forked from: Tiling
BitmapをやめてShapeにしてみた。
構造理解のため、そぎ落とせるところはそぎ落としている。
※ 止まりません。
/**
* Copyright whirlpower ( http://wonderfl.net/user/whirlpower )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8Z3G
*/
// forked from quqjp's Tiling
package
{
/*
* BitmapをやめてShapeにしてみた。
* 構造理解のため、そぎ落とせるところはそぎ落としている。
*
* ※ 止まりません。
*/
import flash.display.*;
import flash.events.Event;
public class FlashTest extends Sprite
{
private var mapLogic:MapLogic;
public function FlashTest():void
{
mapLogic = new MapLogic( 45, 45, 10, 10 );
addEventListener( Event.ENTER_FRAME, render );
}
private function render( e:Event ):void
{
addChild( mapLogic.create() );
}
}
}
import flash.display.*;
internal class MapLogic
{
private var _map :Array = [];
private var gridW :int;
private var gridH :int;
private var tileMax :int;
private var tileScale :int = 10;
public var emptyPos :int = 0;
public function MapLogic( gridW:int, gridH:int, tileMax:int, tileScale:int ):void
{
this.gridW = gridH;
this.gridH = gridW;
this.tileMax = tileMax;
this.tileScale = tileScale;
}
public function create():Tile
{
var position :int = -1;
var emptyWidth :int = 0;
for ( var i:int = emptyPos; i < emptyPos + 500 ; i++ ){
if ( !_map[i] && position == -1 ){
position = i;
emptyWidth++;
} else if ( emptyWidth >= tileMax ){
break;
} else if ( !_map[i] && !( i % gridW == 0 && i != emptyPos ) ) {
emptyWidth++;
} else if ( position != -1 ) {
break;
}
}
var ww:int = int( Math.random() * emptyWidth )+1;
var p:int = position;
for ( var yy:int = 0; yy < ww; yy++ ){
for ( var xx:int = 0; xx < ww; xx++ ){
_map[p] = 1;
p++;
}
p += gridW - ww;
}
emptyPos = position + ww;
var px:int = position % gridW * tileScale;
var py:int = position == 0 ? 0 : int( position / gridW ) * tileScale;
return new Tile( px, py, ww* tileScale, ww * tileScale );
}
}
internal class Tile extends Shape
{
public function Tile( _x:int, _y:int, _w:int, _h:int ):void
{
this.x = _x;
this.y = _y;
graphics.lineStyle( 1, 0x000000 );
graphics.drawRect( 0, 0, _w, _h );
}
}