forked from: forked from: 【AS100本ノック】9回目:雪
AS100本ノック
9回目のお題は「雪」
あなたなりの「雪」を表現してください。
時間がないのでパラメータとかテキトーになた。
/**
* Copyright Shipov.Anton ( http://wonderfl.net/user/Shipov.Anton )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8H8R
*/
// forked from mex_ny's forked from: 【AS100本ノック】9回目:雪
// forked from mex's 【AS100本ノック】9回目:雪
/*
* AS100本ノック
* 9回目のお題は「雪」
* あなたなりの「雪」を表現してください。
*
* 時間がないのでパラメータとかテキトーになた。
*/
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.events.Event;
public class Snow extends Sprite {
private const SNOW_PARTICLE_NUMBER:uint = 40;
private var _stageWidht:Number , _stageHeight:Number;
public function Snow() {
if ( stage ) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.BEST;
_stageWidht = stage.stageWidth;
_stageHeight = stage.stageHeight;
Wonderfl.capture_delay( 3 );
addBackground();
addSnow();
changeDepth()
}
private function addBackground():void
{
var shape:Shape , g:Graphics;
addChild( shape = new Shape() );
g = shape.graphics;
g.beginFill( 0x000000 );
g.drawRect( 0 , 0 , _stageWidht , _stageHeight );
g.endFill();
}
private function addSnow():void
{
var i:uint , snowParticle:SnowParticle;
for ( i = 1; i <= SNOW_PARTICLE_NUMBER; i++ )
{
addChild( snowParticle = new SnowParticle( _stageWidht , _stageHeight ) );
snowParticle.name = i.toString();
}
}
private function changeDepth():void
{
var i:uint , snowParticle:SnowParticle;
for ( i = 1; i <= SNOW_PARTICLE_NUMBER; i++ )
{
snowParticle = getChildByName( i.toString() ) as SnowParticle;
if ( snowParticle.isBig )
swapChildrenAt( getChildIndex(snowParticle ) , numChildren - 1 );
}
}
}
}
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.Graphics;
import flash.events.Event;
import flash.filters.BlurFilter;
class SnowParticle extends Sprite
{
private const PARTICLE_MAX_SIZE:uint = 20;
private const MAX_SPPED:uint = 3;
private var _particle:Shape;
private var _size:Number;
private var _stageWidth:uint;
private var _stageHeight:uint;
private var _sx:Number;
private var _sy:Number;
private var _isBig:Boolean = false;
private var _basePosition:Number;
public function SnowParticle( stageWidth:uint , stageHeight:uint ):void
{
_stageWidth = stageWidth;
_stageHeight = stageHeight;
init();
}
private function init():void
{
checkBig();
addSnow();
setPosition();
setSpeed();
moveSnow();
}
private function checkBig():void
{
if ( Math.round( Math.random() * 10 ) == 10 )
_isBig = true;
}
private function addSnow():void
{
var g:Graphics , i:uint , pi:Number , angle:Number;
addChild( _particle = new Shape() );
if ( !_isBig )
{
_size = Math.random() * PARTICLE_MAX_SIZE / 10;
_particle.alpha = _size / ( PARTICLE_MAX_SIZE / 10 ) * Math.random() + 0.3;
}
else
{
_size = Math.random() * PARTICLE_MAX_SIZE + PARTICLE_MAX_SIZE / 4;
_particle.alpha = Math.random() * 0.7 + 0.2;
}
g = _particle.graphics;
g.beginFill( 0xffffff );
g.moveTo( _size , 0 );
pi = Math.PI / 180;
for( i = 0; i < 6;i++)
{
angle = 60 * i;
g.lineTo( _size * Math.cos( pi * angle ) , _size * Math.sin( pi * angle ) );
}
g.lineTo( _size , 0);
}
private function setPosition():void
{
_particle.x = Math.random() * _stageWidth;
_particle.y = Math.random() * _stageHeight * -1;
_basePosition = _size >> 1;
}
private function setSpeed():void
{
var speedY:Number;
if( !_isBig )
speedY = Math.random() * MAX_SPPED + + ( MAX_SPPED >> 1 );
else
speedY = Math.random() * MAX_SPPED * 6 + ( MAX_SPPED >> 1 );
_sy = speedY;
_sx = ( Math.random() * 1 < 0.6 ) ? Math.random() * ( MAX_SPPED >> 1 ) : Math.random() * ( MAX_SPPED >> 1 ) * -1;
}
private function moveSnow():void
{
_particle.addEventListener( Event.ENTER_FRAME , enterFrameHandler );
}
private function enterFrameHandler( $evt:Event ):void
{
_particle.scaleX = _particle.scaleY = Math.random() * 1 + 0.8;
if ( _particle.scaleX > 1 ) _particle.scaleX = _particle.scaleY = 1;
_particle.x += _sx;
_particle.y += _sy;
if ( _particle.y - _basePosition > _stageHeight || _particle.x + _basePosition < 0 || _particle.x - _basePosition > _stageWidth )
{
setPosition();
setSpeed();
}
}
public function get isBig():Boolean { return _isBig; }
}