SPRINGING 4 BALL
Main
メインクラス.
/**
* Copyright kazy ( http://wonderfl.net/user/kazy )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8Lau
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
/**
* Main
* メインクラス.
*/
public class Main extends Sprite
{
private var ball0:Ball;
private var ball1:Ball;
private var ball2:Ball;
private var ball3:Ball;
private var ball0Dragging:Boolean = false;
private var ball1Dragging:Boolean = false;
private var ball2Dragging:Boolean = false;
private var ball3Dragging:Boolean = false;
private var spring:Number = 0.05;
private var friction:Number = 0.95;
private var springLength:Number = 100;
/**
* コンストラクタ.
*/
public function Main()
{
init();
}
/**
* 初期化.
*/
private function init():void
{
//ボール生成
ball0 = new Ball(20);
//初期位置決定
ball0.x = Math.random() * stage.stageWidth;
ball0.y = Math.random() * stage.stageHeight;
//リスナー登録
ball0.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
//表示
addChild(ball0);
//ボール生成
ball1 = new Ball(20);
//初期位置決定
ball1.x = Math.random() * stage.stageWidth;
ball1.y = Math.random() * stage.stageHeight;
//リスナー登録
ball1.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
//表示
addChild(ball1);
//ボール生成
ball2 = new Ball(20);
//初期位置決定
ball2.x = Math.random() * stage.stageWidth;
ball2.y = Math.random() * stage.stageHeight;
//リスナー登録
ball2.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
//表示
addChild(ball2);
//ボール生成
ball3 = new Ball(20);
//初期位置決定
ball3.x = Math.random() * stage.stageWidth;
ball3.y = Math.random() * stage.stageHeight;
//リスナー登録
ball3.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
//表示
addChild(ball3);
//Mainリスナー登録
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
/**
* onEnterFrame.
*/
private function onEnterFrame(event:Event):void
{
//ドロップされていないボールにバネの動き
if(!ball0Dragging)
{
springTo(ball0, ball1);
springTo(ball0, ball2);
springTo(ball0, ball3);
}
if(!ball1Dragging)
{
springTo(ball1, ball0);
springTo(ball1, ball2);
springTo(ball1, ball3);
}
if(!ball2Dragging)
{
springTo(ball2, ball0);
springTo(ball2, ball1);
springTo(ball2, ball3);
}
if(!ball3Dragging)
{
springTo(ball3, ball0);
springTo(ball3, ball1);
springTo(ball3, ball2);
}
//線を引く
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
graphics.lineTo(ball2.x, ball2.y);
graphics.lineTo(ball3.x, ball3.y);
graphics.lineTo(ball0.x, ball0.y);
}
/**
* ばねの動き.
*/
private function springTo(ballA:Ball, ballB:Ball):void
{
//ボール間の座標上の距離
var dx:Number = ballB.x - ballA.x;
var dy:Number = ballB.y - ballA.y;
//ボール間を結んだ線の角度
var angle:Number = Math.atan2(dy, dx);
//バネの長さを座標方向の長さに変換し、適応する
var targetX:Number = ballB.x - Math.cos(angle) * springLength;
var targetY:Number = ballB.y - Math.sin(angle) * springLength;
//ボールにスプリングの加速を加える
ballA.vx += (targetX - ballA.x) * spring;
ballA.vy += (targetY - ballA.y) * spring;
//減速
ballA.vx *= friction;
ballA.vy *= friction;
//ボールの座標に適応
ballA.x += ballA.vx;
ballA.y += ballA.vy;
}
/**
* onPress.
*/
private function onPress(event:MouseEvent):void
{
event.target.startDrag();
if(event.target == ball0)
{
ball0Dragging = true;
}
if(event.target == ball1)
{
ball1Dragging = true;
}
if(event.target == ball2)
{
ball2Dragging = true;
}
if(event.target == ball3)
{
ball3Dragging = true;
}
}
/**
* onRelease.
*/
private function onRelease(event:MouseEvent):void
{
ball0.stopDrag();
ball1.stopDrag();
ball2.stopDrag();
ball3.stopDrag();
ball0Dragging = false;
ball1Dragging = false;
ball2Dragging = false;
ball3Dragging = false;
}
}
}
/**
* Ball
* ボール生成クラス.
*/
class Ball extends flash.display.Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
/**
* コンストラクタ.
*/
public function Ball(radius:Number=40, color:uint=0x990033) {
this.radius = radius;
this.color = color;
init();
}
/**
* 初期化.
*/
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}