ズキュウウウン光るパンダ
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9FS3
*/
////////////////////////////////////////////////////////////////////////////////
// ズキュウウウン光るパンダ
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.system.Security;
import flash.system.LoaderContext;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.geom.Rectangle;
import flash.display.Bitmap;
import flash.display.BlendMode;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var angle:Number = 0;
private static var radius:uint = 120;
private static var speed:uint = 3;
private static var radian:Number = Math.PI/180;
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var sunshinePath:String = "9/9b/9bbe/9bbec77d53bddc5e7a5f2c00abbade6bd641c549";
private static var lightPath:String = "4/40/400b/400b814a16b90c750e41bcd00890213280cd1be7";
private var loader:Loader;
private static var pandaPath:String = "http://www.project-nya.jp/images/flash/panda2d.swf";
private var Panda:Class;
private var panda:MovieClip;
private var trianglelines:TriangleLines;
private var light:Sprite;
public function Main() {
//Wonderfl.disable_capture();
//Wonderfl.capture_delay(4);
init();
}
private function init():void {
draw();
//
Security.allowDomain("www.project-nya.jp");
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete, false, 0, true);
loader.load(new URLRequest(pandaPath), new LoaderContext(true));
var rect:Rectangle = new Rectangle(0, 0, 465, 465);
trianglelines = new TriangleLines(rect, 0x000000);
}
private function complete(evt:Event):void {
loader.removeEventListener(Event.COMPLETE, complete);
var content:MovieClip = MovieClip(evt.target.content);
//Pandaクラス
Panda = MovieClip(content.panda).constructor;
setup();
loader = null;
}
private function setup():void {
addChild(light);
//Pandaインスタンス
panda = new Panda();
addChild(panda);
panda.x = 232;
panda.y = 400;
panda.scale = 5;
panda.shade.visible = false;
panda.handL.stop();
panda.handR.stop();
panda.handL.gotoAndPlay(19);
panda.handR.gotoAndPlay(1);
addChild(trianglelines);
trianglelines.start();
}
/////////////////////////////////////////////
//背景
/////////////////////////////////////////////
private function draw():void {
drawSky();
drawGround();
drawSun();
drawLight();
}
private function drawSky():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(465, 350, 0.5*Math.PI, 0, 0);
graphics.beginGradientFill(GradientType.LINEAR, [0x3F68AB, 0x77B2EE], [1, 1], [0, 255], matrix);
graphics.drawRect(0, 0, 465, 350);
graphics.endFill();
}
private function drawGround():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(465, 115, 0.5*Math.PI, 0, 350);
graphics.beginGradientFill(GradientType.LINEAR, [0x99CC33, 0x7EB133], [1, 1], [0, 255], matrix);
graphics.drawRect(0, 350, 465, 115);
graphics.endFill();
}
private function drawSun():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(200, 200, 0, -90, -90);
graphics.beginGradientFill(GradientType.RADIAL, [0xFFFFFF, 0xFFFFFF, 0xFFFFFF], [1, 0.3, 0], [25, 102, 231], matrix);
graphics.drawCircle(10, 10, 100);
graphics.endFill();
var shine:Loader = new Loader();
addChild(shine);
shine.alpha = 0.5;
shine.load(new URLRequest(basePath + sunshinePath), new LoaderContext(true));
}
private function drawLight():void {
light = new Sprite();
//addChild(light);
light.x = 232;
light.y = 232;
light.blendMode = BlendMode.ADD;
var _loader:Loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.INIT, initialize, false, 0, true);
_loader.load(new URLRequest(basePath + lightPath), new LoaderContext(true));
}
private function initialize(evt:Event):void {
var content:Bitmap = Bitmap(evt.target.content);
content.x = -128*3;
content.y = -128*3;
content.scaleX = content.scaleY = 3;
content.smoothing = true;
light.addChild(content);
addEventListener(Event.ENTER_FRAME, rotate, false, 0, true);
}
private function rotate(evt:Event):void {
light.rotation += 10;
}
}
}
//////////////////////////////////////////////////
// TriangleLinesクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Graphics;
import flash.geom.Matrix;
class TriangleLines extends Sprite {
private var rect:Rectangle;
private var canvas:BitmapData;
private static var radian:Number = Math.PI/180;
private var color:uint;
public function TriangleLines(r:Rectangle, c:uint) {
rect = r;
color = c;
init();
}
private function init():void {
canvas = new BitmapData(rect.width, rect.height, true, 0x00000000);
addChild(new Bitmap(canvas));
}
public function start():void {
drawLines();
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
canvas.lock();
canvas.fillRect(rect, 0x00000000);
drawLines();
canvas.unlock();
}
private function drawLines():void {
var line:Sprite = new Sprite();
drawTriangle(line.graphics);
var a:uint = 2;
var rw:uint = rect.width;
var rh:uint = rect.height;
var length:uint = rw/2*Math.sqrt(2);
for (var n:uint = 0; n < 360; n += Math.round(Math.random()*a)) {
var dx:Number = Math.sin(n*radian)*length + rw/2;
var dy:Number = Math.cos(n*radian)*length + rh/2;
var matrix:Matrix = new Matrix();
matrix.scale(5, Math.random()*length + length/2);
matrix.rotate(-n*radian);
matrix.translate(dx, dy);
canvas.draw(line, matrix, null, null, null, false);
}
line = null;
}
private function drawTriangle(g:Graphics):void {
g.beginFill(color);
g.moveTo(-0.5, 0);
g.lineTo(0.5, 0);
g.lineTo(0, -0.5);
g.lineTo(-0.5, 0);
g.endFill();
}
}