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Dead Code Preservation :: Archived AS3 works from wonderfl.net

AS??

 package
 {
     import flash.display.BlendMode;
     import flash.display.Shape;
     import flash.display.Sprite;
     import flash.events.Event;
     import flash.filters.BlurFilter;

     [SWF(width="500", height="500", backgroundColor="0xffffff", frameRate="40")]

     public class RunAwayFromMouse extends Sprite
     {
         private var num:int=100;
         private var firstPointX:Array=new Array();
         private var firstPointY:Array=new Array();

         public function RunAwayFromMouse()
         {
             for(var i:int=0; i < num; i++)
             {
                 var circle:Shape=new Shape();
                 circle.graphics.beginFill(Math.random() * 0x111111);
                 circle.graphics.drawCircle(0, 0, 30);
                 circle.graphics.endFill();
                 circle.blendMode=BlendMode.MULTIPLY;

                 circle.x=Math.round(Math.random() * stage.stageWidth);
                 circle.y=Math.round(Math.random() * stage.stageHeight);
                 circle.name="circle" + i.toString();
                 addChild(circle);

                 firstPointX[i]=circle.x;
                 firstPointY[i]=circle.y;
             }

             addEventListener(Event.ENTER_FRAME, onFrame);
         }


         public function onFrame(e:Event):void
         {
             for(var i:int=0; i < num; i++)
             {
                 var circle:Shape=getChildByName("circle" + i.toString())as Shape;
                 var theta:Number=Math.atan2((circle.y - mouseY), (circle.x - mouseX));
                 var d:Number=1000 / Math.sqrt(Math.pow(mouseX - circle.x, 2) + Math.pow(mouseY - circle.y, 2));

                 circle.x+=d * Math.cos(theta) + (firstPointX[i] - circle.x) * 0.08;
                 //circle.y+=d * Math.sin(theta) + (firstPointY[i] - circle.y) * 0.08;
             }
         }
     }
 }