跳ね返りとドラッグドロップの練習
ステージ境界にぶつかると跳ね返る。
ドラッグ&ドロップするとボールを投げられる。
y軸で跳ねなくなると動摩擦が起こり自然にボールは止まる。
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/91om
*/
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
public class Throwing extends Sprite{
private var ball:Ball;
private var vx:Number;
private var vy:Number;
private var bounce:Number = -0.7;
private var gravity:Number = .5;
private var oldx:Number;
private var oldy:Number;
public function Throwing(){
init();
}
private function init():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT
ball = new Ball();
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
vx = Math.random()*10-5;
vy = -10;
addChild(ball);
addEventListener(MouseEvent.MOUSE_DOWN,onMouseDown);
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void{
vy += gravity;
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if(ball.x+ball.radius>right){
ball.x = right-ball.radius;
vx *= bounce;
}else if(ball.x - ball.radius<left){
ball.x = left + ball.radius;
vx *= bounce;
}
if(ball.y + ball.radius>bottom){
ball.y = bottom-ball.radius;
vy *= bounce;
if ((Math.abs(vy) <= 0.5)&&(Math.abs(vx) <= 0.1)){
vx =0;
}else if(Math.abs(vy) <= 0.5){
vx*=0.98;
}
}else if(ball.y - ball.radius<top){
ball.y = top + ball.radius;
vy *= bounce;
}
}
private function onMouseDown(e:MouseEvent):void{
oldx = ball.x;
oldy = ball.y;
stage.addEventListener(MouseEvent.MOUSE_UP,onMouseUp);
ball.startDrag();
removeEventListener(Event.ENTER_FRAME,onEnterFrame);
addEventListener(Event.ENTER_FRAME,trackVelocity);
}
private function onMouseUp(e:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_UP,onMouseUp);
ball.stopDrag();
removeEventListener(Event.ENTER_FRAME,trackVelocity);
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function trackVelocity(e:Event):void{
vx = ball.x - oldx;
vy = ball.y - oldy;
oldx = ball.x;
oldy = ball.y;
}
}
}
import flash.display.*;
import flash.geom.*;
class Ball extends Sprite{
public var radius:Number;
public var color:uint;
public var vx:Number =0;
public var vy:Number =0;
public function Ball(radius:Number = 40,color:uint = 0xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void{
var matrix:Matrix = new Matrix();
matrix.createGradientBox( 50, 50, 0, x-20, y);
graphics.beginGradientFill(
GradientType.LINEAR,
[0xff0000, 0x0000ff],
[1, 1],
[0, 255],
matrix);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}