forked from: [Stardust] Pixel3D with a brilliant radiance
rotationのあたりの値をいじってみた
/**
* Copyright zonow ( http://wonderfl.net/user/zonow )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8fTZ
*/
// forked from paq's [Stardust] Pixel3D with a brilliant radiance
//rotationのあたりの値をいじってみた
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.geom.Point;
import frocessing.color.FColor;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.emitters.Emitter;
import idv.cjcat.stardust.threeD.papervision3d.renderers.PV3DDisplayObject3DRenderer;
import idv.cjcat.stardust.threeD.papervision3d.renderers.PV3DDisplayObjectRenderer;
import org.papervision3d.core.effects.BitmapLayerEffect;
import org.papervision3d.core.effects.view.ReflectionView;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
/**
* ...
* @author paq89
*/
[SWF(width = 465, height = 465, backgroundColor = 0xFFFFFF, frameRate = 60)]
public class Main extends BasicView
{
private const ZERO_POINT:Point = new Point(0, 0);
private const BLUR:BlurFilter = new BlurFilter(4, 4, 1);
private var _emitter:Pixel3DEmitter;
private var _pixels:Pixels;
private var _canvas:BitmapData;
private var _matrix:Matrix;
private var _rotation:Number = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// 背景色を設定
opaqueBackground = 0x000000;
// レンダリング開始
startRendering();
// キラキラエフェクト用BitmapEffectLayer
var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, "clear_pre", true);
layer.clearBeforeRender = true;
viewport.containerSprite.addLayer(layer);
// Pixels
_pixels = new Pixels(layer);
scene.addChild(_pixels);
// エミッター
_emitter = new Pixel3DEmitter(new SteadyClock(10));
// レンダラー
var renderer:PV3DPixelsRenderer = new PV3DPixelsRenderer(_pixels);
renderer.addEmitter(_emitter);
// キラキラエフェクト
_canvas=new BitmapData(465 / 4, 465 / 4, false, 0x000000);
var bmp:Bitmap=new Bitmap(_canvas, "never", true);
bmp.scaleX=bmp.scaleY=4;
bmp.smoothing=true;
bmp.blendMode=BlendMode.ADD;
addChild(bmp);
_matrix = new Matrix(0.25, 0, 0, 0.25);
// イベントリスナー
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(e:Event):void
{
// キラキラ
//_canvas.fillRect(_canvas.rect, 0x000000);
_canvas.applyFilter(_canvas, _canvas.rect, ZERO_POINT, BLUR);
_canvas.draw(viewport, _matrix);
// パーティクルの発生元をくるくる
_rotation += 8;
_emitter.pointA.x = 400 * Math.sin(_rotation * Number3D.toRADIANS);
_emitter.pointA.y = 400 * Math.cos(_rotation * Number3D.toRADIANS);
_emitter.pointB.z = 400 * Math.cos(_rotation * Number3D.toRADIANS);
_emitter.pointB.y = 400 * Math.sin(_rotation * Number3D.toRADIANS);
_emitter.sphereCap.rotationX = 90;
_emitter.sphereCap.rotationZ = -_rotation - 180;
_pixels.rotationX += 0.2;
_pixels.rotationY += 1;
// エミッター更新
_emitter.step();
}
}
}
import frocessing.color.ColorHSV;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.events.EmitterEvent;
import idv.cjcat.stardust.common.initializers.CompositeInitializer;
import idv.cjcat.stardust.common.initializers.SwitchInitializer;
import idv.cjcat.stardust.common.particles.ParticleIterator
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.common.renderers.Renderer;
import idv.cjcat.stardust.threeD.actions.Accelerate3D;
import idv.cjcat.stardust.threeD.actions.Move3D;
import idv.cjcat.stardust.threeD.emitters.Emitter3D;
import idv.cjcat.stardust.threeD.initializers.DisplayObjectClass3D;
import idv.cjcat.stardust.threeD.initializers.Position3D;
import idv.cjcat.stardust.threeD.initializers.Velocity3D;
import idv.cjcat.stardust.threeD.particles.Particle3D;
import idv.cjcat.stardust.threeD.zones.SinglePoint3D;
import idv.cjcat.stardust.threeD.zones.SphereCap;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
/**
* エミッター
* @author paq89
*/
class Pixel3DEmitter extends Emitter3D
{
public var pointA:SinglePoint3D = new SinglePoint3D();
public var pointB:SinglePoint3D = new SinglePoint3D();
public var sphereCap:SphereCap = new SphereCap(0, 0, 0, 1, 0, 40);
public function Pixel3DEmitter(clock:Clock)
{
super(clock);
var compInitA:CompositeInitializer = new CompositeInitializer();
compInitA.addInitializer(new Position3D(pointA));
compInitA.addInitializer(new DisplayObjectClass3D(PixelParticleA));
var compInitB:CompositeInitializer = new CompositeInitializer();
compInitB.addInitializer(new Position3D(pointB));
compInitB.addInitializer(new DisplayObjectClass3D(PixelParticleB));
var switchInit:SwitchInitializer = new SwitchInitializer([compInitA, compInitB],[1,1]);
addInitializer(switchInit);
addInitializer(new Life(new UniformRandom(90, 0)));
addInitializer(new Velocity3D(sphereCap));
addAction(new Move3D());
addAction(new Age());
addAction(new DeathLife());
addAction(new Accelerate3D(0.05));
}
}
/**
* パーティクル
* @author paq89
*/
class PixelParticleA extends Pixel3D
{
private static var hsv:ColorHSV = new ColorHSV(0, 1, 0.7);
public function PixelParticleA()
{
hsv.h += 0.1;
super(hsv.value32);
}
}
class PixelParticleB extends Pixel3D
{
private static var hsv:ColorHSV = new ColorHSV(70, 1, 0.7);
public function PixelParticleB()
{
hsv.h += 0.1;
super(hsv.value32);
}
}
/**
* Pixel3D専用レンダラー
* @author paq89
*/
class PV3DPixelsRenderer extends Renderer
{
private var container:Pixels;
public function PV3DPixelsRenderer(container:Pixels = null)
{
this.container = container;
}
override protected function particlesAdded(e:EmitterEvent):void
{
if (!container) return;
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D)
{
var pixel:Pixel3D = particle.target;
container.addPixel3D(pixel);
particle.dictionary[PV3DPixelsRenderer] = container;
iter.next();
}
}
override protected function particlesRemoved(e:EmitterEvent):void
{
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D)
{
var pixel:Pixel3D = particle.target;
var container:Pixels = particle.dictionary[PV3DPixelsRenderer] as Pixels;
container.removePixel3D(pixel);
iter.next();
}
}
override protected function render(e:EmitterEvent):void
{
var particle:Particle3D;
var iter:ParticleIterator = e.particles.getIterator();
while (particle = iter.particle as Particle3D)
{
var pixel:Pixel3D = particle.target;
pixel.x = particle.x;
pixel.y = particle.y;
pixel.z = particle.z;
iter.next();
}
}
}