Balls
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9E5E
*/
////////////////////////////////////////////////////////////////////////////////
// Balls
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Rectangle;
[SWF(backgroundColor="#EEEEEE", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private static var max:uint = 6;
private static var radius:uint = 60;
private static var colors:Array;
private static var positions:Array;
public function Main() {
colors = new Array();
colors.push(0x3366CC);
colors.push(0x000000);
colors.push(0xFFFFFF);
colors.push(0x339900);
colors.push(0xFF9900);
colors.push(0xFF0066);
positions = new Array();
positions.push({x: 232, y: 162});
positions.push({x: 157, y: 232});
positions.push({x: 307, y: 232});
positions.push({x: 82, y: 302});
positions.push({x: 232, y: 302});
positions.push({x: 382, y: 302});
init();
}
private function init():void {
for (var n:uint = 0; n < max; n++) {
var ball:Ball = new Ball(radius, colors[n]);
addChild(ball);
ball.x = positions[n].x;
ball.y = positions[n].y;
}
}
}
}
//////////////////////////////////////////////////
// Ballクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.display.BlendMode;
class Ball extends Sprite {
private var radius:uint;
private var color:uint;
private var ball:Sprite;
private var base:Shape;
private var shadow:Shape;
private var light:Shape;
private var reflection:Shape;
private var shade:Shape;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
public function Ball(r:uint, c:uint) {
radius = r;
color = c;
draw();
}
private function draw():void {
shade = new Shape();
addChild(shade);
shade.y = radius;
createShade();
ball = new Sprite();
addChild(ball);
base = new Shape();
ball.addChild(base);
shadow = new Shape();
ball.addChild(shadow);
light = new Shape();
ball.addChild(light);
reflection = new Shape();
ball.addChild(reflection);
createBase();
createShadow();
createLight();
createReflect();
}
private function createBase():void {
base.graphics.clear();
base.graphics.beginFill(color, 0.8);
base.graphics.drawCircle(0, 0, radius);
base.graphics.endFill();
}
private function createShadow():void {
var colors:Array = [sColor, sColor, sColor];
var alphas:Array = [0, 0.2, 0.3];
var ratios:Array = [0, 191, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
shadow.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
shadow.graphics.drawCircle(0, 0, radius);
shadow.graphics.endFill();
shadow.blendMode = BlendMode.HARDLIGHT;
}
private function createLight():void {
var colors:Array = [bColor, bColor, bColor];
var alphas:Array = [1, 0.2, 0];
var ratios:Array = [0, 191, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
light.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
light.graphics.drawCircle(0, 0, radius);
light.graphics.endFill();
light.blendMode = BlendMode.OVERLAY;
}
private function createReflect():void {
var colors:Array = [bColor, bColor];
var alphas:Array = [0.7, 0];
var ratios:Array = [0, 191];
var matrix:Matrix = new Matrix();
var w:Number = radius*1.44;
var h:Number = radius*1.35;
var yOffset:Number = radius*0.95;
matrix.createGradientBox(w, h, 0.5*Math.PI, -w*0.5, -yOffset);
reflection.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
reflection.graphics.drawEllipse(-w*0.5, -yOffset, w, h);
reflection.graphics.endFill();
}
private function createShade():void {
shade.graphics.beginFill(sColor, 0.6);
shade.graphics.drawEllipse(-radius*0.75, -radius*0.1775, radius*1.5, radius*0.375);
shade.graphics.endFill();
var shadow:DropShadowFilter = new DropShadowFilter(0, 90, sColor, 0.5, radius*0.15, radius*0.15, 1, 3, false, false, true);
shade.filters = [shadow];
}
}