Ukiuki × GYAOS_sample
Ukiukiライブラリを使ってエフェクトつけてみました。
クリックで攻撃します。
/**
* Copyright shohei909 ( http://wonderfl.net/user/shohei909 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/96uh
*/
// forked from hacker_9vjnvtdz's GYAOS_sample
/**
* Copyright hacker_9vjnvtdz ( http://wonderfl.net/user/hacker_9vjnvtdz )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/f6f2
*/
/*
Ukiukiライブラリを使ってエフェクトつけてみる。
*/
package
{
import flash.geom.Matrix;
import flash.display.Bitmap;
import com.bit101.components.PushButton;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import org.libspark.ukiuki.Ukiuki;
import org.libspark.ukiuki.jobs.UkiSequence;
import org.libspark.ukiuki.ease.*;
import flash.utils.setInterval;
import flash.utils.setTimeout;
[SWF(width="465", height="465", frameRate="60", backgroundColor="0x001122")]
public class FlashTest extends MovieClip
{
private var imgUrl:Array =["http://assets.wonderfl.net/images/related_images/6/6d/6d2a/6d2aac9165308e05d07f52232f99bfe9d52a06fb",
"http://assets.wonderfl.net/images/related_images/9/9a/9a67/9a674310835d956620db269594b14241d8c079ba",
"http://assets.wonderfl.net/images/related_images/5/57/5728/5728bb5057da70c62a2bff824fac59cf139bcb44" ]
private var num:uint = (imgUrl.length * Math.random()) >>> 0;
private var loaders:Array = [];
private var actions:Array = [];
private var enemy:Loader; // モンスター表示用コンテナ
private var field:Sprite = new Sprite;
private var hp:int = 100; // モンスターのHP
private var enter:Array = [ [enterEffect, [], 30 ], [ addMonstor ] ];
private var message:TextField = new TextField();
public var movable:Boolean = false;
public function FlashTest()
{
var now:NowLoading = new NowLoading(init);
// モンスターをロードする
for each (var url:String in imgUrl ){
var loader:Loader = new Loader();
var context:LoaderContext=new LoaderContext(true);
loader.load(new URLRequest( url ), context);
loaders.push(loader);
now.addLoader(loader)
}
enemy = loaders[num];
setInterval( action, 4000 );
addChild( now )
addChild( message );
addChild( new Bitmap(back) );
addChild( field );
message.width = 2000;
message.height = 200;
message.x = (W - 2000) / 2;
message.y = (H - 120) / 2;
message.defaultTextFormat = new TextFormat( "_serif", 300, 0xEEEEEE, true, null, null, null, null, "center" );
message.visible = false;
}
// モンスターのロード完了時の処理
private function init():void
{
// モンスターをステージ中央に配置する
field.addChild( enemy );
enemy.visible = false;
hp = 100;
enemy.scaleX = 1;
enemy.scaleY = 1;
enemy.x = stage.stageWidth / 2 - enemy.width / 2;
enemy.y = stage.stageHeight / 2 - enemy.height / 2;
Ukiuki.sequence( null, enter );
}
private function enterEffect():void {
message.alpha = 1;
message.text = "戦闘開始";
message.visible = true;
var mx:Number = message.x;
message.x = -W*10;
Ukiuki.tween( message, { x:mx }, { time:20, ease:Back.OUT } );
var vec:Vector.<Particle> = back.effect( 1000 );
for each( var p:Particle in vec ){
p.x = W * Math.random();
p.y = H * Math.random();
Ukiuki.chase2D( p, {x:W/2,y:H/2}, { inertia:0.50, spring:0.2, timeLimit:80, matrix:new Matrix(0.4,0.4,-0.4,0.4) } )
Ukiuki.tween( p, {r:0,g:0,b:0}, {time:100,onRemove:p.remove()} )
}
}
private function addMonstor():void {
message.visible = false;
back.draw( message, new Matrix(1,0,0,1,message.x,message.y) );
enemy.visible = true;
enemy.alpha = 0;
movable = true;
Ukiuki.random( enemy, {x:3,y:3}, {limit:50} );
Ukiuki.tween( enemy, { alpha:1 }, { time:40, ease:Sine.IN } );
Ukiuki.yoyo( enemy, { x: enemy.x-enemy.width/2, y:enemy.y-enemy.height/2, scaleX:2, scaleY:2 }, { time:10, ease:Quint.IN_OUT } )
Sound.se(2)
stage.addEventListener( "mouseDown", atc );
}
// 攻撃処理
private function atc(e:MouseEvent):void
{
if( movable ){
var r:int=Math.floor(Math.random() * 10) + 10;
hp-=r;
if ( hp < 1 ){
movable = false;
enemy.visible = false
field.removeChild( enemy );
back.draw( enemy, new Matrix(1,0,0,1,enemy.x,enemy.y) );
setTimeout( init, 3000 );
Sound.se(1)
}else{
movable = false;
message.text = "攻撃"
back.draw( message, new Matrix(1,0,0,1,message.x,message.y) );
Ukiuki.random( enemy, {x:5,y:5}, { limit:20 } )
Ukiuki.sequence( this, [[20],["movable",true]] )
Sound.se(0)
}
}
}
// 敵の行動
private function action():void {
if( movable ){
var act:Array = [ "stare", "screem", "jump" ]
movable = false;
switch( act[(Math.random()*act.length)>>>0] ){
case "jump":
message.text = "JUMP"
back.draw( message, new Matrix(1,0,0,1,message.x,message.y) );
Ukiuki.yoyo( enemy, { y:enemy.y-50 }, { time:6, repeat:1, ease:Quad.OUT } )
Ukiuki.sequence( this, [[50],["movable",true]] );
break;
case "stare":
message.text = "STARE"
back.draw( message, new Matrix(1,0,0,1,message.x,message.y) );
Ukiuki.zigzag( enemy, { x:10 }, { time:5, repeat:1, ease:Sine.OUT } )
Ukiuki.sequence( this, [[50],["movable",true]] )
break;
case "screem":
message.text = "SCREEM";
back.draw( message, new Matrix(1,0,0,1,message.x,message.y) );
Ukiuki.random( enemy, {x:3,y:3}, {limit:50} );
Ukiuki.yoyo( enemy, { x:enemy.x-enemy.width/10, y:enemy.y-enemy.height/10, scaleX:1.2, scaleY:1.2 }, { time:10, ease:Quint.IN_OUT } )
Ukiuki.sequence( this, [[50],["movable",true]] );
Sound.se(2)
break;
}
}
}
}
}
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.display.BitmapData;
import flash.display.SimpleButton;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.utils.setInterval;
import org.libspark.ukiuki.Ukiuki;
const W:int = 465;
const H:int = 465
const back:BackGround = new BackGround();
class BackGround extends BitmapData{
private var particle:Vector.<Particle> = new Vector.<Particle>();
private var color:ColorTransform = new ColorTransform(0.99,0.93,0.8,0.9999);
private var filter:BlurFilter = new BlurFilter( 4, 4 );
function BackGround(){
super( W,H,true,0 );
setInterval( onFrame, 1000/60 );
}
public function effect( size:uint ):Vector.<Particle>{
var re:Vector.<Particle> = new Vector.<Particle>();
for( var i:uint = 0; i<size; i++ ){ var p:Particle=new Particle; re.push(p); particle.push(p);}
return re;
}
public function onFrame():void{
lock()
var l:uint = particle.length;
this.applyFilter( this, rect, new Point, filter );
for( var i:uint = 0; i<l; i++ ){
var p:Particle = particle[i]
if( p.alive ){
this.setPixel32( p.x, p.y, (p.a<<24) + (p.r<<16) +(p.g<<8) +(p.b<<0) );
}else{
particle.splice( i, 1 )
i--; l--;
}
}
this.colorTransform( rect, color );
unlock()
}
}
class Particle{
public var x:Number, y:Number, a:uint=0xFF,r:uint=0xFF,g:uint=0xFF,b:uint=0xFF,alive:Boolean = true;
public function remove():void{ alive = false; }
}
//SiON-----------------------------
import org.si.sion.*;
class MyDriver extends SiONDriver {
function MyDriver():void{
super();
setSamplerData(0, render("%2@4 l48 c<<<c"));
setSamplerData(1, render("%2@4 l48 <<c&>>c&<<c&c&>c"));
setSamplerData(2, render("%2@2 v6l48 c>c>c<c"));
play();
}
}
class Sound{
static public var driver:MyDriver = new MyDriver();
static public function se(i:int,delay:int=0):void{
driver.playSound(i,0,delay);
}
}
//NowLoadingライブラリ===============================================================
import flash.display.Loader;
import flash.media.Sound;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.net.URLLoader;
class NowLoading extends Sprite {
static public const COMPLETE:String = "complete";
private var loaders:Vector.<Object> = new Vector.<Object>;
private var bytesTotal:uint=0,bytesLoaded:uint=0;
private var sprite:ProgressSprite;
private var _loaderNum:uint=0, _completedNum:uint=0, _openNum:uint=0;
private var text:Bitmap;
private var onLoaded:Function;
private var LETTER:Object = {
"1":[[0,1,1],[0,0,1],[0,0,1],[0,0,1],[0,0,1]],"2":[[1,1,1],[0,0,1],[0,1,1],[1,0,0],[1,1,1]],"3":[[1,1,1],[0,0,1],[1,1,1],[0,0,1],[1,1,1]],"4":[[1,0,1],[1,0,1],[1,0,1],[1,1,1],[0,0,1]],"5":[[1,1,1],[1,0,0],[1,1,1],[0,0,1],[1,1,1]],
"6":[[1,1,1],[1,0,0],[1,1,1],[1,0,1],[1,1,1]],"7":[[1,1,1],[0,0,1],[0,0,1],[0,0,1],[0,0,1]],"8":[[1,1,1],[1,0,1],[1,1,1],[1,0,1],[1,1,1]],"9":[[1,1,1],[1,0,1],[1,1,1],[0,0,1],[0,0,1]],"0":[[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]],
".":[[0],[0],[0],[0],[1]]," ":[[0],[0],[0],[0],[0]],"n":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,0,1]],"w":[[0,0,0,0,0],[0,0,0,0,0],[1,0,1,0,1],[1,0,1,0,1],[1,1,1,1,1]],"o":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,1,1]],
"a":[[0,0,0],[0,0,1],[1,1,1],[1,0,1],[1,1,1]],"l":[[1],[1],[1],[1],[1]],"i":[[1],[0],[1],[1],[1]],"d":[[0,0,1],[0,0,1],[1,1,1],[1,0,1],[1,1,1]],"g":[[0,0,0],[0,0,0],[1,1,1],[1,0,1],[1,1,1],[0,0,1],[1,1,1]],
"C":[[1,1,1],[1,0,0],[1,0,0],[1,0,0],[1,1,1]],"O":[[1,1,1],[1,0,1],[1,0,1],[1,0,1],[1,1,1]],"M":[[1,1,1,1,1],[1,0,1,0,1],[1,0,1,0,1],[1,0,1,0,1],[1,0,1,0,1]],"P":[[1,1,1],[1,0,1],[1,1,1],[1,0,0],[1,0,0]],
"T":[[1,1,1],[0,1,0],[0,1,0],[0,1,0],[0,1,0]],"L":[[1,0,0],[1,0,0],[1,0,0],[1,0,0],[1,1,1]],"E":[[1,1,1],[1,0,0],[1,1,1],[1,0,0],[1,1,1]]
}
public function NowLoading( onLoaded:Function = null, progressSprite:ProgressSprite = null ){
this.onLoaded = onLoaded;
if ( progressSprite == null ) {
sprite = new ProgressSprite();
}else{
sprite = progressSprite;
}
text = new Bitmap( new BitmapData(30 * 4, 8, true, 0x00000000 ) );
addChild(sprite).blendMode = "invert";
addChild(text).blendMode = "invert";
addEventListener( Event.ADDED_TO_STAGE, init );
}
private function init(e:Event):void{
removeEventListener( Event.ADDED_TO_STAGE, init );
with (text) {
scaleX = scaleY = 1;
x = stage.stageWidth - text.width;
y = stage.stageHeight - text.height;
}
}
public function addLoader(loader:Loader):Loader{ setListener(loader.contentLoaderInfo);_loaderNum++;return loader;}
public function addURLLoader(loader:URLLoader):URLLoader{setListener(loader); _loaderNum++; return loader;}
public function addSound(sound:Sound):Sound{setListener(sound); _loaderNum++; return sound;}
private function setListener(loader:*):void{
loader.addEventListener("open", onOpen);
loader.addEventListener("complete", onComplete);
loader.addEventListener("progress", update);
}
private function update(e:Event=null):void{
bytesLoaded=0; bytesTotal=0;
for each(var loadObj:Object in loaders){
bytesLoaded += loadObj.bytesLoaded;
bytesTotal += loadObj.bytesTotal;
};
sprite.progress( bytesLoaded/bytesTotal * _openNum / _loaderNum );
if (bytesTotal != 0) {
setText( "now loading... " + (bytesLoaded / bytesTotal * _openNum / _loaderNum * 100).toFixed(1) );
}
}
private function onOpen(e:Event):void {
e.currentTarget.removeEventListener("open", onOpen);
_openNum++;
loaders.push(e.currentTarget);
bytesTotal += e.currentTarget.bytesTotal;
}
private function onComplete(e:Event):void {
e.currentTarget.removeEventListener("complete", onComplete);
e.currentTarget.removeEventListener("progress", update);
_completedNum++;
if (_loaderNum == _completedNum) { setText( "COMPLETE" ); if ( onLoaded != null ) { onLoaded() } }
}
private function setText(str:String):void{
var b:BitmapData = text.bitmapData; var l:int = str.length; var position:int = b.width;
b.lock();b.fillRect(b.rect,0x000000);
for(var i:int=0;i<l;i++){
var letterData:Array = LETTER[str.substr(l-i-1,1)];position-=letterData[0].length+1;
for(var n:int=0;n<letterData.length;n++){ for(var m:int=0;m<letterData[n].length;m++){
if(letterData[n][m]==1){b.setPixel32(m+position,n+1,0xFF000000);}
} }
}
b.unlock();
}
}
class ProgressSprite extends Sprite{
public function progress(rate:Number):void {
if( stage != null ){
graphics.clear(); graphics.beginFill( 0x000000, 1 )
graphics.drawRect( 0, stage.stageHeight - 11, rate * stage.stageWidth, 11);
}
}
}