);
            lineTo(0, 0);
            endFill();
        }
    }

        }
    }
}

import flash.display.Sprite;
import flash.geom.Matrix;
class AS2Sprite extends Sprite {
    public function AS2Sprite (name:String) {
        this.name = name;
    }
    public function createEmptyMovieClip (name:String, depth:uint):AS2Sprite {
        return addChildAt (new AS2Sprite (name), depth - 1) as AS2Sprite;
    }
    public function beginGradientFill (type:String, colors:Array, alphas:Array, ratios:Array, m:Object):void {
        for (var i:int = 0; i < alphas.length; i++) alphas [i] *= 0.01;
        /* matrix is tricky
           http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=00001281.html says:
           a b c
           d e f
           g h i
           ericlin uses a, b, d, e, g, h... hmmm
           ok, ericlin's php file has this:
			$a=$matrix2->scaleX*32768/20;
			$b=$matrix2->rotateSkew0*32768/20;
			$d=$matrix2->rotateSkew1*32768/20;
			$e=$matrix2->scaleY*32768/20;
			$g=$matrix2->translateX/20;
			$h=$matrix2->translateY/20;
			$log="var matrix={a:$a,b:$b,d:$d,e:$e,g:$g,h:$h};";
           let's see as3swf now:
           https://github.com/claus/as3swf/blob/master/src/com/codeazur/as3swf/data/SWFMatrix.as#L28
           new Matrix(scaleX, rotateSkew0, rotateSkew1, scaleY, translateX, translateY);
        */ 
        graphics.beginGradientFill (type, colors, alphas, ratios, new Matrix (
            m.a * 20 / 32768,
            m.b * 20 / 32768,
            m.d * 20 / 32768,
            m.e * 20 / 32768,
            m.g, // why no * 20 here ?
            m.h  // why no * 20 here ?
        ));
    }
    public function beginFill (color:uint, a:Number):void {
        graphics.beginFill (color, a * 0.01);
    }
    public function endFill ():void {
        graphics.endFill ();
    }
    public function moveTo (x:Number, y:Number):void {
        graphics.moveTo (x, y);
    }
    public function lineTo (x:Number, y:Number):void {
        graphics.lineTo (x, y);
    }
    public function curveTo (x:Number, y:Number, ax:Number, ay:Number):void {
        graphics.curveTo (x, y, ax, ay);
    }
    public function lineStyle (t:Number, color:uint, a:Number):void {
        graphics.lineStyle (t, color, a * 0.01);
    }
}