forked from: candle + fire + Microphone + WaterEffect
candle + fire + Microphone + WaterEffect
置き換えマップ効果 (3)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
BitmapDataでノイズ生成 (3)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
[AS3.0] PerlinNoiseクラスに挑戦!
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
動作を軽くするための方法 (東京てらこ7 @trick7)
Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
add microphone feature to blow it off (by makc3d)
マイクに息を吹きかけて、ろうそうの炎を消して!
/**
* Copyright windy ( http://wonderfl.net/user/windy )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8zyE
*/
// forked from ProjectNya's candle + fire + Microphone + WaterEffect
////////////////////////////////////////////////////////////////////////////////
// candle + fire + Microphone + WaterEffect
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
//
// add microphone feature to blow it off (by makc3d)
// マイクに息を吹きかけて、ろうそうの炎を消して!
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Bitmap;
import flash.media.Microphone;
import flash.events.ActivityEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var water:WaterEffect;
private var txt:TextField;
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var candlePath:String = "e/ed/edac/edacc14dd5fdd2d007f924c08230d2f2360ce50c";
private var initialized:Boolean = false;
private var faded:Boolean = false;
private var fire:Fire;
private var mic:Microphone;
private var targetLevel:Number;
public function Main() {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
var rect:Rectangle = new Rectangle(0, 0, 465, 465);
water = new WaterEffect(rect);
addChild(water);
txt = new TextField();
txt.width = 465;
txt.height = 80;
txt.autoSize = TextFieldAutoSize.CENTER;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = "_ゴシック";
tf.size = 48;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.textColor = 0x999999;
txt.text = "blow the candle!";
var matrix:Matrix = new Matrix();
matrix.translate(0, 100);
water.setup(txt, matrix, 400);
//
var loader:PhotoLoader = new PhotoLoader();
loader.addEventListener(PhotoLoader.INIT, initialize, false, 0, true);
loader.load(basePath + candlePath);
}
private function initialize(evt:Event):void {
evt.target.removeEventListener(PhotoLoader.INIT, initialize);
var candle:Bitmap = Bitmap(evt.target.content);
addChild(candle);
candle.x = 172;
candle.y = 345;
//
fire = new Fire();
addChild(fire);
fire.x = 232;
fire.y = 390;
//
mic = Microphone.getMicrophone();
mic.setLoopBack(true);
mic.gain = 50;
mic.rate = 11;
mic.setSilenceLevel(5);
mic.addEventListener(ActivityEvent.ACTIVITY, start, false, 0, true);
}
private function start(evt:ActivityEvent):void {
var timer:Timer = new Timer(50);
timer.addEventListener(TimerEvent.TIMER, update, false, 0, true);
timer.start();
}
private function update(evt:TimerEvent):void {
var level:Number = mic.activityLevel;
if (level > 0.1) {
water.wave(1 - level/100);
fire.setup(level/100);
} else {
water.wave(1);
fire.setup(0);
}
}
}
}
//////////////////////////////////////////////////
// WaterEffectクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapDataChannel;
import flash.filters.DisplacementMapFilterMode;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;
class WaterEffect extends Sprite {
private var rect:Rectangle;
private var noise:PerlinNoise;
private static var octaves:uint = 1;
private static var channel:uint = BitmapDataChannel.RED;
private var speeds:Array;
private var target:DisplayObject;
private var container:Bitmap;
private var bitmapData:BitmapData;
private var mapfilter:DisplacementMapFilter;
private var blurfilter:BlurFilter;
private var matrix:Matrix;
private static var baseScale:Number;
private var _scale:Number = 0;
private var _size:Number = 0;
private var level:Number = 1;
private var targetLevel:Number = 1;
private static var deceleration:Number = 0.05;
public static const COMPLETE:String = Event.COMPLETE;
public function WaterEffect(r:Rectangle) {
rect = r;
init();
}
private function init():void {
noise = new PerlinNoise(rect, 32, 32, octaves, false, channel);
speeds = new Array();
for (var n:uint = 0; n < octaves; n++) {
var sx:Number = (Math.random() - 0.5)*3;
var sy:Number = (Math.random() - 0.5)*3 + 2.5;
speeds.push(new Point(sx, sy));
}
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
container = new Bitmap(bitmapData);
addChild(container);
map = 0;
blur = 0;
}
public function setup(t:DisplayObject, m:Matrix = null, bs:Number = 0):void {
target = t;
matrix = m;
bitmapData.fillRect(rect, 0x00000000);
bitmapData.draw(target, matrix, null, null, null, true);
container.bitmapData = bitmapData.clone();
baseScale = bs;
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
public function wave(lv:Number):void {
targetLevel = lv;
}
private function update(evt:Event):void {
level += (targetLevel - level)*deceleration;
if (level < 0) level = 0;
map = blur = level;
noise.update(speeds);
bitmapData.lock();
container.bitmapData.lock();
bitmapData.fillRect(rect, 0x00000000);
bitmapData.draw(target, matrix, null, null, null, true);
container.bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(), mapfilter);
container.bitmapData.applyFilter(container.bitmapData, bitmapData.rect, new Point(), blurfilter);
bitmapData.unlock();
container.bitmapData.unlock();
}
public function get map():Number {
return _scale;
}
public function set map(param:Number):void {
_scale = param;
var scale:Number = baseScale*(1 - _scale);
mapfilter = new DisplacementMapFilter(noise, new Point(), channel, channel, scale, scale, DisplacementMapFilterMode.COLOR);
}
public function get blur():Number {
return _size;
}
public function set blur(param:Number):void {
_size = param;
var size:Number = baseScale*(1 - _size)/10;
blurfilter = new BlurFilter(size, size, 3);
}
}
//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
class PerlinNoise extends BitmapData {
private var bx:uint;
private var by:uint;
private var octaves:uint;
private var seed:uint;
private var stitch:Boolean = true;
private var fractalNoise:Boolean = true;
private var channel:uint = 0;
private var grayScale:Boolean = true;
private var offsets:Array = new Array();
public function PerlinNoise(rect:Rectangle, x:uint, y:uint, o:uint = 1, g:Boolean = true, c:uint = 0, s:uint = 1, st:Boolean = false, f:Boolean = true) {
super(rect.width, rect.height, false, 0xFF000000);
bx = x;
by = y;
octaves = o;
grayScale = g;
channel = c;
if (grayScale) channel = 0;
for (var n:uint = 0; n < octaves; n++) {
var point:Point = new Point();
offsets.push(point);
}
stitch = st;
fractalNoise = f;
create(s, offsets);
}
private function create(s:uint, o:Array = null):void {
seed = s;
offsets = o;
if (offsets == null) offsets = [new Point()];
lock();
perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
draw(this);
unlock();
}
public function update(speeds:Array):void {
for (var n:uint = 0; n < octaves; n++) {
var offset:Point = offsets[n];
var speed:Point = speeds[n];
offset.x += speed.x;
offset.y += speed.y;
}
lock();
perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
draw(this);
unlock();
}
}
//////////////////////////////////////////////////
// Fireクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.filters.GradientGlowFilter;
import flash.filters.BitmapFilterType;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class Fire extends Sprite {
private var fire:Shape;
private static var colors:Array = [0xFF0000, 0xFFFF00, 0xFFFFFF];
private static var alphas:Array = [0, 0.75, 1];
private static var ratios:Array = [0, 192, 255];
private var light:Shape;
private var level:Number = 1;
public function Fire() {
init();
}
private function init():void {
draw();
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
public function setup(lv:Number):void {
if (lv > 1) lv = 1;
level = 1 - lv;
}
private function update(evt:Event):void {
var angle:Number = 265 + Math.floor(Math.random()*10);
var blurX:Number = 16 + Math.floor(Math.random()*4);
var blurY:Number = 48 + Math.floor(Math.random()*8);
var gradientGlowFilter:GradientGlowFilter = new GradientGlowFilter(16, angle, colors, alphas, ratios, blurX, blurY, 2, 3, BitmapFilterType.FULL, true);
fire.filters = [gradientGlowFilter];
fire.scaleY = level;
light.scaleX = light.scaleY = level*0.4 + 0.6;
}
private function draw():void {
createLight();
createFire();
}
private function createLight():void {
light = new Shape();
addChild(light);
light.y = -60;
var _colors:Array = [0xFFFFFF, 0xFFFF00];
var _alphas:Array = [0.6, 0];
var _ratios:Array = [0, 255];
var radius:uint = 200;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*2, radius*2, 0, -radius, -radius);
light.graphics.beginGradientFill(GradientType.RADIAL, _colors, _alphas, _ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
light.graphics.drawCircle(0, 0, radius);
light.graphics.endFill();
}
private function createFire():void {
fire = new Shape();
addChild(fire);
var w:uint = 30;
var h:uint = 90;
fire.graphics.beginFill(0xFFFFFF);
fire.graphics.moveTo(-w*0.5, -h*0.2);
fire.graphics.curveTo(-w*0.4, -h, 0, -h);
fire.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
fire.graphics.curveTo(w*0.5, 0, 0, 0);
fire.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
fire.graphics.endFill();
fire.blendMode = BlendMode.SCREEN;
var gradientGlowFilter:GradientGlowFilter = new GradientGlowFilter(16, 270, colors, alphas, ratios, 18, 52, 2, 3, BitmapFilterType.FULL, true);
fire.filters = [gradientGlowFilter];
}
}
//////////////////////////////////////////////////
// PhotoLoaderクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.LoaderContext;
class PhotoLoader extends Sprite {
private var loader:Loader;
private var info:LoaderInfo;
public var content:*;
private var smoothing:Boolean;
public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
public static const INIT:String = Event.INIT;
public static const COMPLETE:String = Event.COMPLETE;
public function PhotoLoader() {
loader = new Loader();
info = loader.contentLoaderInfo;
}
public function load(file:String, s:Boolean = false):void {
smoothing = s;
info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
info.addEventListener(Event.INIT, initialize, false, 0, true);
info.addEventListener(Event.COMPLETE, complete, false, 0, true);
try {
loader.load(new URLRequest(file), new LoaderContext(true));
} catch (err:Error) {
trace(err.message);
}
}
public function unload():void {
loader.unload();
}
private function ioerror(evt:IOErrorEvent):void {
loader.unload();
dispatchEvent(new Event(PhotoLoader.IO_ERROR));
}
private function httpstatus(evt:HTTPStatusEvent):void {
dispatchEvent(new Event(PhotoLoader.HTTP_STATUS));
}
private function securityerror(evt:SecurityErrorEvent):void {
dispatchEvent(new Event(PhotoLoader.SECURITY_ERROR));
}
private function initialize(evt:Event):void {
if (smoothing) {
content = Bitmap(info.content);
content.smoothing = true;
} else {
content = info.content;
}
dispatchEvent(new Event(PhotoLoader.INIT));
}
private function complete(evt:Event):void {
info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
info.removeEventListener(Event.INIT, initialize);
info.removeEventListener(Event.COMPLETE, complete);
addChild(loader);
dispatchEvent(new Event(PhotoLoader.COMPLETE));
}
}