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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Icon [Flash CS6] (偽)

////////////////////////////////////////////////////////////////////////////////
// Icon [Flash CS6] (偽)
//
// [AS3.0] beginGradientFill()メソッドだ!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1062
//
// 文字表示部分
// matacat's Flash CS5 ICON [http://wonderfl.net/c/ysQp]
////////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 23 Apr 2012
    Embed
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/8hGX
 */

////////////////////////////////////////////////////////////////////////////////
// Icon [Flash CS6] (偽)
//
// [AS3.0] beginGradientFill()メソッドだ!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1062
//
// 文字表示部分
// matacat's Flash CS5 ICON [http://wonderfl.net/c/ysQp]
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.StageScaleMode;
    import flash.display.StageAlign;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var icon:Icon;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            icon = new Icon(150);
            addChild(icon);
            icon.x = 232;
            icon.y = 232;
            icon.scale = 2;
            icon.init([0xFF5555, 0xAA0033]);
            //icon.init([0xFE6767, 0xEC0202]);
        }
        
    }

}


//////////////////////////////////////////////////
// Iconクラス [CS6]
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.filters.DropShadowFilter;

class Icon extends Sprite {
    private var size:uint;
    private var colors:Array;
    private var _scale:Number = 1;
    private var fl:Flash;

    public function Icon(s:uint) {
        size = s;
    }

    public function init(list:Array):void {
        colors = list;
        draw();
    }
    private function draw():void {
        var base:Shape = new Shape();
        addChild(base);
        base.graphics.beginFill(0x000000, 0.6);
        base.graphics.drawRect(-size*0.5, -size*0.5, size, size);
        base.graphics.drawRect(-size*0.44, -size*0.44, size*0.88, size*0.88);
        base.graphics.endFill();
        var alphas:Array = [1, 1];
        var ratios:Array = [0, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(size, size, Math.PI*0.5, -size*0.5, -size*0.5);
        base.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        //base.graphics.drawRect(-size*0.5, -size*0.5, size, size);
        base.graphics.drawRect(-size*0.44, -size*0.44, size*0.88, size*0.88);
        base.graphics.endFill();
        var shade:DropShadowFilter = new DropShadowFilter(4, 90, 0x000000, 0.3, 8, 8, 2, 3, false, false);
        base.filters = [shade];
        //
        fl = new Flash();
        addChild(fl);
        fl.x = - 84;
        fl.y = - 82;
        var shadow:DropShadowFilter = new DropShadowFilter(1, 45, 0xFF4444, 0.5, 2, 2, 2, 3, false, false);
        fl.filters = [shadow];
    }
    public function get scale():Number {
        return _scale;
    }
    public function set scale(param:Number):void {
        _scale = param;
        scaleX = scaleY = _scale;
    }

}


//////////////////////////////////////////////////
// Flashクラス
//////////////////////////////////////////////////

import flash.display.Sprite;

class Flash extends Sprite {
    private var FL_C:Vector.<int> = Vector.<int>([1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 3, 2, 3, 3]);
    private var FL_D:Vector.<Number> = Vector.<Number>([48, 42, 94, 42, 95, 57, 64, 57, 64, 77, 92, 77, 92, 91, 64, 91, 64, 123, 48, 123, 104, 42, 120, 42, 120, 109, 120, 113, 125.5, 111.5, 125.5, 122, 121.5, 124, 117, 124, 104, 124, 104, 112]);

    public function Flash() {
        draw();
    }
    private function draw():void {
        graphics.beginFill(0x282828);
        graphics.drawPath(FL_C, FL_D);
        graphics.endFill();
    }

}