flash on 2011-7-11
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9BEX
*/
package {
import flash.display.*;
import flash.events.*;
import flash.filters.GlowFilter;
import flash.geom.Rectangle;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.filters.BlurFilter;
import net.hires.debug.Stats;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.emitters.Emitter;
import idv.cjcat.stardust.common.renderers.Renderer;
import idv.cjcat.stardust.twoD.renderers.BitmapRenderer;
import frocessing.color.ColorHSV;
[SWF(width=465, height=465, frameRate=60, backgroundColor=0)]
public class FlashTest extends Sprite {
protected var emitter:Emitter;
protected var renderer:Renderer;
private const stw:uint = stage.stageWidth, sth:uint = stage.stageHeight;
private var _hsv:ColorHSV;
private var _bmd:BitmapData;
private var _blurBmd:BitmapData;
private var _ctf:ColorTransform;
private var _vPoint:VecPoint = new VecPoint(465 * .5, 465 * .5, 465, 465);
private var _oldP:Point = new Point();
private var _parlinBmd:BitmapData;
private var _isMouseDown:Boolean;
public function FlashTest() {
_hsv = new ColorHSV(53, 1, 1);
_bmd = new BitmapData(465, 465, false, 0);
_ctf = new ColorTransform(.8, .8, .8);
var bm:Bitmap = new Bitmap(_bmd);
var bbm:Bitmap = new Bitmap(_blurBmd = _bmd.clone());
bbm.blendMode = "add";
addChild(bm);
addChild(bbm);
addChild(new Stats());
_parlinBmd = new BitmapData(465, 465, false, 0);
_parlinBmd.perlinNoise(100, 100, 2, Math.random() * 0xffff | 0, false, true, 1 | 2);
emitter = new MyEmitter(new SteadyClock(3));
renderer = new BitmapRenderer(_bmd);
renderer.addEmitter(emitter);
addEventListener(Event.ENTER_FRAME, update);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onUp);
}
private function update(e:Event):void
{
var vx:Number = 0;
var vy:Number = 0;
if(_isMouseDown) {
vx = mouseX;
vy = mouseY;
} else {
vx = _vPoint.vPoint(_parlinBmd).x;
vy = _vPoint.vPoint(_parlinBmd).y;
}
_ctf.redMultiplier = (_hsv.value >> 16 & 0xff) / 255;
_ctf.greenMultiplier = (_hsv.value >> 8 & 0xff) / 255;
_ctf.blueMultiplier = (_hsv.value & 0xff) / 255;
_bmd.lock();
_bmd.colorTransform(_bmd.rect, _ctf);
_bmd.applyFilter(_bmd, _bmd.rect, new Point(), new BlurFilter(8, 8, 2));
_bmd.unlock();
_blurBmd.copyPixels(_bmd,_bmd.rect, new Point());
vx += (MyEmitter(emitter).point.x - _oldP.x) * 10;
vy += (MyEmitter(emitter).point.y - _oldP.y) * 10;
_oldP.x = MyEmitter(emitter).point.x;
_oldP.y = MyEmitter(emitter).point.y;
MyEmitter(emitter).point.x += (vx - MyEmitter(emitter).point.x) * .05;
MyEmitter(emitter).point.y += (vy - MyEmitter(emitter).point.y) * .05;
emitter.step();
}
private function onDown(e:MouseEvent):void
{
_isMouseDown = true;
_parlinBmd.perlinNoise(100, 100, 2, Math.random() * 0xffff | 0, false, true, 1 | 2);
}
private function onUp(e:MouseEvent):void
{
_isMouseDown = false;
}
}
}
import idv.cjcat.stardust.common.actions.*;
import idv.cjcat.stardust.common.clocks.*;
import idv.cjcat.stardust.common.initializers.*;
import idv.cjcat.stardust.common.math.*;
import idv.cjcat.stardust.twoD.actions.*;
import idv.cjcat.stardust.twoD.emitters.*;
import idv.cjcat.stardust.twoD.initializers.*;
import idv.cjcat.stardust.twoD.zones.*;
import idv.cjcat.stardust.twoD.renderers.*;
import idv.cjcat.stardust.twoD.fields.BitmapField;
import idv.cjcat.stardust.twoD.fields.UniformField;
internal class MyEmitter extends Emitter2D
{
public var point:SinglePoint = new SinglePoint();
private var _gravity:Gravity = new Gravity();
public function MyEmitter(clock:Clock) {
super(clock);
addInitializer(new DisplayObjectClass(Star));
addInitializer(new Velocity(new LazySectorZone(0.2, 0.5)));
addInitializer(new Life(new UniformRandom(50, 30)));
addInitializer(new Position(point));
addAction(new AlphaCurve(40, 80));
addAction(new Age());
addAction(new DeathLife());
addAction(new Accelerate(0.02));
addAction(new Move());
var bmpField:BitmapField = new BitmapField();
bmpField.max = 0.9;
bmpField.massless = false;
bmpField.scaleX = bmpField.scaleY = 0;
var gravity:Gravity = new Gravity();
gravity.addField(bmpField);
gravity.addField(new UniformField(0, .05));
addAction(gravity);
}
}
import flash.display.Sprite;
import flash.display.Shape;
internal class Star extends Sprite
{
public function Star() {
var sp:Shape = new Shape();
var c:int = 0xffffff >> 8 * (Math.random() * 3 | 0);
var r:int = Math.random() * 1.5 + 1;
sp.graphics.beginFill(c, 1.0);
sp.graphics.moveTo(0, 4); sp.graphics.lineTo(3, 3); sp.graphics.lineTo(4, 0); sp.graphics.lineTo(5, 3);
sp.graphics.lineTo(8,4); sp.graphics.lineTo(5, 5); sp.graphics.lineTo(4,8); sp.graphics.lineTo(3, 5);
sp.graphics.endFill();
sp.scaleX = sp.scaleY = r; sp.rotation = Math.random() * 180;
addChild(sp);
}
}
import flash.geom.Point;
import flash.display.BitmapData;
internal class VecPoint
{
private var _av:Point = new Point();
private var _vv:Point = new Point();
private var _pv:Point = new Point();
private var _limitW:Number;
private var _limitH:Number;
public function VecPoint(x:Number, y:Number, limitWidth:Number, limitHeight:Number){
_pv.x = x;
_pv.y = y;
_limitW = limitWidth;
_limitH = limitHeight;
}
public function vPoint(map:BitmapData):Point
{
var c:Number = map.getPixel(_pv.x, _pv.y);
var r:uint = c >> 16 & 0xff;
var g:uint = c >> 8 & 0xff;
_av.x += (r - 128) * .001;
_av.y += (g - 128) * .001;
_vv.x += _av.x;
_vv.y += _av.y;
_pv.x += _vv.x;
_pv.y += _vv.y;
_av.x *= .95;
_av.y *= .95;
_vv.x *= .9;
_vv.y *= .9;
(_pv.x > _limitW) ? _pv.x = 0 : 0;
(_pv.x < 0) ? _pv.x = _limitW : 0;
(_pv.y > _limitH) ? _pv.y = 0 : 0;
(_pv.y < 0) ? _pv.y = _limitH : 0;
return _pv;
}
}