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Dead Code Preservation :: Archived AS3 works from wonderfl.net

まる - 黒ベース

Circller Scratch
* by ish-xxxx
/**
 * Circller Scratch
 * by ish-xxxx
 */
package  {
	
	import flash.display.*;
	import flash.net.*;
	import flash.text.*;
	import flash.events.*;
	import flash.geom.*;
        import net.hires.debug.*;
	
	public class App extends Sprite {
		
		//SWF SETTING CONSTANTS//////////////////
		public static const BGCOLOR:uint = 0x020202;
		private const FRAMERATE:uint = 60;
		private const WIDTH:uint = 465;
		private const HEIGHT:uint = 465;
		///////////////////////////////////////////
		
		//SWF SETTING VARS/////////////////////////
		private var CANVAS:Graphics;
		///////////////////////////////////////////
		
		//CONSTANTS//////////////////////////////
		private const REPEAT:uint = 20;
		///////////////////////////////////////////
		
		//VARS////////////////////////////////////
		private var counter:uint = 0;
		///////////////////////////////////////////
		
		public function App() {
			
			//CANVAS Setting////////////////////
			stage.frameRate = FRAMERATE;
			CANVAS = graphics;
			CANVAS.beginFill( BGCOLOR , 1.0 );
			CANVAS.drawRect( 0 , 0 , WIDTH , HEIGHT );
			CANVAS.endFill();
			////////////////////////////////////
			
			init();
			
		}
		
		private function init() : void {
			
			setup();
			
		}
		
		private  function setup() : void {
			
			//
			addEventListener( "enterFrame" , render );
			
		}
		
		private function render( ev:Event ) : void {
			
			if( counter % 3 == 0 ) {
			
				for ( var i:uint = 0 ; i < REPEAT ; i++ ) {
				
					var c:Circle = new Circle();
                                        c.addEventListener( Circle.TRANSITION_COMPLETE , erase , false , 0 , false );
					c.x = mouseX;
					c.y = mouseY;
					addChild( c );
					c.run();
				
				}
			
			}
			
			counter++;
			
		}
		
		public function erase( ev:Event ) : void {
			var target:Circle = Circle( ev.currentTarget );
                        target.removeEventListener( Circle.TRANSITION_COMPLETE , erase );
			removeChild( target );
			target = null;
			
		}
		
	}
	
}

///////////////////////////////////////////////
//Optional Classes
///////////////////////////////////////////////
import flash.display.*;
import flash.events.*; 
import flash.filters.*;
import caurina.transitions.Tweener;
import caurina.transitions.properties.*;
	
class Circle extends Shape {

	public static const TRANSITION_COMPLETE : String = "transitioncomplete";

	private const MAX_WIDTH:uint = 30;
	
	private var target:DisplayObjectContainer;
	private var canvas:Graphics;
	
	public function Circle() : void {
		alpha = 0;
		DisplayShortcuts.init();
	}
	
	public function run() : void {
		drawCanvas();
		
		( Utils.getRandom( 10 ) | 0 ) < 4 ? filters = [ Utils.getBlur() ] : filters = [];
	}
	
	private function drawCanvas() : void {
		
		var w:uint = Utils.getRandom( MAX_WIDTH ) | 0;
		
		canvas = graphics;
		canvas.beginFill( Utils.getColor() , 1.0 );
		canvas.drawCircle( 0 , 0 , w );
		canvas.endFill();
		trans();
		
	}
	
	private function trans() :void {
		
		Tweener.addTween(
			this
			, 
			{ 
				x : Utils.getRandom( stage.stageWidth )
				, 
				y : Utils.getRandom( stage.stageHeight ) 
				,
				alpha : 1
				,
				_scale : 0
				,
				time : 1
				,
				transition : "easeInOutQuad"
				,
				onComplete : suiside
				
			}
			
		);
		
	}
	
	private function suiside() : void {
		dispatchEvent( new Event( TRANSITION_COMPLETE ) );
	}
	
}

class Utils {
	
	public function Utils() {
		//Can't Create Instance
	}
	
	public static function getColor() : uint {
		
		var ranR:String = String( uint( Math.random() * 255 | 0 ) );  
		var ranG:String = String( uint( Math.random() * 255 | 0 ) );  
		var ranB:String = String( uint( Math.random() * 255 | 0 ) );  
		var res:uint = uint( ranR + ranG + ranB );   
		return res;  
		
	}
	
	public static function getRandom( threshold:Number ) : Number {
		
		var res:Number;
		res = Math.random() * threshold;
		return res;
		
	}
	
	public static function getBlur() : BlurFilter {  
		var b:BlurFilter = new BlurFilter();  
		b.blurX = b.blurY = getRandom( 20 ) | 0;   
		b.quality = BitmapFilterQuality.LOW;  

		return b;
	}  
	
}