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Dead Code Preservation :: Archived AS3 works from wonderfl.net

回転する疑似曲面 (3)

//////////////////////////////////////////////////////////////////////////////
[AS3.0] 回転する疑似曲面
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1045
Flash Memo for Designers: ねじれて回転するドット
http://casualplay.net/blog/2006/02/post_4.html
//////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 25 Jun 2010
    Embed
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/8dfT
 */

////////////////////////////////////////////////////////////////////////////////
// [AS3.0] 回転する疑似曲面
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1045
// Flash Memo for Designers: ねじれて回転するドット
// http://casualplay.net/blog/2006/02/post_4.html
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var twist:DotTwist;

        public function Main() {
            //Wonderfl.disable_capture();
            Wonderfl.capture_delay(4);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            twist = new DotTwist(30, 20, 10);
            addChild(twist);
            twist.x = 232;
            twist.y = 232;
        }

    }

}


import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;

class DotTwist extends Sprite {
    private var circles:uint;
    private var dots:uint;
    private var interval:uint;

    public function DotTwist(c:uint, d:uint, i:uint) {
        circles = c;
        dots = d;
        interval = i;
        init();
    }

    private function init():void {
        for(var n:uint = 0; n < circles; n++) {
            var circle:DotCircle = new DotCircle(dots, interval);
            addChild(circle);
            var pos:Number = interval*n - interval*circles/2;
            circle.x = circle.y = pos;
            circle.angle = (180/circles)*n;
        }
        var blur:BlurFilter = new BlurFilter(2, 2, 2);
        filters = [blur];
        addEventListener(Event.ENTER_FRAME, motion, false, 0, true);
    }
    public function motion(evt:Event):void {
        rotation += 2;
    }

}


import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.filters.GlowFilter;
import frocessing.color.ColorHSV;

class DotCircle extends Sprite {
    private var dots:uint;
    private var interval:uint;
    public var angle:Number;
    public var color:ColorHSV;

    public function DotCircle(d:uint, i:uint) {
        dots = d;
        interval = i;
        init();
    }

    private function init():void {
        for(var n:uint = 0; n < dots; n++) {
            var dot:Dot = new Dot();
            addChild(dot);
            var pos:Number = interval*n - interval*dots/2;
            dot.x = pos;
        }
        var radian:Number = Math.sin(angle*Math.PI/180);
        scaleX = radian;
        color = new ColorHSV(60);
        var grade:Number = angle/6;
        setGlow(grade);
        addEventListener(Event.ENTER_FRAME, motion, false, 0, true);
    }
    public function motion(evt:Event):void {
        var radian:Number = Math.sin(angle*Math.PI/180);
        scaleX = radian;
        alpha = Math.abs(radian)*0.6 + 0.4;
        var grade:Number = (angle%360)/6;
        setGlow(grade);
        angle += 6;
    }
    private function setGlow(grade:Number):void {
        color.h = (325 - 60)/60*grade + 60;
        var glow:GlowFilter = new GlowFilter(color.value, 1, 16, 16, 2, 2, false, false);
        filters = [glow];
    }

}


import flash.display.Shape;

class Dot extends Shape {
    private static var radius:Number = 3;
    private static var light:Number = 10;
    private static var color:uint = 0xFFFFFF;

    public function Dot() {
        draw();
    }

    private function draw():void {
        graphics.beginFill(color);
        graphics.drawCircle(0, 0, radius);
        graphics.endFill();
    }

}