Investigating Japanese Device Fonts
/**
* Copyright 9re ( http://wonderfl.net/user/9re )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8ZiL
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.text.TextFormat;
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.text.TextField;
public class TestGetCharBoundaries extends Sprite
{
public function TestGetCharBoundaries()
{
var tf:TextField = new TextField;
var rect:Rectangle;
var bounds:Rectangle;
var tfm:TextFormat = new TextFormat("_ゴシック", 18, 0, true);
tf.defaultTextFormat = tfm;
tf.text = '日本語デバイスフォント';
resizeTextField(tf);
var bd:BitmapData = new BitmapData(tf.width, tf.height, true, 0xffffffff);
bd.draw(tf);
var bm:Bitmap = new Bitmap(bd);
bm.x = 50;
bm.y = 100;
addChild(bm);
tf = new TextField;
rect = bd.getColorBoundsRect(0xffffff, 0);
tf.text = rect.toString();
tf.y = 50;
resizeTextField(tf);
addChild(tf);
bd.fillRect(rect, 0x3f0000ff);
//bd.fillRect(tf.getBounds(this), 0x3f0000ff);
tf = new TextField;
tf.defaultTextFormat = tfm;
tf.text = '日本語デバイスフォント';
resizeTextField(tf);
bd.draw(tf);
function resizeTextField($textField:TextField):void {
$textField.width = $textField.textWidth + 4;
$textField.height = $textField.textHeight + 4;
}
}
}
}