forked from: waving font
...
@author michiro
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9PEg
*/
// forked from sinketu's waving font
package
{
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import caurina.transitions.Tweener;
import caurina.transitions.properties.*;
import flash.events.TimerEvent;
import flash.filters.DropShadowFilter;
import flash.net.URLRequest;
import flash.system.Security;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.Timer;
import net.hires.debug.Stats;
/**
* ...
* @author michiro
*/
[SWF(backgroundColor="0xeeeeee", frameRate="30", width="465", height="465")]
public class Main extends Sprite
{
static public const WAVEPOINTS:uint=30;
static public const W:uint=465;
static public const H:uint= 465;
private var myPointArray:Vector.<Number>=new Vector.<Number >();
private var timerHolder:Vector.<Timer> = new Vector.<Timer>();
private var setStringArray/*:String*/:Array = ["BRAD","SEDITO","[BRADSEDITO]","HELLO","WORLD "];
private const SCROLL:uint = 1.2;
private var myMask:Sprite;
private var bg:Sprite;
private var myTimerReset:Timer;
private var arraytext:Array;
private var setString:String;
private var myText:TextField;
private var myText2:TextField;
private var Image2:Loader;
private var Image1:Loader;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
Security.loadPolicyFile("http://www.sinketu.com/wonderfl/crossdomain.xml");
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
//addChild(new Stats());
//手を抜いちゃった。
Image1 = new Loader();
Image1.load(new URLRequest("http://seccombe2010.anat.org.au/files/2010/10/black-square1.jpg") );
Image1.contentLoaderInfo.addEventListener(Event.COMPLETE, xComplete1);
}
private function xComplete1(e:Event):void
{
Image1.contentLoaderInfo.removeEventListener(Event.COMPLETE, xComplete1);
//手を抜いちゃった2。
Image2 = new Loader();
Image2.load(new URLRequest("http://www.sinketu.com/wonderfl/FT123_L.jpg"));
Image2.contentLoaderInfo.addEventListener(Event.COMPLETE, setStage);
}
public function setStage(e:Event):void{
//テキスト作成
myText = TextClass.textPropertySet(200, 40,70, 0xFF0000, false, false,TextFieldAutoSize.LEFT,0,0,false,"Verdana",true);
myText2 = TextClass.textPropertySet(200, 40,70, 0xFF0000, false, false,TextFieldAutoSize.LEFT,0,0,false,"Verdana",true);
myText.text = myText2.text ="Sunlight";
myText.y =myText2.y = (H - myText.textHeight) / 2;
myText.x =myText2.x = (W - myText.textWidth) / 2;
//背面(森)
bg = new Sprite();
addChild(bg);
bg.addChild(Image1);
bg.addChild(myText2);
Image1.mask = myText2;
Image1.cacheAsBitmap = true;//テキストにマスクをかけるコツ
myText2.cacheAsBitmap = true;//テキストにマスクをかけるコツ
//前面(水)
var front:Sprite = new Sprite();
addChild(front);
front.addChild(Image2);
front.addChild(myText);
Image2.mask = myText;
Image2.cacheAsBitmap = true;//テキストにマスクをかけるコツ
myText.cacheAsBitmap = true;//テキストにマスクをかけるコツ
var myDSFilter:DropShadowFilter = new DropShadowFilter(4, 4, 0x666666);
bg.filters = [myDSFilter];
front.filters = [myDSFilter];
myMask = new Sprite();
addChild(myMask);
front.mask=myMask
//myMask:Sprite の中に波を作る。
for (var i:uint = 0; i < WAVEPOINTS; i++ ) {
myPointArray.push(0);
}
addEventListener(Event.ENTER_FRAME, xEnterFrame);
//テキストの切り替え
myTimerReset = new Timer(5000);
myTimerReset.addEventListener(TimerEvent.TIMER, resetAnimation);
setAnimation();
}
private function xEnterFrame(e:Event):void
{
drawWave();
}
/**
* 地道に波を描く
*/
private function drawWave():void
{
myMask.graphics.clear();
myMask.graphics.lineStyle(1, 0);
myMask.graphics.beginFill(0xffeeee);
myMask.graphics.moveTo(0, W/2);
var temp:Number;
for (var i:uint = 0; i < myPointArray.length; i++ ) {
myPointArray[i] += SCROLL;
temp = Math.sin((myPointArray[i] + i) *10* Math.PI / 180)*10;
myMask.graphics.lineTo((W*i) /( myPointArray.length-1),temp+ W/2+10);
}
myMask.graphics.lineTo(W, W/2);
myMask.graphics.lineTo(W, W);
myMask.graphics.lineTo(0, W);
myMask.graphics.lineTo(0, W/2);
}
/**
* テキストアニメーション
*/
private function setAnimation():void
{
arraytext = [];
setString = setStringArray[Math.floor(Math.random() * setStringArray.length)];
for (var i:uint = 0; i < setString.length; i++) {
arraytext[i] = "";
}
//時間とともに動くモーションタイポ
createAnimation();
myTimerReset.start();
}
/**
* テキストアニメーションの後片付けと再始動
* @param e
*/
private function resetAnimation(e:TimerEvent):void
{
//timerを全部とめる。
for (var i:uint = 0; i < timerHolder.length; i++ ) {
timerHolder[i].stop();
timerHolder[i].removeEventListener(TimerEvent.TIMER, xRand);
timerHolder[i].removeEventListener(TimerEvent.TIMER_COMPLETE,xFinish);
timerHolder[i] = null;
}
timerHolder = new Vector.<Timer>();
setAnimation();
}
/**
* 文字をチャカチャカ動かす。
*/
private function createAnimation():void
{
for (var i:uint = 0; i < setString.length ;i++ ){
charAnimation(i)
}
}
/**
* 各文字ごとの文字の変更繰り返し
*
* @param num
* @return
*/
private function charAnimation(num:Number):void
{
var myTimer:Timer = new Timer(30, 50+num);
myTimer.addEventListener(TimerEvent.TIMER, xRand(num));
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE,xFinish(num));
myTimer.start();
timerHolder.push(myTimer);
}
/**
* myTimerの終了時に正しい文字をあてる。
*
* @param num
* @return
*/
private function xFinish(num:Number):Function
{
return function(e:TimerEvent):void
{
trace(num);
arraytext[num] = setString.charAt(num);
setText();
trace(arraytext);
}
}
/**
* 適当な文字を発生させる。
*
* @param num
* @return
*/
private function xRand(num:Number):Function
{
return function(e:TimerEvent):void
{
var rand:uint = Math.floor(Math.random() * 94+33);
var char:String = String.fromCharCode(rand);
arraytext[num] = char;
setText();
trace(num,arraytext);
}
}
/**
* 作った文字を、指定の場所に割り当てる。
*/
private function setText():void
{
myText.text = "";
myText2.text = "";
for (var i:uint = 0; i < arraytext.length; i++ ) {
myText.appendText(arraytext[i]);
myText2.appendText(arraytext[i]);
}
}
}
}
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class TextClass
{
public function TextClass()
{
}
/**
*
* @param w
* @param h
* @param size
* @param txtColr
* @param multi
* @param wrap
* @param auto
* @param space
* @param lead
* @param select
* @param font
* @param bold
* @param txttype
* @param b
* @param thick
* @param sharp
* @param kerning
* @param embed
* @return
*/
public static function textPropertySet(w:Number = 200, h:Number = 40, size:Number = 12 , txtColr:uint = 0x0, multi:Boolean = true, wrap:Boolean = true,
auto:String = TextFieldAutoSize.LEFT,
space:Number = 0, lead:Number = 0,
select:Boolean = false, font:String = "Verdana", bold:Boolean = false,
txttype:String = TextFieldType.DYNAMIC,
b:Boolean = false, thick:Number = 1,
sharp:Number = 1, kerning:Boolean = false, embed:Boolean = false ):TextField {
var txt:TextField=new TextField;
txt.width = w;
txt.height = h;
txt.selectable = select;
txt.type= txttype;
txt.thickness = thick;//(埋め込みフォント時のみ動作)
txt.sharpness = sharp;//(埋め込みフォント時のみ動作)
txt.border = b;
txt.autoSize = auto;
txt.multiline = multi;
txt.wordWrap = wrap;
txt.embedFonts = embed;//(埋め込みフォント時のみ動作)
var myTextFormat:TextFormat = new TextFormat();
myTextFormat.size = size;
myTextFormat.font = font;
myTextFormat.color = txtColr;// 文字の色
myTextFormat.letterSpacing = space;// 文字間スペースの量(単位:ピクセル)
myTextFormat.leading = lead;// 行間の垂直の行送り
myTextFormat.bold = bold;// 太字にするか?
myTextFormat.kerning = kerning;// カーニングが有効か?(埋め込みフォント時のみ動作)
txt.defaultTextFormat = myTextFormat;
return txt;
}
}